The following weapons can be upgraded using the Weapon Refinery.
Red weapons
Sword
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Allied Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Alondite Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Amiti Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Inflicts Spd-2. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Devourer Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Éljúðnir Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arden's Blade Mt 10 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ardent Durandal Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Armorsmasher+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Astra Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Audhulma Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Res+5. | Accelerates Special trigger (cooldown count-1). Grants Res+5. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ayra's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Balmung Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Barrier Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bellringer+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Beloved Zofia Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Binding Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Blazing Durandal Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bridal Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Brilliant Rapier Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bull Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Cake Cutter+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Carrot Cudgel+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Concealed Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Deals +10 damage when Special triggers. | Deals +10 damage when Special triggers. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Conjurer Curios Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Coral Saber+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Creator Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Greatsword Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | If unit initiates combat, grants Atk/Spd+4 during combat. If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Mystletainn Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and deals +7 damage when Special triggers during combat. If foe's HP ≥ 75%, deals +7 damage when Special triggers before combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Defier's Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Divine Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dracofalchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. | Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks and foe cannot counterattack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dragonbind Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Unit can counterattack regardless of foe's range. | Effective against dragon foes. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Durandal Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat, grants Atk+4 during combat. | If unit initiates combat, grants Atk+6 during combat. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk+6 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Eckesachs Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Exalted Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Farmer's Tool+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Feather Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. Enables【Canto (2)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flame Gunbai+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Florid Cane+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flower of Ease Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Fólkvangr Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Freeblade's Edge Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4, deals damage = 15% of unit's Def during combat, including when dealing damage with a Special triggered before combat, and unit makes a guaranteed follow-up attack during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Geishun+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Genesis Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gjöll Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gladiator's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Golden Dagger Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Guard Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gurgurant Mt 16 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hana's Katana Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Heart's Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hikami Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hinata's Katana Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Instant Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Jubilant Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Kadomatsu+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Laevatein Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Laid-Back Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Larcei's Edge Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials), and also, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Laslow's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Light Brand Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lyngheiðr Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mareeta's Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Meisterschwert Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if foe's HP ≥ 50%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if unit initiates combat, foe cannot make a follow-up attack. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Melee Bouquet+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mercurius Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mirage Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Missiletainn Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat and, when Special triggers, deals damage = damage dealt to unit (max 30). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mystletainn Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Nameless Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Níu Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Null Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Panther Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Petal Parasol+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Petalfall Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Pledged Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Protection Edge+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ragnell Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ragnell·Alondite Mt 10 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes bonuses on foe's Atk/Def during combat. | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Raijinto Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Regal Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rein Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Resolute Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Deals +10 damage when Special triggers. | Grants Atk+3. Deals +10 damage when Special triggers. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Reversal Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rowdy Sword Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Royal Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Safeguard+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sandfort Spade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Scarlet Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sealed Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def+5 to unit during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Selena's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. Deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shadow Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's Spd > foe's Def at start of combat, inflicts Spd-8 on foe during combat; otherwise, inflicts Def-8 on foe during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shamshir Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Siegfried Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sieglinde Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Silver Sword+ Mt 15 Rng 1 | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
16 Mt | HP+5 | Spd+3 | — | — | |||||
16 Mt | HP+5 | — | Def+4 | — | |||||
16 Mt | HP+5 | — | — | Res+4 | |||||
Silverbrand Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Slaying Edge+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sökkvabekkr Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sol Katti Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Soleil's Shine Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit and foe cannot counterattack. | Unit and foe cannot counterattack. If unit initiates combat, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Solitary Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Spirited Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Stalwart Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, inflicts Atk-6 on foe during combat. | If foe initiates combat, inflicts Atk-6 on foe during combat. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Steadfast Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Storm Sieglinde Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit's HP ≤ 50%, grants Def+4 during combat. | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Unbound Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Up-Front Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vassal's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Venin Edge Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target.<br><br>【Discord】<br>Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Virtuous Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vulture Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wanderer Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Whitewing Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wing Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Winter Rapier+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wo Dao+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Yato Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat, grants Spd+4 during combat. | Grants Atk/Spd/Def/Res+2. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk/Spd/Def/Res+2. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Zanbato+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 |
