The following weapons can be upgraded using the Weapon Refinery.
Red weapons[ | ]
Sword
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Allied Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Alondite Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Amatsu Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Amiti Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Inflicts Spd-2. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Devourer Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arcane Éljúðnir Mt 16 Rng 1 | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 200 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Arden's Blade Mt 10 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ardent Durandal Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Armorsmasher+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Astra Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and an additional Atk+X to unit and inflicts Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Audhulma Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Res+5. | Accelerates Special trigger (cooldown count-1). Grants Res+5. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ayra's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Balmung Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Barrier Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bellringer+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Beloved Zofia Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Binding Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Blade of Shadow Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe, restores 7 HP to unit (triggers even if 0 damage is dealt). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Blazing Durandal Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bridal Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Brilliant Rapier Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Bull Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Cake Cutter+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Carrot Cudgel+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Chaos Ragnell Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).<br><br>At start of combat, if unit's HP ≥ 25% and unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 50% of unit's max Special cooldown count value). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Concealed Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Deals +10 damage when Special triggers. | Deals +10 damage when Special triggers. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Conjurer Curios Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Coral Saber+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Creator Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Creator S Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, and grants Special cooldown charge +1 to unit per attack and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Greatsword Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | If unit initiates combat, grants Atk/Spd+4 during combat. If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dark Mystletainn Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and deals +7 damage when Special triggers during combat. If foe's HP ≥ 75%, deals +7 damage when Special triggers before combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Defier's Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Divine Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dracofalchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. | Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks and foe cannot counterattack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Dragonbind Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Unit can counterattack regardless of foe's range. | Effective against dragon foes. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Durandal Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat, grants Atk+4 during combat. | If unit initiates combat, grants Atk+6 during combat. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk+6 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Eckesachs Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Exalted Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Farmer's Tool+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Feather Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. Enables【Canto (2)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flame Gunbai+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Florid Cane+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Flower of Ease Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Fólkvangr Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Freeblade's Edge Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4, deals damage = 15% of unit's Def during combat, including when dealing damage with a Special triggered before combat, and unit makes a guaranteed follow-up attack during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Geishun+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Genesis Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gjöll Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gladiator's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Golden Dagger Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Guard Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Gurgurant Mt 16 Rng 1 | — | HP+3 | — | — | — | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hallowed Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. Enables【Canto (Rem. +1)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 4), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure destruction, unit can move again.<br><br>The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hana's Katana Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Heart's Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hikami Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Hinata's Katana Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Holytide Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 11), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage by X when foe's attack triggers foe Special (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Instant Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Jubilant Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Kadomatsu+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Laevatein Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Laid-Back Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Larcei's Edge Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials), and also, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Laslow's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Light Brand Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. Accelerates Special trigger (cooldown count-1).<br>At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Lyngheiðr Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials) during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+4 to unit, neutralizes unit's penalties to Atk/Spd, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mareeta's Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Meisterschwert Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if foe's HP ≥ 50%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if unit initiates combat, foe cannot make a follow-up attack. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Melee Bouquet+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mercurius Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mirage Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Missiletainn Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat and, when Special triggers, deals damage = damage dealt to unit (max 30). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Mystletainn Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Nameless Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Níu Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Null Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Panther Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Petal Parasol+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Petalfall Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Pledged Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Protection Edge+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ragnell Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Ragnell·Alondite Mt 10 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes bonuses on foe's Atk/Def during combat. | 400 SP 500 200 | |
