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Lucia
Tireless Advisor
Portrait
Attack
Special
Damage

Art by: Takaya Tomohide (たかや友英)
Description Daughter of Count Delbray and master of the blade. She supports Elincia, sharing a bond stronger than that of most siblings. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ SR
Weapon Type  Sword
Move Type  Infantry
Voice Actor EN AmaLee
Voice Actor JP Rie Tanaka (田中理恵)
Release Date
Entry  Radiant Dawn
Version 7.2
Internal ID PID_ルキノ (919)
Origin 90000200200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/1012/13/142/3/43/4/545
★15/16/179/10/1113/14/152/3/43/4/547
★16/17/189/10/1113/14/153/4/54/5/650
★16/17/1810/11/1214/15/163/4/54/5/652
★17/18/1910/11/1214/15/164/5/65/6/755

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3529/32/3433/36/3818/21/2321/23/26143~145
★30/33/3632/35/3736/39/4119/22/2522/25/28153~154
★33/36/3934/37/4038/41/4422/25/2825/28/31167
★34/37/4036/39/4340/43/4723/26/2926/29/32174~175
★36/40/4338/41/4542/45/4926/29/3229/32/35186~188

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%55%60%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Queensblade161
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.). Disables skills of all other foes and allies during combat, excluding unit and target.
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Harsh Command1
Converts penalties on target into bonuses.
150★★
Harsh Command+1
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
400★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
ALife and Death 1
Grants Atk/Spd+3.
Inflicts Def/Res-3.
50★
Life and Death 2
Grants Atk/Spd+4.
Inflicts Def/Res-4.
100★
Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
200★
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
300★
BRepel 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.
60★
Repel 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.
120★
Repel 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
240★
Repel 4
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat.
300★
CEven Tempest 1
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Even Tempest 2
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Even Tempest 3
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★