Red Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Ancient Codex Mt 14 Rng 2 | — | — | — | — | — | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Arcane Eclipse Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Aversa's Night Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bolganone+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Book of Dreams Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and deals damage = 15% of unit's Atk, including when dealing damage with a Special triggered before combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bridal Orchid+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Brynhildr Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Reduces damage from magic foe's first attack by 30%. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Candelabra+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Conch Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Corvus Tome Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Cymbeline Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | Grants Atk+3 to allies within 2 spaces during combat. If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3 to allies within 2 spaces during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Scripture Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe, foe cannot make a follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Spikes Τ Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. Accelerates Special trigger (cooldown count-1). At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Devoted Basket+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Eternal Tome Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fenrir+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Flower of Plenty Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.<br><br>【Gravity】<br>Restricts target's movement to 1 space through its next action. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Forblaze Mt 14 Rng 2 | — | — | — | — | — | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. If unit initiates combat, grants Atk+6 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fruit of Iðunn Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gleipnir Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Grima's Truth Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. | Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat bonus independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Grimoire Mt 14 Rng 2 | — | — | — | — | — | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. | Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hades Ω Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. If unit initiates combat or foe's Range = 2, grants Atk/Spd+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hermit's Tome Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Iago's Tome Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Hexblade】<br>Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Imhullu Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. | Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if foe is non-magic, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30% and foe cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Keen Rauðrwolf+ Mt 12 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
13 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Loptous Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-5 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Loyal Wreath+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Luminous Grace+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Mirage Rod Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.<br><br>【Sabotage】<br>Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Múspell Fireposy Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces × 2. Maximum bonus of +9 to Atk.) Inflicts Spd/Res-X on foes within 3 spaces of unit during combat. (Calculates X based on number of allies within 3 spaces of unit: 0 allies inflicts -0; 1 ally inflicts -2; 2 allies inflicts -4; ≥3 allies inflicts -6.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces × 2. Maximum bonus of +9 to Atk.) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Nabata Beacon+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Naglfar Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if unit's HP ≥ 50%, inflicts Atk/Res-4 on foe during combat, and if unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Peachy Parfait+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pumpkin Stem+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pupil's Tome Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. | If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, and unit makes a guaranteed follow-up attack during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ragnarok Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrdeer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrfox+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrlantern+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrlion+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrowl+ Mt 10 Rng 2 | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 50 | |
11 Mt | HP+2 | Spd+2 | — | — | |||||
11 Mt | HP+2 | — | Def+3 | — | |||||
11 Mt | HP+2 | — | — | Res+3 | |||||
Rauðrrabbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrserpent+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrvulture+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Reese's Tome Mt 14 Rng 2 | — | — | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Retainer's Report Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def/Res-7, 【Guard】, and【Exposure】on foes in cardinal directions of unit and target after movement through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)<br><br>【Exposure】<br>Foe's attacks deal +10 damage. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ring of Affiance+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Studied Forblaze Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tharja's Hex Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tomato Tome+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Unity Blooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Valflame Mt 14 Rng 2 | — | — | — | — | — | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 |
Blue weapons
Blue Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Arcane Euphoria Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Arcane Thunder Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Aura Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, restores 5 HP to adjacent allies after combat. | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárblooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárdeer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárfox+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárlion+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárowl+ Mt 10 Rng 2 | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 50 | |
11 Mt | HP+2 | Spd+2 | — | — | |||||
11 Mt | HP+2 | — | Def+3 | — | |||||
11 Mt | HP+2 | — | — | Res+3 | |||||
Blárrabbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárserpent+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blessed Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blue Egg+ Mt 11 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Blue Gift+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blue-Crow Tome Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Book of Orchids Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, grants Atk+6 during combat. | If unit initiates combat, grants Atk+6 during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dancer's Score+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Aura Mt 14 Rng 2 | — | — | — | — | — | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Death Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Drifting Grace+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Eagle's Egg Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat. Enables【Canto (1)】.<br><br>At start of turn, inflicts Def/Res-6 and【Exposure】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Penalty】is active on foe, foe cannot counterattack.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)<br><br>【Exposure】<br>Foe's attacks deal +10 damage.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Father's Tactics Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fimbulvetr Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Flora Guide+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Flower of Joy Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. | Grants Res+3. Grants Atk/Spd+4 to any ally in a cardinal direction from unit during that ally's combat. If an ally is in a cardinal direction from unit, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. After combat, restores 7 HP to unit and allies in cardinal directions. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Grants Atk/Spd+4 to any ally in a cardinal direction from unit during that ally's combat. If an ally is in a cardinal direction from unit, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fresh Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Huginn's Egg Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. | Grants Res+3. At start of turn, if any foes have the highest Atk or Spd on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of turn, if any foes have the highest Atk or Spd on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Imbued Koma Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its next action. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ivaldi Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Res-5 on foe during combat and restores 7 HP to unit after combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Juicy Wave+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Keen Blárwolf+ Mt 12 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
