General | Quotes | Misc | Heroic Ordeal |
Lucius Calming Light | |
---|---|
Art by: hou | |
Description | A young monk who serves House Cornwell. Looks sickly, often grimacing in pain. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Michael Sinterniklaas |
Voice Actor JP | 行成とあ(Toa Yukinari) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 7.4 |
Internal ID | PID_幼少ルセア (938)
|
Origin | 60000500200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 9/10/11 | 4/5/6 | 1/2/3 | 9/10/11 | 41 |
2 | 13/14/15 | 10/11/12 | 4/5/6 | 1/2/3 | 10/11/12 | 43 |
3 | 14/15/16 | 10/11/12 | 5/6/7 | 2/3/4 | 10/11/12 | 46 |
4 | 14/15/16 | 11/12/13 | 5/6/7 | 2/3/4 | 11/12/13 | 48 |
5 | 15/16/17 | 11/12/13 | 6/7/8 | 3/4/5 | 11/12/13 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 32/34/37 | 20/23/25 | 9/11/14 | 33/36/39 | 133~135 |
2 | 28/31/34 | 35/37/40 | 21/24/27 | 9/12/15 | 36/39/42 | 143~144 |
3 | 31/34/37 | 37/40/43 | 24/27/30 | 11/14/17 | 39/42/45 | 157 |
4 | 32/35/38 | 39/43/46 | 25/28/31 | 12/15/18 | 42/45/48 | 165~166 |
5 | 34/38/41 | 41/45/48 | 28/31/34 | 13/17/20 | 44/47/50 | 177~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 55% | 30% | 80% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Mystic War Staff | 14 | 2 | Grants Atk+3. Calculates damage from staff like other weapons. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit and unit makes a guaranteed follow-up attack during combat. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3 | |
Atk/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4 | ||
Atk/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5 | ||
C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 1 | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 2 | ||
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 |