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General | Quotes | Misc | Heroic Ordeal |
Lucina Fate's Resolve | |
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Art by: Gesoking (ゲソきんぐ) | |
Description | A princess and daughter of Chrom who traveled to the past, where she studied and trained to change her world's desperate fate. Appears in Fire Emblem Awakening. |
Rarities | 5 Focus — Rearmed |
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Alexis Tipton |
Voice Actor JP | 小林ゆう(Yu Kobayashi) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 8.0 |
Internal ID | PID_魔器ルキナ (1030)
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Origin | 100006900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 10/11/12 | 5/6/7 | 4/5/6 | 3/4/5 | 42 |
2 | 15/16/17 | 11/12/13 | 6/7/8 | 4/5/6 | 3/4/5 | 44 |
3 | 16/17/18 | 11/12/13 | 6/7/8 | 5/6/7 | 4/5/6 | 47 |
4 | 16/17/18 | 12/13/14 | 7/8/9 | 5/6/7 | 4/5/6 | 49 |
5 | 17/18/19 | 12/13/14 | 7/8/9 | 6/7/8 | 5/6/7 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/34/36 | 33/36/38 | 20/23/25 | 14/17/19 | 141~142 |
2 | 30/33/36 | 34/37/39 | 36/39/42 | 21/24/27 | 15/18/20 | 150~151 |
3 | 33/36/39 | 36/39/42 | 39/42/45 | 24/27/30 | 17/20/23 | 164 |
4 | 34/37/40 | 38/41/45 | 42/45/48 | 25/28/31 | 18/21/24 | 172~173 |
5 | 36/40/43 | 40/43/47 | 44/47/51 | 28/31/34 | 20/23/26 | 183~185 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 90% | 55% | 40% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Arcane Þrima | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | 5 | 5 |
Arcane Þrima can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Swap | 1 | Unit and target ally swap spaces. | 150 | 4 | 3 |
Future Sight | 1 | Unit and target ally swap spaces. Grants Atk/Spd+6,【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 | 5 | ||
B | Spd/Def Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. | 60 | 2 | |
Spd/Def Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 120 | 3 | ||
Spd/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. | 240 | 4 | ||
Spd/Def Snag 4 | Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | 300 | 5 | ||
C | Rouse Def/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 60 | 2 | |
Rouse Def/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 240 | 4 | ||
Alarm Def/Res | At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 |