13 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Love Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Magical Lantern+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Mjölnir Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat. If unit initiates combat or if unit is not adjacent to an ally, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Odin's Grimoire Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pact Blooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Prayer Wheel Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sagittae Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat. | Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sealife Tome+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Seashell Bowl+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, inflicts Spd/Res-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Shine+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Silver Goblet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spider Plush+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spooky Censer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tactical Bolt Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tannenbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Thani Mt 14 Rng 2 | — | — | — | — | — | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Thoron+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Tome of Favors Mt 14 Rng 2 | — | — | — | — | — | If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. | If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tome of Thoron Mt 14 Rng 2 | — | — | — | — | — | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. If unit initiates combat, grants Spd+6 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Vessel of Cheer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Virtuous Naga Mt 14 Rng 2 | — | — | — | — | — | Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. | Effective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk or foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack, and also, if in combat against a dragon foe, unit can counterattack regardless of foe's range. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk or foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Wargod's Tome Mt 14 Rng 2 | — | — | — | — | — | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Weirding Tome Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Worldsea Wave Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 |
Lance
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Airborne Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special and unit's Spd+Res ≥ foe's Spd+Res-5 during combat (excluding effects from【Phantom】), grants Special cooldown count-2 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.<br><br>【Phantom】<br>If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Allied Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Lúin Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes foe's bonuses to Spd/Def during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Qiang Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Areadbhar Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Azure Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn and restores 10 HP to both. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Barrier Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Berkut's Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+4 during combat. | If foe initiates combat, grants Res+7 during combat. | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Binding Reginleif Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of【Bonus】effects active on foe; max 9; excludes stat bonuses), neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.), and neutralizes effects that guarantee foe's follow-up attacks during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bridal Sunflower+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bright Naginata Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bull Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Candy Cane+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Carrot Lance+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Carrot-Tip Spear+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Casa Blanca+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Command Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies within 3 spaces × 2, + 4; max 10), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Cordelia's Lance Mt 10 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Courtly Candle+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Cursed Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Royal Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dauntless Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If foe initiates combat, grants Spd/Def+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Daybreak Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If foe initiates combat, grants Atk/Def+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Defier's Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Deft Harpoon+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Earthly Gáe Bolg Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Grants Def+3. In combat against an infantry, armored, or cavalry foe, or if unit's HP ≥ 50% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and deals damage = 10% of unit's Def (excluding area-of-effect Specials) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, unit makes a guaranteed follow-up attack, and neutralizes unit's penalties to Atk/Def during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. In combat against an infantry, armored, or cavalry foe, or if unit's HP ≥ 50% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and deals damage = 10% of unit's Def (excluding area-of-effect Specials) during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Effie's Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Fensalir Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Festive Siegmund Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
First Bite+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flame Siegmund Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flashing Carrot+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Florina's Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flower Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. Enables【Canto (2)】.<br><br>If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flowing Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gáe Bolg Mt 16 Rng 1 | — | HP+3 | — | — | — | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Geirskögul Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gilt Fork+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Golden Naginata Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. At the start of combat, if unit's HP ≥ 70%, deals +7 damage. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gradivus Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Guard Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hare's Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Harmonic Lance+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Heartbeat Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hewn Lance Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hinoka's Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. Infantry and flying allies within 2 spaces can move to a space adjacent to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hyperion Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 40; otherwise, X = 20). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Icy Maltet Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Instant Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
It's Curtains...+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At the start of turn 1, grants Special cooldown count-2. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Knightly Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Kriemhild Mt 16 Rng 1 | — | HP+3 | — | — | — | If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | If foe initiates combat and unit is within 3 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If foe initiates combat and unit is within 3 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lance of Heroics Mt 16 Rng 1 | — | HP+3 | — | — | — | If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Leiptr Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lofty Blossoms+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lordly Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Loyal Greatlance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Loyalty Spear Mt 10 Rng 1 | — | HP+3 | — | — | — | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and also neutralizes bonuses to foe's Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Luncheon Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Maltet Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Masked Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mirage Feather Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. Enables【Canto (2)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat.<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Moon Gradivus Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Def-5 on foe during combat, and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Nabata Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ninis's Ice Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Noble Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. | Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Atk, reduces damage from foe's attacks by 10% of unit's Atk (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Oboro's Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Panther Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Peri's Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Piercing Tribute+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Prized Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Protection Pike+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Reginleif Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. | Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure destruction, unit can move again.<br><br>The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rein Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Reprisal Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Revenger Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rhomphaia Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ridersbane+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sable Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat × 2, + 4; max 10), and reduces damage from foe's first attack by 30%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Scythe of Sariel Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shanna's Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shell Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shellpoint Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Siegmund Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Silver Lance+ Mt 15 Rng 1 | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
