A list of inheritable skills, and Heroes from which the skills can be inherited at 4 or 5 .
Weapons[ | ]
Skill | Description | SP | 4 Heroes | 5 Heroes |
---|---|---|---|---|
Absorb+ | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. | 300 | ||
Adult (Armored) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | ||
Adult (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | ||
Adult (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 | ||
Adult (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | ||
Aid+ | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | ||
Allied Axe+ | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | ||
Allied Lance+ | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | ||
Allied Sword+ | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | ||
Amity Blooms | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | ||
Amity Blooms+ | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | ||
Anchor Axe+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | ||
Arc. Caliburnus | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Arcane Charmer | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials). | 300 | ||
Arcane Darkbow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | ||
Arcane Devourer | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | ||
Arcane Downfall | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | 300 | ||
Arcane Eclipse | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | 300 | ||
Arcane Euphoria | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. | 300 | ||
Arcane Fellstone | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Arcane Grima | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Arcane Lúin | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes foe's bonuses to Spd/Def during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | ||
Arcane Nihility | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 300 | ||
Arcane Náströnd | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, reduces damage from foe's first attack during combat by 30%, and grants bonus to unit's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, bonus = 4). | 300 | ||
Arcane Qiang | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Arcane Tempest | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Arcane Thunder | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | ||
Arcane Void | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Arcane Éljúðnir | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | ||
Arcane Þrima | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | ||
Ardent Service+ | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 300 | ||
Armorpin Dagger+ | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Armorslayer+ | Effective against armored foes. | 300 | ||
Assassin's Bow+ | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 300 | ||
Axe of Devotion+ | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 300 | ||
Barb Shuriken+ | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Barrier Axe+ | If foe initiates combat, grants Res+7 during combat. | 300 | ||
Barrier Blade+ | If foe initiates combat, grants Res+7 during combat. | 300 | ||
Barrier Lance+ | If foe initiates combat, grants Res+7 during combat. | 300 | ||
Beach Banner+ | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Beguiling Bow+ | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Bellringer+ | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | ||
Berkut's Lance+ | If foe initiates combat, grants Res+4 during combat. | 300 | ||
Big-Catch Bow+ | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Blackfire Breath+ | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Blessed Bouquet+ | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | ||
Blue Egg+ | If unit initiates combat, restores 4 HP after combat. | 300 | ||
Blue Gift+ | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Blárblade+ | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 300 | ||
Blárblooms+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | ||
Blárdeer+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Blárfox+ | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | ||
Blárlion+ | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 300 | ||
Blárowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | ||
Blárrabbit | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | ||
Blárrabbit+ | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | ||
Blárraven+ | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | ||
Blárserpent+ | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | ||
Blárwolf+ | Effective against cavalry foes. | 300 | ||
Bolganone+ | 300 | |||
Bone Carver+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Bottled Juice+ | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Bouquet Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | ||
Brave Axe+ | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | ||
Brave Bow+ | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | ||
Brave Lance+ | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | ||
Brave Sword+ | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | ||
Bridal Blade+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 300 | ||
Bridal Orchid+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | 300 | ||
Bridal Sunflower+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. | 300 | ||
Broadleaf Fan+ | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Budding Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | ||
Bunny's Egg+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Buoyboard+ | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 300 | ||
Cake Cutter+ | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | ||
Caltrop Dagger+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Candelabra+ | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Candlelight+ | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | ||
Candlewax Bow+ | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | ||
Candy Cane | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | ||
Candy Cane+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | ||
Carrot Axe+ | If unit initiates combat, restores 4 HP after combat. | 300 | ||
Carrot Bow+ | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 300 | ||
Carrot Cudgel+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | ||
Carrot Lance+ | If unit initiates combat, restores 4 HP after combat. | 300 | ||
Carrot-Tip Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Carrot-Tip Spear+ | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Casa Blanca+ | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Clarisse's Bow+ | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | 300 | ||
