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Status Icon WeaponStatus Icon MoveLumera Dragon Monarch Face FC
Lumera: Dragon Monarch
Status Icon WeaponStatus Icon MoveLumera In Distant Skies Face FC
Lumera: In Distant Skies
General Quotes Misc Heroic Ordeal
Lumera
Corrupted Dragon
Portrait
Lumera Corrupted Dragon Face
Attack
Lumera Corrupted Dragon BtlFace
Special
Lumera Corrupted Dragon BtlFace C
Damage

Lumera Corrupted Dragon BtlFace D

Art by: TAKUBON (たくぼん)
Description The former Divine Dragon Monarch revived by the Fell Dragon. Wishes only for more time with her child. Appears in Fire Emblem Engage.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Red Breath Red Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Julia McIlvaine
Voice Actor JP 三石琴乃(Kotono Mitsuishi)
Release Date
Addition Date
Entry Icon MiniUnit Head 14 Engage
Version 8.5
Internal ID PID_闇魔器ルミエル (1091)
Origin 140000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/168/9/109/10/111/2/39/10/1146
★14/15/168/9/1010/11/121/2/310/11/1248
★15/16/179/10/1110/11/122/3/410/11/1251
★15/16/179/10/1111/12/132/3/411/12/1353
★16/17/1810/11/1211/12/133/4/511/12/1356

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/29/3229/32/3432/34/3715/18/2132/34/37146~148
★28/30/3331/34/3635/37/4016/19/2235/37/40156~158
★30/33/3634/37/4037/40/4319/22/2537/40/43172
★31/34/3735/38/4239/43/4620/23/2639/43/46180~182
★33/36/4038/41/4541/45/4822/26/2941/45/48192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%70%75%50%75%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Arcane Fellstone161
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
300★★

Arcane Fellstone can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Res Scowl 1Spd/Res Scowl 1
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
60★
Spd Res Scowl 2Spd/Res Scowl 2
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
120★
Spd Res Scowl 3Spd/Res Scowl 3
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
240★
Spd Res Scowl 4Spd/Res Scowl 4
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
300★
BCounter Roar 1Counter Roar 1
Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
60★
Counter Roar 2Counter Roar 2
Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
120★
Counter Roar 3Counter Roar 3
Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
240★
Counter Roar 4Counter Roar 4
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat.
300★
CCorrupted DragonCorrupted Dragon
After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to spaces within 5 rows and 5 columns centered on unit for 1 turn.

Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat.

If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
300★

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