16 Mt | HP+5 | Spd+3 | — | — | |||||
16 Mt | HP+5 | — | Def+4 | — | |||||
16 Mt | HP+5 | — | — | Res+4 | |||||
Slaying Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Slaying Spear+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sol Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) | Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Spirited Spear+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Springy Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Steadfast Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Steady Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit and foe cannot counterattack. | Unit and foe cannot counterattack. If unit initiates combat, grants Spd+6 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Stout Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Stoutheart Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40%, and foe cannot make a follow-up attack during combat, and also, restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sworn Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. If unit is within 3 spaces of support partner or support partner's HP ≤ 80%, grants Atk/Def+7 to unit during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Tannenboom!+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Thorn Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or unit’s Atk > foe’s Atk, inflicts Atk/Def-6 on foe during combat, foe cannot make a follow-up attack, and reduces damage from attacks (excluding area-of-effect Specials) by percentage = unit's Atk minus foe's Atk during combat, × 2 (min 0%, max 40%). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat, inflicts Atk-X on foe and grants Atk+X to unit during combat (X = 50% of highest total bonuses among unit and allies within 2 spaces of unit), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or unit’s Atk > foe’s Atk, inflicts Atk/Def-6 on foe during combat, foe cannot make a follow-up attack, and reduces damage from attacks (excluding area-of-effect Specials) by percentage = unit's Atk minus foe's Atk during combat, × 2 (min 0%, max 40%). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Thracia Kinglance Mt 16 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Trident+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Unbound Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Up-Front Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Valbar's Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vanguard+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Veteran Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vidofnir Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vulture Lance+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wagasa+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Weighted Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, grants Def/Res+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Whitedown Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure destruction, unit can move again.<br><br>The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Whitewing Lance Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Whitewing Spear Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 |
Green weapons
Axe
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Allied Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Downfall Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Þrima Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ardent Service+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arthur's Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Axe of Devotion+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Axe of Virility Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Aymr Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat. At start of combat, if foe's HP ≥ 75% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit is not adjacent to an ally or if foe initiates combat, inflicts Atk/Def-6 on foe, foe cannot make a follow-up attack, and reduces damage from foe's first attack by 30% during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Barrier Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Basilikos Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Beach Banner+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Berserk Armads Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Beruka's Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bun-Bun Baton Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Býleistr Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Camilla's Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Carrot Axe+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Cherche's Axe Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Crimson Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Crusher Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) | Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Spd/Def/Res = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat), unit makes a guaranteed follow-up attack, and if penalty is active on foe's Spd, Def, or Res, deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat. If unit initiates combat or is within 2 spaces of an ally, after combat, inflicts Spd/Def/Res-6 on foe through its next action. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and afterward, once per turn, grants another action to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Deck Swabber+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Defier's Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Desert-Tiger Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4 + highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Devil Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Draconic Poleax Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dragoon Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Eldhrímnir Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) | Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Faithful Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Fanged Basilikos Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Father's-Son Axe Mt 10 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and deals damage = 15% of unit's HP at start of combat (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flame Battleaxe Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, inflicts Atk-7 and【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat.<br><br>【Sabotage】<br>Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flower Hauteclere Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res during combat = X × 2, + 3 (X = number of spaces from start position to end position of whoever initiated combat; max 3), inflicts Atk/Def-6 on foe during combat, restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt), and also, if X ≥ 1, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Frederick's Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit initiates combat, grants Atk+6 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Freikugel Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. | Grants Spd+3. At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+4 to those allies during combat and foe cannot make a follow-up attack. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and reduces damage from foe's first attack by 40% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+4 to those allies during combat and foe cannot make a follow-up attack. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Garm Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Giant Spoon+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Grado Poleax Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Guard Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Guardian's Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hack-o'-Lantern+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hagoita+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Handbell+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hauteclere Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Helmsman Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hel's Reaper Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Huge Fan+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Instant Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Inveterate Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Inviolable Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage. | If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and restores 7 HP to unit and allies within 2 spaces after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Legion's Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lilith Floatie+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Love Candelabra+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Masking Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Melon Crusher+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mirage Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. | Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12). For allies within 2 spaces of unit, grants Def/Res+4 to ally during that ally's combat and restores 7 HP to ally after that ally's combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Nóatún Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Petalfall Vase+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Plegian Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Poleaxe+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rearguard+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rein Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Reprisal Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rinkah's Club Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Runeaxe Mt 16 Rng 1 | — | HP+3 | — | — | — | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sack o' Gifts+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Scepter of Love Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. | Grants Spd+3. At start of combat, if【Bonus】 is active on unit or if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd during combat = 25% of foe's Def at start of combat, and inflicts penalty on foe's Atk/Def during combat = 25% of foe's Res at start of combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. At start of combat, if【Bonus】 is active on unit or if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd during combat = 25% of foe's Def at start of combat, and inflicts penalty on foe's Atk/Def during combat = 25% of foe's Res at start of combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Seahorse Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shoreline Rake+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Silver Axe+ Mt 15 Rng 1 | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
16 Mt | HP+5 | Spd+3 | — | — | |||||
16 Mt | HP+5 | — | Def+4 | — | |||||
16 Mt | HP+5 | — | — | Res+4 | |||||
Skinfaxi Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3 and【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) | Grants Spd+3 and【Pathfinder】. At start of turn, grants【Pathfinder】to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3 and【Pathfinder】. At start of turn, grants【Pathfinder】to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Slaying Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Slaying Hammer+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sneering Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. | Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Spirited Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Springy Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Steadfast Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Stout Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Stout Tomahawk Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Tempest's Claw Mt 10 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice. | Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Thunder Armads Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. | Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces damage from foe's first attack during combat by 40%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Unbound Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Urvan Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. | Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Victorfish+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Victorious Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates combat and unit is not adjacent to any ally after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vouge Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vulture Axe+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Western Axe Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = current penalty on each of those stats × 2, + 4 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wind Tribe Club+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wo Gùn+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Wolf Berg Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. | Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions.<br><br>At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wooden Tackle+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 |
Green Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Amity Blooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Arc. Caliburnus Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blizzard Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Res-4 on foe during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Res-4 on foe during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Buoyboard+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Chaos Manifest Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Charging Horn Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dancer's Ring+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Excalibur Mt 14 Rng 2 | — | — | — | — | — | Deals +10 damage when Special triggers. | Deals +10 damage when Special triggers. At the start of turn 1, grants Special cooldown count-2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Divine Naga Mt 14 Rng 2 | — | — | — | — | — | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Excalibur Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying units. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying units. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Flower of Sorrow Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. | Grants Atk+3. Inflicts Def/Res-5 on foes in cardinal directions of unit during their combat. If foe's HP ≥ 75% at start of combat or if another foe is within 2 spaces of that foe, inflicts Atk/Spd/Res-4 on foe during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. Inflicts Def/Res-5 on foes in cardinal directions of unit during their combat. If foe's HP ≥ 75% at start of combat or if another foe is within 2 spaces of that foe, inflicts Atk/Spd/Res-4 on foe during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Forseti Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Giga Excalibur Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | Grants Spd+3. Deals damage = 20% of unit's Spd. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. Deals damage = 20% of unit's Spd. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Green Egg+ Mt 11 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Green Gift+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gronnblooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gronndeer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gronnfox+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gronnowl+ Mt 10 Rng 2 | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 50 | |
11 Mt | HP+2 | Spd+2 | — | — | |||||
11 Mt | HP+2 | — | Def+3 | — | |||||
11 Mt | HP+2 | — | — | Res+3 | |||||
Gronnrabbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gronnserpent+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gronnvulture+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hibiscus Tome+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ífingr Mt 14 Rng 2 | — | — | — | — | — | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Inscribed Tome Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Iris's Tome Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Keen Gronnwolf+ Mt 12 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
13 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Light of Dawn Mt 14 Rng 2 | — | — | — | — | — | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Madness Flask+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Melon Float+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Muninn's Egg Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. | Grants Res+3. At start of turn, if any foes have the highest Atk or Res on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+4 during combat. At start of turn, restores 7 HP to unit and allies within 2 spaces of unit.<br><br>If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of turn, if any foes have the highest Atk or Res on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+4 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Naga Mt 14 Rng 2 | — | — | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Nifl Frostflowers Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Res+5 during combat. During combat, boosts unit's Atk by number of allies within 3 spaces × 2 (max: +4). At start of combat, if foe's HP ≥ 50%, grants Atk/Res+5 to unit during combat, and also grants bonus to unit's Atk during combat = highest Atk bonus from among allies within 2 spaces. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Res+5 during combat. During combat, boosts unit's Atk by number of allies within 3 spaces × 2 (max: +4). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Obsessive Curse Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Peppy Cane+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Plegian Torch+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rexcalibur+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Saintly Seraphim Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills). At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sandwiches!+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat, grants Atk/Res+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Snow Globe+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spectral Tome+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tactical Gale Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Teacake Tower+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Teatime Set+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Enables【Canto (1)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Thunderhead Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tome of Order Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tome of Reason Mt 14 Rng 2 | — | — | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and inflicts penalty on foe's Atk/Res = 60% of total bonuses on unit's Def and Res during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Veðrfölnir's Egg Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. At start of combat, if unit's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat. | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.) At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Wind's Brand Mt 14 Rng 2 | — | — | — | — | — | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Winds of Change Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Winds of Silesse Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. | Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.<br><br>【Desperation】<br>Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 |