11 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Raijinto Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Regal Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rein Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Resolute Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. Deals +10 damage when Special triggers. | Grants Atk+3. Deals +10 damage when Special triggers. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Reversal Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Rowdy Sword Mt 11 Rng 1 | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat. | 400 SP 500 200 | |
12 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Royal Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Safeguard+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sandfort Spade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Scarlet Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sealed Falchion Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def+5 to unit during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Selena's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. Deals +10 damage when Special triggers. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shadow Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's Spd > foe's Def at start of combat, inflicts Spd-8 on foe during combat; otherwise, inflicts Def-8 on foe during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Shamshir Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Siegfried Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit can counterattack regardless of foe's range. | Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sieglinde Mt 16 Rng 1 | — | HP+3 | — | — | — | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Silver Sword+ Mt 15 Rng 1 | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
16 Mt | HP+5 | Spd+3 | — | — | |||||
16 Mt | HP+5 | — | Def+4 | — | |||||
16 Mt | HP+5 | — | — | Res+4 | |||||
Silverbrand Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Slaying Edge+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sökkvabekkr Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). Accelerates Special trigger (cooldown count-1).<br>At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Sol Katti Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Soleil's Shine Mt 16 Rng 1 | — | HP+3 | — | — | — | Unit and foe cannot counterattack. | Unit and foe cannot counterattack. If unit initiates combat, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Solitary Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Spirited Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Stalwart Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | If foe initiates combat, inflicts Atk-6 on foe during combat. | If foe initiates combat, inflicts Atk-6 on foe during combat. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Steadfast Sword+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Storm Sieglinde Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit's HP ≤ 50%, grants Def+4 during combat. | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Unbound Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Up-Front Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vassal's Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Venin Edge Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and also, after combat, if unit attacked, inflicts 【Discord】on target and foes within 2 spaces of target.<br><br>【Discord】<br>Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Virtuous Tyrfing Mt 16 Rng 1 | — | HP+3 | — | — | — | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Vulture Blade+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wanderer Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Whitewing Blade Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wing Sword Mt 16 Rng 1 | — | HP+3 | — | — | — | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Winter Rapier+ Mt 14 Rng 1 | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Wo Dao+ Mt 13 Rng 1 | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+5 | Spd+3 | — | — | |||||
14 Mt | HP+5 | — | Def+4 | — | |||||
14 Mt | HP+5 | — | — | Res+4 | |||||
Yato Mt 16 Rng 1 | — | HP+3 | — | — | — | If unit initiates combat, grants Spd+4 during combat. | Grants Atk/Spd/Def/Res+2. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. | 400 SP 500 200 | |
18 Mt | HP+5 | — | — | — | Grants Atk/Spd/Def/Res+2. | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 | |||||
Zanbato+ Mt 14 Rng 1 | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
16 Mt | HP+5 | — | — | — | (Unchanged) | ||||
— | HP+5 | Spd+3 | — | — | |||||
— | HP+5 | — | Def+4 | — | |||||
— | HP+5 | — | — | Res+4 |
Red Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Ancient Codex Mt 14 Rng 2 | — | — | — | — | — | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Arcane Eclipse Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Aversa's Night Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bolganone+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Book of Dreams Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and deals damage = 15% of unit's Atk, including when dealing damage with a Special triggered before combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Bridal Orchid+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Brynhildr Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Reduces damage from magic foe's first attack by 30%. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Candelabra+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Conch Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Corvus Tome Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Cymbeline Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | Grants Atk+3 to allies within 2 spaces during combat. If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3 to allies within 2 spaces during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Scripture Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe, foe cannot make a follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Spikes Τ Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. Accelerates Special trigger (cooldown count-1).<br>At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Devoted Basket+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Eternal Tome Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fenrir+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Flower of Plenty Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.<br><br>【Gravity】<br>Restricts target's movement to 1 space through its next action. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Forblaze Mt 14 Rng 2 | — | — | — | — | — | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. If unit initiates combat, grants Atk+6 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fruit of Iðunn Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Gleipnir Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Grima's Truth Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. | Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat bonus independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Grimoire Mt 14 Rng 2 | — | — | — | — | — | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. | Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hades Ω Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. If unit initiates combat or foe's Range = 2, grants Atk/Spd+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Hermit's Tome Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Iago's Tome Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Hexblade】<br>Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Imhullu Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. | Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if foe is non-magic, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30% and foe cannot counterattack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Keen Rauðrwolf+ Mt 12 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
13 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Loptous Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-5 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Loyal Wreath+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Luminous Grace+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Mirage Rod Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.<br><br>【Sabotage】<br>Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Múspell Fireposy Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces × 2. Maximum bonus of +9 to Atk.) Inflicts Spd/Res-X on foes within 3 spaces of unit during combat. (Calculates X based on number of allies within 3 spaces of unit: 0 allies inflicts -0; 1 ally inflicts -2; 2 allies inflicts -4; ≥3 allies inflicts -6.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Spd+3. If unit is within 3 spaces of an ally, grants Atk+X and Spd+5 during combat. (X = 5 + number of allies within 3 spaces × 2. Maximum bonus of +9 to Atk.) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Nabata Beacon+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Naglfar Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if unit's HP ≥ 50%, inflicts Atk/Res-4 on foe during combat, and if unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Peachy Parfait+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pumpkin Stem+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pupil's Tome Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. | If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, and unit makes a guaranteed follow-up attack during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ragnarok Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrdeer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrfox+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrlantern+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrlion+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrowl+ Mt 10 Rng 2 | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 50 | |