Clever Dagger+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Cloud Maiougi+ | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Cocobow+ | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Conch Bouquet+ | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | ||
Coral Bow+ | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | ||
Coral Saber+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | ||
Courtly Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | ||
Courtly Candle+ | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | ||
Courtly Fan+ | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Courtly Mask+ | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Cupid Arrow+ | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | ||
Dancer's Fan+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | ||
Dancer's Ring+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | ||
Dancer's Score+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | ||
Dark Breath+ | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | 300 | ||
Deck Swabber+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Defier's Axe+ | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | ||
Defier's Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | ||
Defier's Lance+ | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | ||
Defier's Sword+ | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | ||
Deft Harpoon+ | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | ||
Devilish Bow+ | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Devoted Basket+ | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | 300 | ||
Doubler Bow+ | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | ||
Dragon's Stone+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Dragonbloom+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Dragonslasher+ | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Drifting Grace+ | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 300 | ||
Dusk Uchiwa+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Emerald Axe+ | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | ||
Faithful Axe+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | ||
Farmer's Tool+ | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | ||
Fear+ | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Fenrir+ | 300 | |||
Fiddlestick Bow+ | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 300 | ||
Firesweep Axe+ | Unit and foe cannot counterattack. | 300 | ||
Firesweep Bow+ | Effective against flying foes. Unit and foe cannot counterattack. | 300 | ||
Firesweep L+ | Unit and foe cannot counterattack. | 300 | ||
Firesweep S+ | Unit and foe cannot counterattack. | 300 | ||
First Bite+ | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | ||
Fishie Bow+ | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | ||
Flame Gunbai+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 300 | ||
Flametongue+ | 300 | |||
Flash+ | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | ||
Flashing Carrot+ | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Flora Guide+ | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 300 | ||
Florid Cane+ | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | ||
Florid Knife+ | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Flowing Lance+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Fortune Bow+ | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 | ||
Fresh Bouquet+ | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 300 | ||
Gainful Bow+ | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Geishun+ | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 300 | ||
Giant Spoon+ | Deals +10 damage when Special triggers. | 300 | ||
Gilt Fork+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | ||
Glittering Breath+ | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Golden Yule Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Goodie Boot+ | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Grandscratcher+ | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 300 | ||
Gratia+ | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Gravity+ | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 300 | ||
Green Egg+ | If unit initiates combat, restores 4 HP after combat. | 300 | ||
Green Gift+ | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Gronnblade+ | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 300 | ||
Gronnblooms+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | ||
Gronndeer+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Gronnfox | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | ||
Gronnfox+ | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | ||
Gronnowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | ||
Gronnrabbit+ | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | ||
Gronnraven+ | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | ||
Gronnserpent+ | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | ||
Gronnvulture+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Gronnwolf+ | Effective against cavalry foes. | 300 | ||
Guard Axe+ | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Guard Bow+ | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. | 300 | ||
Guard Lance+ | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Guard Sword+ | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Hack-o'-Lantern+ | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Hagoita+ | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | ||
Halting Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 300 | ||
Hama Ya+ | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | ||
Hammer+ | Effective against armored foes. | 300 | ||
Handbell+ | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Hare's Lance+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 300 | ||
Harmonic Lance+ | Deals +10 damage when Special triggers. | 300 | ||
Harp Bow+ | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 | ||
Heart's Blade+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | ||
Heavy Spear+ | Effective against armored foes. | 300 | ||
Helm Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Helmsman Axe | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | ||
Helmsman Axe+ | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | ||
Hibiscus Tome+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | ||
Hidden Thorns+ | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Huge Fan+ | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Hvítrdeer+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Hvítrvulture+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Ice Dagger+ | Calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Ice Dragonstone+ | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 300 | ||
Incurable+ | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | ||
Instant Axe+ | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | ||