Colorless weapons
Staff
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Absorb+ Mt 7 Rng 2 | — | — | — | — | — | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. Foe cannot counterattack. | ||||
Aid+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) Foe cannot counterattack. | ||||
Arcane Charmer Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials). | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials). Calculates damage from staff like other weapons. | 350 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials). Foe cannot counterattack. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
— | HP+2 | — | — | Res+3 | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials). Calculates damage from staff like other weapons. | ||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | Spd+2 | — | — | |||||
Candlelight+ Mt 11 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Foe cannot counterattack. | ||||
Doting Staff Mt 14 Rng 2 | — | — | — | — | — | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. If foe within 4 spaces of this unit triggers Canto, inflicts【Canto Control】on that foe.<br><br>【Canto Control】<br>Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. | 400 SP 500 200 | |
Elena's Staff Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions.<br><br>【Panic】<br>Converts bonuses on target into penalties through its next action. | 400 SP 500 200 | |
Elise's Staff Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. | 400 SP 500 200 | |
Fear+ Mt 12 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. Foe cannot counterattack. | ||||
Flash+ Mt 11 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Foe cannot counterattack. | ||||
Gjallarbrú Mt 14 Rng 2 | — | — | — | — | — | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) Grants Atk/Spd+4 and neutralizes penalties to allies within 2 spaces of unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 SP 500 200 | |
Grandscratcher+ Mt 12 Rng 2 | — | — | — | — | — | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) Foe cannot counterattack. | ||||
Gravity+ Mt 10 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. Foe cannot counterattack. | ||||
Hliðskjálf Mt 14 Rng 2 | — | — | — | — | — | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat. | 400 SP 500 200 | |
Incurable+ Mt 12 Rng 2 | — | — | — | — | — | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. Foe cannot counterattack. | ||||
Joyous Lantern+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Foe cannot counterattack. | ||||
Kumade+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Foe cannot counterattack. | ||||
Melancholy+ Mt 12 Rng 2 | — | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Foe cannot counterattack. | ||||
Observant Staff+ Mt 12 Rng 2 | — | — | — | — | — | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Foe cannot counterattack. | ||||
Ovoid Staff+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, restores 7 HP to unit and adjacent allies. | At start of turn, restores 7 HP to unit and adjacent allies. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, restores 7 HP to unit and adjacent allies. Foe cannot counterattack. | ||||
Pain+ Mt 10 Rng 2 | — | — | — | — | — | Deals 10 damage to target and foes within 2 spaces of target after combat. | Deals 10 damage to target and foes within 2 spaces of target after combat. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Deals 10 damage to target and foes within 2 spaces of target after combat. Foe cannot counterattack. | ||||
Palm Staff+ Mt 12 Rng 2 | — | — | — | — | — | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. Foe cannot counterattack. | ||||
Panic+ Mt 11 Rng 2 | — | — | — | — | — | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Foe cannot counterattack. | ||||
Punishment Staff Mt 14 Rng 2 | — | — | — | — | — | Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. | Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and【Cancel Affinity】to unit and allies within 2 spaces of unit.<br><br>【Cancel Affinity】<br>If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. | 400 SP 500 200 | |
Rapport Wand+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) Foe cannot counterattack. | ||||
Respite+ Mt 12 Rng 2 | — | — | — | — | — | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) Foe cannot counterattack. | ||||
Sanngriðr Mt 14 Rng 2 | — | — | — | — | — | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat. | 400 SP 500 200 | |
Seaside Parasol+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Foe cannot counterattack. | ||||
Serpentine Staff+ Mt 12 Rng 2 | — | — | — | — | — | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. Foe cannot counterattack. | ||||
Slow+ Mt 12 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. Foe cannot counterattack. | ||||
Springtime Staff Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat. | 400 SP 500 200 | |
Staff of Lilies Mt 14 Rng 2 | — | — | — | — | — | Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, after combat, if unit attacked, inflicts Atk/Spd-6 on target and foes within 2 spaces of target through their next actions. Grants Def/Res+6 to allies within 2 spaces of unit during combat and restores 7 HP to those allies after combat. | 400 SP 500 200 | |
Staff of Tribute+ Mt 12 Rng 2 | — | — | — | — | — | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. Foe cannot counterattack. | ||||
Staff of Twelve+ Mt 12 Rng 2 | — | — | — | — | — | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) Foe cannot counterattack. | ||||
Sunlight+ Mt 12 Rng 2 | File:Sunlight W.png | — | — | — | — | — | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 |
File:Sunlight W.png | — | — | — | — | — | ||||
Tannenbaton+ Mt 12 Rng 2 | — | — | — | — | — | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) Foe cannot counterattack. | ||||
Thökk Mt 14 Rng 2 | — | — | — | — | — | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action. | Calculates damage from staff like other weapons. At start of turn, inflicts Atk-7 and【Stall】on sword, lance, axe, dragonstone, and beast foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts Res-7 and【Gravity】 on bow, dagger, magic, and staff foes with HP < unit's HP in cardinal directions through their next actions. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. 【Gravity】 Restricts target's movement to 1 space through its next action. At start of turn, inflicts【Guard】on foes on the enemy team with the lowest Spd and any foes within 1 space of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
Toasty Skewer+ Mt 12 Rng 2 | — | — | — | — | — | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. Foe cannot counterattack. | ||||
Trilemma+ Mt 12 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." Foe cannot counterattack. | ||||
Witchy Wand+ Mt 12 Rng 2 | — | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Calculates damage from staff like other weapons. | 350 SP 500 50 | |
— | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Foe cannot counterattack. |
Multicolor weapons
Dragonstone
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Arcane Grima Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Astral Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants Spd/Def/Res+6 and【Dodge】to unit and any support partner within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = number of spaces from start position to end position of whoever initiated combat, + 4; max 8), unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants Spd/Def/Res+6 and【Dodge】to unit and any support partner within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Aurora Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+4 to unit and unit's first attack deals damage = 15% of foe's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Blackfire Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Breath of Blight Mt 16 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and also inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Breath of Fog Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Brutal Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).<br><br>【Dodge】<br>If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Breath+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Demonic Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Divine Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 25% during combat, and also, if unit's Atk > foe's Res, unit's first attack during combat deals damage = 25% of unit's Atk minus foe's Res. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Divine Mist Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk = 75% of total bonuses on unit's Def and Res during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Draconic Rage Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dragon's Stone+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dusk Dragonstone Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Eternal Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ethereal Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe and neutralizes unit's penalties to Def/Res during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Res stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Expiration Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Fell Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. At the start of combat, if foe's HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At the start of combat, if foe's HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flametongue+ Mt 15 Rng 1 | 18 Mt | HP+5 | — | — | — | — | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 50 | |
