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Status Icon WeaponStatus Icon MoveLucius The Light Face FC
Lucius: The Light
General Quotes Misc Heroic Ordeal
Lucius
Calming Light
Portrait
Lucius Calming Light Face
Attack
Lucius Calming Light BtlFace
Special
Lucius Calming Light BtlFace C
Damage

Lucius Calming Light BtlFace D

Art by: hou
Description A young monk who serves House Cornwell. Looks sickly, often grimacing in pain. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ — 5 ★Tempest Trials
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Michael Sinterniklaas
Voice Actor JP 行成とあ(Toa Yukinari)
Release Date
Addition Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 7.4
Internal ID PID_幼少ルセア (938)
Origin 60000500200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/159/10/114/5/61/2/39/10/1141
★13/14/1510/11/124/5/61/2/310/11/1243
★14/15/1610/11/125/6/72/3/410/11/1246
★14/15/1611/12/135/6/72/3/411/12/1348
★15/16/1711/12/136/7/83/4/511/12/1351

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3332/34/3720/23/259/11/1433/36/39133~135
★28/31/3435/37/4021/24/279/12/1536/39/42143~144
★31/34/3737/40/4324/27/3011/14/1739/42/45157
★32/35/3839/43/4625/28/3112/15/1842/45/48165~166
★34/38/4141/45/4828/31/3413/17/2044/47/50177~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%55%30%80%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Mystic War Staff142
Grants Atk+3. Calculates damage from staff like other weapons. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit and unit makes a guaranteed follow-up attack during combat.
400★★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Martyr1
Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
200★★
Martyr+1
Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Heavenly Light2
When healing an ally with a staff, restores 10 HP to all allies.
150★★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Ideal 1Atk/Res Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Res Ideal 2Atk/Res Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Res Ideal 3Atk/Res Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
CDistant Guard 1Distant Guard 1
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
60★
Distant Guard 2Distant Guard 2
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
120★
Distant Guard 3Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
240★

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