Instant Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | ||
Instant Lance | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | ||
Instant Lance+ | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | ||
Instant Sword+ | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | ||
It's Curtains...+ | At the start of turn 1, grants Special cooldown count-2. | 300 | ||
Joyous Lantern+ | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | 300 | ||
Juicy Bucketful+ | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Juicy Wave+ | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | ||
Kabura Ya+ | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 300 | ||
Kadomatsu+ | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | ||
Kagami Mochi+ | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Keen Gronnwolf+ | Effective against cavalry foes. | 300 | ||
Killer Axe+ | Accelerates Special trigger (cooldown count-1). | 300 | ||
Killer Bow+ | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 300 | ||
Killer Lance+ | Accelerates Special trigger (cooldown count-1). | 300 | ||
Killing Edge+ | Accelerates Special trigger (cooldown count-1). | 300 | ||
Kitty Paddle+ | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action. | 300 | ||
Kumade+ | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | 300 | ||
Kumo Naginata+ | Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 300 | ||
Kumo Yumi+ | Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 300 | ||
Lantern Breath+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Legion's Axe+ | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 300 | ||
Lethal Carrot+ | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Light Breath+ | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | 300 | ||
Lightning Breath+ | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. | 300 | ||
Lilith Floatie+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | ||
Lofty Blossoms+ | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | ||
Love Bouquet | Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. | 200 | ||
Love Bouquet+ | Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. | 300 | ||
Love Candelabra | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 | ||
Love Candelabra+ | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | ||
Loyal Wreath+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | ||
Luminous Grace+ | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 300 | ||
Luncheon Lance+ | If foe initiates combat, grants Atk/Def+4 during combat. | 300 | ||
Madness Flask+ | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | ||
Magical Lantern+ | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 300 | ||
Melancholy+ | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 300 | ||
Melee Bouquet+ | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | ||
Melon Crusher+ | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | ||
Melon Float+ | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | ||
Miasma Dagger+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Minty Cane+ | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 300 | ||
Nabata Beacon+ | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | 300 | ||
Nabata Lance+ | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | 300 | ||
New-Sun Stone+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 15% of unit's Atk ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Ninja Katana | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | ||
Ninja Katana+ | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | ||
Ninja Masakari | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | ||
Ninja Masakari+ | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | ||
Ninja Naginata+ | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 300 | ||
Ninja Yari | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | ||
Ninja Yari+ | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | ||
Ninja Yumi+ | Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 300 | ||
Null Blade+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 300 | ||
Null Spear+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). | 300 | ||
Observant Staff | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | ||
Observant Staff+ | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Ouch Pouch+ | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | ||
Ovoid Staff+ | At start of turn, restores 7 HP to unit and adjacent allies. | 300 | ||
Pact Blooms | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | ||
Pact Blooms+ | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | ||
Pain+ | Deals 10 damage to target and foes within 2 spaces of target after combat. | 300 | ||
Pale Breath+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Palm Staff+ | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. | 300 | ||
Panic+ | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 300 | ||
Peachy Parfait | At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. | 200 | ||
Peachy Parfait+ | At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. | 300 | ||
Pegasus Carrot+ | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Peppy Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 300 | ||
Peppy Cane+ | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. | 300 | ||
Petal Parasol+ | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Petalfall Blade+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 300 | ||
Petalfall Vase+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 300 | ||
Piercing Tribute+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | 300 | ||
Pledged Blade+ | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Plegian Axe | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | ||
Plegian Axe+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Plegian Bow | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | ||
Plegian Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Plegian Torch | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | ||
Plegian Torch+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Poison Dagger+ | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action. | 300 | ||
Poleaxe+ | Effective against cavalry foes. | 300 | ||
Protection Bow+ | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Protection Edge+ | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | ||
Protection Pike+ | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | ||
Pumpkin Stem+ | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | ||
Pumpkin-a-Box+ | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Pursual Lance+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | ||
Quick Dagger+ | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Rapport Wand+ | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) | 300 | ||