16 Mt | HP+5 | Spd+3 | — | — | |||||
16 Mt | HP+5 | — | Def+4 | — | |||||
16 Mt | HP+5 | — | — | Res+4 | |||||
Glittering Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gloom Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Great Flame Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lantern Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Light Breath+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Lightning Breath+ Mt 11 Rng 1 | 14 Mt | HP+5 | — | — | — | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 50 | |
12 Mt | HP+5 | Spd+3 | — | — | |||||
12 Mt | HP+5 | — | Def+4 | — | |||||
12 Mt | HP+5 | — | — | Res+4 | |||||
New-Sun Stone+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 15% of unit's Atk ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Nurturing Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. | Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+4. If allies are within 7 rows and 7 columns centered on unit, unit neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. Allies within 7 rows and 7 columns centered on unit gain "neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.)" during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Oracle's Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Pale Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Primordial Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Purifying Breath Mt 14 Rng 1 | — | HP+3 | — | — | — | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if units HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties. | 400 SP 500 200 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Razing Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + current bonus on each of unit's stats (calculates each stat bonus independently), and also, if【Bonus】is active on unit, the following will occur based on who initiated combat: if unit initiated, unit makes a guaranteed follow-up attack; if foe initiated, foe cannot make a follow-up attack.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Savage Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X% (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). At start of combat, if unit's HP ≥ 25% and unit's Atk > foe's Res, unit's first attack deals damage = X% of difference between stats (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Serenity Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Snow's Grace Mt 16 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks, and reduces damage from foe's first attack by 30% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Spirit Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Def+3. At start of combat, if unit's Def > foe's Def or foe's HP ≥ 75%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and\nfourth strikes). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. At start of combat, if unit's Def > foe's Def or foe's HP ≥ 75%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sublime Surge Mt 16 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Summer's Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. Grants Def+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = X% of foe's Res when Special triggers (X = unit's max Special cooldown count value × 10, + 20). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Def+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sun Dragonstone Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Surprise Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit during combat and inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Water Breath+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wizened Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and foe cannot make a follow-up attack during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Zephyr Breath Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 |
Bow
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Arcane Darkbow Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Arcane Náströnd Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, reduces damage from foe's first attack during combat by 30%, and grants bonus to unit's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, bonus = 4). | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Argent Bow Mt 8 Rng 2 | — | — | — | — | — | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 400 SP 500 200 | |
9 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Beguiling Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Big-Catch Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bouquet Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bow of Beauty Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bow of Devotion Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bow of Verdane Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat, the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 3, unit makes a guaranteed follow-up attack. If ≥ 7, unit can make a follow-up attack before foe can counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Budding Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Candlewax Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Carrot Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Carrot-Tip Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Clarisse's Bow+ Mt 11 Rng 2 | 12 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Cocobow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Coral Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Courtly Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Cunning Bow Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) | Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Cupid Arrow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Daniel-Made Bow Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Def+5 to allies within 4 spaces of unit during their combat. Inflicts Atk/Def-5 on foes within 4 spaces of unit and those foes suffer guaranteed follow-up attacks during combat. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Hexblade】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat.<br><br>【Hexblade】<br>Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Def+5 to allies within 4 spaces of unit during their combat. Inflicts Atk/Def-5 on foes within 4 spaces of unit and those foes suffer guaranteed follow-up attacks during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Deep-Blue Bow Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. | Grants Spd+3. Effective against flying and armored foes. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that prevent unit's follow-up attacks or inflict "Special cooldown charge -X" on unit. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. Effective against flying and armored foes. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that prevent unit's follow-up attacks or inflict "Special cooldown charge -X" on unit. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Defier's Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Devilish Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dignified Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fiddlestick Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fishie Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fortune Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fujin Yumi Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Golden Yule Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gratia+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Guard Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Guardian's Bow Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Halting Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hama Ya+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Helm Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Instant Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Kabura Ya+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Lucky Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Lucrative Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Luna Arc Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) | Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Meisterbogen Mt 9 Rng 2 | — | — | — | — | — | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of foe's Atk (including when dealing damage with a Special triggered before combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
10 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Mirage Longbow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. | Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, neutralizes unit's penalties to Atk/Spd, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Monstrous Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | Effective against flying foes. After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Mulagir Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Nidhogg Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. Magic and dragon foes cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Niles's Bow Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Parthia Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. | Effective against flying foes. Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Reduces damage from magic foe's first attack by 30%. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Peppy Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Persecution Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Plegian Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Protection Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Quick Mulagir Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit's first attack during combat deals damage = 15% of unit's Spd, and also, if unit initiates combat and attacks, deals 7 damage to target and foes within 2 spaces of target after combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Randgríðr Mt 14 Rng 2 | — | — | — | — | — | Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. | Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】 and【Penalty】effects active on unit × 2, + 4; excludes stat bonuses and stat penalties), and also, if【Bonus】is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rebecca's Bow Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 50 20 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Refreshing Bolt+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rein Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 300 SP | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Reindeer Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Renowned Bow Mt 9 Rng 2 | — | — | — | — | — | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 400 SP 500 200 | |
