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Status Icon WeaponStatus Icon MoveLloyd White Wolf Face FC
Lloyd: White Wolf
General Quotes Misc Heroic Ordeal
Lloyd
Vengeful Wolf
Portrait
Lloyd Vengeful Wolf Face
Attack
Lloyd Vengeful Wolf BtlFace
Special
Lloyd Vengeful Wolf BtlFace C
Damage

Lloyd Vengeful Wolf BtlFace D

Art by: Kita Senri (北千里)
Description Member of the Black Fang assassins. After the loss of his younger brother, he dies himself, only to be made into a morph by Nergal. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ — 5 ★Grand Hero Battle
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Kaiji Tang
Voice Actor JP 松田健一郎(Kenichirou Matsuda)
Release Date
Addition Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 8.5
Internal ID PID_闇ロイド (1095)
Origin 60002900500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/1810/11/128/9/104/5/63/4/546
★16/17/1811/12/139/10/114/5/63/4/548
★17/18/1911/12/139/10/115/6/74/5/651
★17/18/1912/13/1410/11/125/6/74/5/653
★18/19/2012/13/1410/11/126/7/85/6/756

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3631/34/3632/35/3820/23/2521/23/26147~149
★31/34/3734/37/3935/38/4121/24/2722/25/28157~158
★34/37/4036/39/4238/41/4424/27/3025/28/31172
★35/38/4138/41/4541/44/4725/28/3126/29/32180~181
★37/41/4440/43/4743/46/4928/31/3429/32/35192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%55%60%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Dead-Wolf Blade161
Grants Spd+3.

At start of turn, if unit's HP ≥ 25%, grants 【Foe Penalty Doubler】to unit and allies within 2 spaces of unit and inflicts Spd/Def-7 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Ideal 1Atk/Spd Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Spd Ideal 2Atk/Spd Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Spd Ideal 3Atk/Spd Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
BRepel 1Repel 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.
60★
Repel 2Repel 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.
120★
Repel 3Repel 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
240★

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