Rauðrblade+ | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 300 | ||
Rauðrdeer+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Rauðrfox+ | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | ||
Rauðrlantern+ | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 300 | ||
Rauðrlion | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 200 | ||
Rauðrlion+ | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 300 | ||
Rauðrowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | ||
Rauðrrabbit | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | ||
Rauðrrabbit+ | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | ||
Rauðrraven+ | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | ||
Rauðrserpent+ | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | ||
Rauðrvulture+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Rauðrwolf+ | Effective against cavalry foes. | 300 | ||
Rearguard+ | If foe initiates combat, grants Def+7 during combat. | 300 | ||
Red-Hot Ducks+ | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | ||
Refreshing Bolt+ | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | ||
Rein Axe+ | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | ||
Rein Bow | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | ||
Rein Bow+ | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | ||
Rein Lance+ | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | ||
Rein Sword+ | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | ||
Reindeer Bow | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | ||
Reindeer Bow+ | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | ||
Reprisal Axe | If foe initiates combat, grants Atk+6 during combat. | 200 | ||
Reprisal Axe+ | If foe initiates combat, grants Atk+6 during combat. | 300 | ||
Reprisal Lance+ | If foe initiates combat, grants Atk+6 during combat. | 300 | ||
Respite+ | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 300 | ||
Reversal Blade+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 300 | ||
Rexcalibur+ | 300 | |||
Ridersbane+ | Effective against cavalry foes. | 300 | ||
Ring of Affiance+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 300 | ||
Rogue Dagger+ | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | 300 | ||
Ruby Sword+ | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | ||
Sack o' Gifts+ | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Safeguard+ | If foe initiates combat, grants Def+7 during combat. | 300 | ||
Sandfort Spade+ | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | ||
Sandwiches!+ | If foe initiates combat, grants Atk/Res+4 during combat. | 300 | ||
Sapphire Lance+ | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | ||
Scallop Blade+ | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Sea Tambourine+ | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 300 | ||
Seahorse Axe+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | ||
Sealife Tome+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | ||
Seashell Bowl+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, inflicts Spd/Res-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 300 | ||
Seashell+ | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | ||
Seaside Parasol+ | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Serenity Breath+ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Serpentine Staff+ | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | ||
Shell Lance+ | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Shellpoint Lance | At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 200 | ||
Shellpoint Lance+ | At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 300 | ||
Shine+ | 300 | |||
Shining Bow+ | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 300 | ||
Shoreline Rake+ | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | ||
Short Bow+ | Effective against flying foes. Deals +10 damage when Special triggers. | 300 | ||
Shuriken Cleaver+ | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 300 | ||
Silver Axe+ | 300 | |||
Silver Bow+ | Effective against flying foes. | 300 | ||
Silver Dagger+ | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | ||
Silver Goblet+ | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | 300 | ||
Silver Lance+ | 300 | |||
Silver Sword+ | 300 | |||
Sky Maiougi+ | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Slaying Axe+ | Accelerates Special trigger (cooldown count-1). | 300 | ||
Slaying Bow+ | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 300 | ||
Slaying Edge+ | Accelerates Special trigger (cooldown count-1). | 300 | ||
Slaying Lance+ | Accelerates Special trigger (cooldown count-1). | 300 | ||
Slaying Spear+ | Effective against armored foes. | 300 | ||
Slow+ | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Small Spade+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Smoke Dagger+ | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. | 300 | ||
Snow Globe+ | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | ||
Spectral Tome+ | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 300 | ||
Spendthrift Bow+ | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 300 | ||
Spider Plush+ | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | ||
Spirited Axe+ | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Spirited Spear+ | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Spirited Sword+ | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Splashy Bucket+ | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | ||
Spooky Censer+ | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | ||
Springy Axe | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | ||
Springy Axe+ | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | ||
Springy Bow | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | ||
Springy Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | ||
Springy Lance | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | ||
Springy Lance+ | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | ||
Staff of Tribute+ | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. | 300 | ||
Staff of Twelve+ | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | ||
Stall-Game Bow+ | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | ||
Starfish+ | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Steadfast Axe | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | ||
Steadfast Axe+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | ||
Steadfast Lance | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | ||
Steadfast Lance+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | ||
Steadfast Sword+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | ||
Stout Axe+ | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | ||
Stout Lance+ | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | ||
Sunflower Bow | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 200 | ||