11 Mt | HP+2 | Spd+2 | — | — | |||||
11 Mt | HP+2 | — | Def+3 | — | |||||
11 Mt | HP+2 | — | — | Res+3 | |||||
Rauðrrabbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrserpent+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Rauðrvulture+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Reese's Tome Mt 14 Rng 2 | — | — | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Retainer's Report Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def/Res-7, 【Guard】, and【Exposure】on foes in cardinal directions of unit and target after movement through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)<br><br>【Exposure】<br>Foe's attacks deal +10 damage. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ring of Affiance+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Studied Forblaze Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sun's Percussors Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat. If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 4 (max 10) and deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).<br><br>If unit initiates combat, reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tharja's Hex Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tomato Tome+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Unity Blooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Valflame Mt 14 Rng 2 | — | — | — | — | — | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 |
Blue weapons[ | ]
Blue Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Arcane Euphoria Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Arcane Thunder Mt 14 Rng 2 | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | (Unchanged) | 350 SP 500 200 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Aura Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, restores 5 HP to adjacent allies after combat. | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárblooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárdeer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárfox+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárlion+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárowl+ Mt 10 Rng 2 | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 50 | |
11 Mt | HP+2 | Spd+2 | — | — | |||||
11 Mt | HP+2 | — | Def+3 | — | |||||
11 Mt | HP+2 | — | — | Res+3 | |||||
Blárrabbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blárserpent+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blessed Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blue Egg+ Mt 11 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 50 | |
12 Mt | HP+2 | Spd+2 | — | — | |||||
12 Mt | HP+2 | — | Def+3 | — | |||||
12 Mt | HP+2 | — | — | Res+3 | |||||
Blue Gift+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Blue-Crow Tome Mt 14 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Book of Orchids Mt 14 Rng 2 | — | — | — | — | — | If unit initiates combat, grants Atk+6 during combat. | If unit initiates combat, grants Atk+6 during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dancer's Score+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Dark Aura Mt 14 Rng 2 | — | — | — | — | — | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Death Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Drifting Grace+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Eagle's Egg Mt 14 Rng 2 | — | — | — | — | — | Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat. Enables【Canto (1)】.<br><br>At start of turn, inflicts Def/Res-6 and【Exposure】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Penalty】is active on foe, foe cannot counterattack.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)<br><br>【Exposure】<br>Foe's attacks deal +10 damage.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties, and unit makes a guaranteed follow-up attack during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Father's Tactics Mt 14 Rng 2 | — | — | — | — | — | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fimbulvetr Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Flora Guide+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Flower of Joy Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. | Grants Res+3. Grants Atk/Spd+4 to any ally in a cardinal direction from unit during that ally's combat. If an ally is in a cardinal direction from unit, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. After combat, restores 7 HP to unit and allies in cardinal directions. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. Grants Atk/Spd+4 to any ally in a cardinal direction from unit during that ally's combat. If an ally is in a cardinal direction from unit, grants Atk/Spd/Def/Res+4 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Fresh Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Huginn's Egg Mt 14 Rng 2 | — | — | — | — | — | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. | Grants Res+3. At start of turn, if any foes have the highest Atk or Spd on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Res+3. At start of turn, if any foes have the highest Atk or Spd on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Imbued Koma Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its next action. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Ivaldi Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Res-5 on foe during combat and restores 7 HP to unit after combat. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Juicy Wave+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Keen Blárwolf+ Mt 12 Rng 2 | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 50 | |
13 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Love Bouquet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Magical Lantern+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Mjölnir Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat. | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat. If unit initiates combat or if unit is not adjacent to an ally, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Odin's Grimoire Mt 14 Rng 2 | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Pact Blooms+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Prayer Wheel Mt 14 Rng 2 | — | — | — | — | — | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Professorial Guide Mt 14 Rng 2 | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. Allies within 2 spaces gain: "Neutralizes effects that grant 'Special cooldown charge +X' to foe or inflict 'Special cooldown charge -X' on unit during combat." | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+4 and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on ally during their combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11) and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+4 and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on ally during their combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sagittae Mt 14 Rng 2 | — | — | — | — | — | Grants Def+3. At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat. | Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Sealife Tome+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Seashell Bowl+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, inflicts Spd/Res-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Shine+ Mt 13 Rng 2 | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 50 | |
14 Mt | HP+2 | Spd+2 | — | — | |||||
14 Mt | HP+2 | — | Def+3 | — | |||||
14 Mt | HP+2 | — | — | Res+3 | |||||
Silver Goblet+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spider Plush+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Spooky Censer+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 50 | |
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tactical Bolt Mt 14 Rng 2 | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 200 | |
15 Mt | HP+2 | — | — | — | (Unchanged) | ||||
— | HP+2 | Spd+2 | — | — | |||||
— | HP+2 | — | Def+3 | — | |||||
— | HP+2 | — | — | Res+3 | |||||
Tannenbit+ Mt 12 Rng 2 | 13 Mt | HP+2 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 50 | <