10 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sacaen-Wolf Bow Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Setsuna's Yumi Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. If【Bonus】is active on unit, grants Atk/Spd+5 and neutralizes unit's penalties to Atk/Spd during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Shining Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Short Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Silver Bow+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | Effective against flying foes. | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Skadi Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions. | Effective against flying foes. Grants Spd+3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts【Panic】on those foes. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts【Panic】on those foes. 【Panic】 Converts bonuses on target into penalties through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Slaying Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Snide Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sniper's Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spendthrift Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Springy Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spy-Song Bow Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sunflower Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Swift Mulagir Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. | Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat. If unit initiates combat or if foe's HP ≥ 75% at start of combat, deals damage = 15% of unit's Spd and grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tannenbow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tanngrisnir Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and if foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack, and unit can make a follow-up attack before foe can counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Thögn Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | Effective against flying foes. Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants the following status to unit and target ally or unit and targeting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants the following status to unit and target ally or unit and targeting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Unbound Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Violdrake Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently).<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Volunteer Bow Mt 14 Rng 2 | — | — | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, if foe's Range = 2, inflicts Atk/Spd-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, if foe's Range = 2, inflicts Atk/Spd-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Vulture Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Warrior Princess Mt 14 Rng 2 | — | — | — | — | — | Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. | Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. Inflicts Atk/Spd/Def-4 on foes within 3 spaces during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Whitecap Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Whitewind Bow+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and 【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Wind Parthia Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】is active on unit, reduces damage from foe's first attack by 30%.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 |
Dagger
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Arcane Void Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Armorpin Dagger+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Athame Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions.<br><br>【Exposure】<br>Foe's attacks deal +10 damage. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Barb Shuriken+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bone Carver+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bottled Juice+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Broadleaf Fan+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bunny's Egg+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Caltrop Dagger+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Candied Dagger Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Clever Dagger+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Cloud Maiougi+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Constant Dagger Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of turn, inflicts Spd/Def-6 and【Discord】on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target.<br><br>【Discord】<br>Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Courtly Fan+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Courtly Mask+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dancer's Fan+ Mt 10 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Deathly Dagger Mt 11 Rng 2 | 14 Mt | — | — | — | — | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. Magic foes cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | ||||
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Dragonslasher+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dusk Uchiwa+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Felicia's Plate Mt 14 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Florid Knife+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Goodie Boot+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hidden Thorns+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hoarfrost Knife Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hunting Blade Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and at start of combat, if foe's HP = 100% and unit initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and reduces damage from foe's first attack by 60%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hurricane Dagger Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%), and unit deals +5 damage including when dealing damage with a Special triggered before combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Jakob's Tray Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Kagami Mochi+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Kagero's Dart Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit initiates combat, reduces damage from foe's first attack by 50%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Kaze's Needle Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Lethal Carrot+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Levin Dagger Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Grants Res+3. At start of turn, inflicts Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special). Effect:【Dagger 7】 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of turn, inflicts Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special). Effect:【Dagger 7】 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Lyfjaberg Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. | Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Miasma Dagger+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Minty Cane+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ouch Pouch+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pegasus Carrot+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Peshkatz Mt 14 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum) and grants Special cooldown count-1 to unit and allies within 2 spaces of unit. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pumpkin-a-Box+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Quick Dagger+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Red-Hot Ducks+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rogue Dagger+ Mt 7 Rng 2 | 13 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Sæhrímnir Mt 14 Rng 2 | — | — | — | — | — | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Saizo's Star Mt 14 Rng 2 | — | — | — | — | — | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Scallop Blade+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Seashell+ Mt 10 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Silver Dagger+ Mt 10 Rng 2 | 15 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Sky Maiougi+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Smoke Dagger+ Mt 9 Rng 2 | 13 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Splashy Bucket+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spy's Dagger Mt 14 Rng 2 | — | — | — | — | — | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Starfish+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sylgr Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Temari+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
The Cleaner+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tropical Treats+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Vicious Dagger+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Wildcat Dagger Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 4 + current bonus on each of foe's stats, inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat bonus and penalty independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 4 + current bonus on each of foe's stats, inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat bonus and penalty independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 |