Lucina: Brave Princess
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Lucina: Future Witness
Lucina: Spring Exalt
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Mia: Harmonic Blades
|Art by: Kozaki Yusuke (コザキユースケ)|
|Description||A princess and the daughter of Chrom with a strong sense of justice. Fights in similar garb to her beloved father. Appears in Fire Emblem Awakening.|
|Voice Actor EN||Alexis Tipton|
|Voice Actor JP||Kobayashi Yuu (小林ゆう)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Geirskögul||16||1||Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat.||400||5||5|
Geirskögul can be upgraded in the Weapon Refinery.
When upgraded, the description of Geirskögul becomes "Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.".
Geirskögul can be upgraded with the additional effect "Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)".
Assists[edit | edit source]
Specials[edit | edit source]
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Sol||3||Restores HP = 50% of damage dealt.||200||—||4|
|Aether||5||Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt.||500||—||5|
Passives[edit | edit source]
|A||Armored Blow 1||If unit initiates combat, grants Def+2 during combat.||50||1|
|Sturdy Blow 1||If unit initiates combat, grants Atk/Def+2 during combat.||120||2|
|Sturdy Blow 2||If unit initiates combat, grants Atk/Def+4 during combat.||240||4|
|C||Spur Spd 1||Grants Spd+2 to adjacent allies during combat.||50||3|
|Drive Spd 1||Grants Spd+2 to allies within 2 spaces during combat.||120||4|
|Drive Spd 2||Grants Spd+3 to allies within 2 spaces during combat.||240||5|