General | Quotes | Misc | Heroic Ordeal |
Lumera In Distant Skies | |
---|---|
Art by: Essual (エシュアル) | |
Description | Divine Dragon who watches over Elyos. A transcendent being who is aware of the fate she follows. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Light |
Ally Boost | HP+5, Def+5 |
Mythic Effect 2 | Raiding Party Bonus |
Weapon Type | Blue Breath |
Move Type | Infantry |
Voice Actor EN | Julia McIlvaine |
Voice Actor JP | 三石琴乃(Kotono Mitsuishi) |
Release Date | |
Entry | Engage |
Version | 8.1 |
Internal ID | PID_神階ルミエル (1056)
|
Origin | 140000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 4/5/6 | 2/3/4 | 13/14/15 | 46 |
2 | 15/16/17 | 8/9/10 | 4/5/6 | 2/3/4 | 14/15/16 | 48 |
3 | 16/17/18 | 8/9/10 | 5/6/7 | 3/4/5 | 14/15/16 | 51 |
4 | 16/17/18 | 9/10/11 | 5/6/7 | 3/4/5 | 15/16/17 | 53 |
5 | 17/18/19 | 9/10/11 | 6/7/8 | 4/5/6 | 15/16/17 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/30/33 | 30/32/35 | 32/35/37 | 16/19/22 | 29/32/34 | 147~149 |
2 | 29/31/34 | 33/35/38 | 34/37/40 | 17/20/23 | 31/34/37 | 157~158 |
3 | 31/34/37 | 35/38/41 | 38/41/44 | 20/23/26 | 33/36/39 | 172 |
4 | 32/35/38 | 37/41/44 | 40/43/46 | 21/24/27 | 35/38/41 | 180~181 |
5 | 34/37/41 | 39/43/46 | 43/46/50 | 23/27/30 | 37/40/43 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 75% | 90% | 50% | 55% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Monarch's Stone | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Resistance | 1 | Grants Res+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Def/Res | 1 | Grants Def/Res+3 to target ally for 1 turn. | 300 | — | 4 |
Rally Def/Res+ | 1 | Grants Def/Res+6 to target ally for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Scowl 1 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 60 | 2 | |
Atk/Spd Scowl 2 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 120 | 3 | ||
Atk/Spd Scowl 3 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 240 | 4 | ||
Atk/Spd Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | 5 | ||
B | Atk/Spd Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 60 | 2 | |
Atk/Spd Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 120 | 3 | ||
Atk/Spd Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 240 | 4 | ||
Atk/Spd Ruse 4 | Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. | 300 | 5 | ||
C | Dragon Monarch | After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | 300 | 5 |