All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Bouquet Bow||8||2||Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.||200||4||3|
|Bouquet Bow+||12||2||Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.||300||5||5|
Bouquet Bow+ can be upgraded in the Weapon Refinery.
|Reciprocal Aid||1||Unit and target ally swap HP.|
(Neither can go above their max HP.)
This unit owns no Special skills.
|A||Atk/Spd Bond 1||If unit is adjacent to an ally, grants Atk/Spd+3 during combat.||60||3|
|Atk/Spd Bond 2||If unit is adjacent to an ally, grants Atk/Spd+4 during combat.||120||4|
|Atk/Spd Bond 3||If unit is adjacent to an ally, grants Atk/Spd+5 during combat.||240||5|
|C||Hone Spd 1||At start of turn, grants Spd+2 to adjacent allies for 1 turn.||50||1|
|Hone Spd 2||At start of turn, grants Spd+3 to adjacent allies for 1 turn.||100||2|
|Hone Cavalry||At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn.||200||4|