Sunflower Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 300 | ||
Sunlight+ | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Surprise Breath+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit during combat and inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Tannenbaton | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 200 | ||
Tannenbaton+ | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 300 | ||
Tannenbit+ | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | ||
Tannenboom!+ | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | ||
Tannenbow+ | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | ||
Teacake Tower+ | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 300 | ||
Teatime Set+ | Enables【Canto (1)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | ||
Temari+ | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
The Cleaner+ | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Toasty Skewer+ | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | 300 | ||
Tomato Tome+ | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | ||
Trident | At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 200 | ||
Trident+ | At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 300 | ||
Trilemma+ | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 300 | ||
Tropical Conch+ | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 300 | ||
Tropical Treats+ | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Unbound Axe+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Unbound Blade | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | ||
Unbound Blade+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Unbound Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Unbound Lance+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | ||
Unity Blooms | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | ||
Unity Blooms+ | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | ||
Up-Front Blade+ | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | ||
Up-Front Lance+ | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | ||
Vanguard+ | If foe initiates combat, grants Def+7 during combat. | 300 | ||
Vessel of Cheer+ | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | ||
Vicious Dagger+ | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | ||
Victorfish | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 200 | ||
Victorfish+ | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 300 | ||
Vulture Axe+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Vulture Blade+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Vulture Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). | 300 | ||
Vulture Lance+ | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | ||
Wagasa+ | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 300 | ||
Water Breath+ | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | ||
Whitecap Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 300 | ||
Whitewind Bow+ | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and 【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Wind Tribe Club+ | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | ||
Winter Rapier+ | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | ||
Witchy Wand+ | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 300 | ||
Wo Dao+ | Deals +10 damage when Special triggers. | 300 | ||
Wo Gùn+ | Deals +10 damage when Special triggers. | 300 | ||
Wooden Tackle+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 300 | ||
Wyvern Katana+ | Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 300 | ||
Wyvern Yumi+ | Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 300 | ||
Zanbato+ | Effective against cavalry foes. | 300 |
Assists[ | ]
Skill | Description | SP | 4 Heroes | 5 Heroes |
---|---|---|---|---|
Ardent Sacrifice | Restores 10 HP to target ally. Unit loses 10 HP but cannot go below 1. | 150 | ||
Draw Back | Unit moves 1 space away from target ally. Ally moves to unit's previous space. | 150 | ||
Harsh Command | Converts penalties on target into bonuses. | 150 | ||
Harsh Command+ | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 400 | ||
Magic Shield+ | Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) | 400 | ||
Martyr+ | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | ||
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | ||
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. | 300 | ||
Pivot | Unit moves to opposite side of target ally. | 150 | ||
Rally Atk/Def | Grants Atk/Def+3 to target ally for 1 turn. | 300 | ||
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. | 400 | ||
Rally Atk/Res | Grants Atk/Res+3 to target ally for 1 turn. | 300 | ||
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn. | 400 | ||
Rally Atk/Spd | Grants Atk/Spd+3 to target ally for 1 turn. | 300 | ||
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. | 400 | ||
Rally Attack | Grants Atk+4 to target ally for 1 turn. | 150 | ||
Rally Def/Res | Grants Def/Res+3 to target ally for 1 turn. | 300 | ||
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. | 400 | ||
Rally Defense | Grants Def+4 to target ally for 1 turn. | 150 | ||
Rally Resistance | Grants Res+4 to target ally for 1 turn. | 150 | ||
Rally Spd/Def | Grants Spd/Def+3 to target ally for 1 turn. | 300 | ||
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. | 400 | ||
Rally Spd/Res | Grants Spd/Res+3 to target ally for 1 turn. | 300 | ||
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. | 400 | ||
Rally Speed | Grants Spd+4 to target ally for 1 turn. | 150 | ||
Rally Up Atk | Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | ||
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | ||
Rally Up Def | Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | ||
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | ||
Rally Up Res | Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | ||
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | ||
Rally Up Spd | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | ||
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | ||
Reciprocal Aid | Unit and target ally swap HP. (Neither can go above their max HP.) | 150 | ||
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 300 | ||
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. | 300 | ||
Reposition | Target ally moves to opposite side of unit. | 150 | ||
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | ||
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. | 300 | ||
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | ||
Shove | Pushes target ally 1 space away. | 150 | ||
Smite | Pushes target ally 2 spaces away. | 150 | ||
Swap | Unit and target ally swap spaces. | 150 |
Specials[ | ]
Skill | Description | SP | 4 Heroes | 5 Heroes |
---|---|---|---|---|
Aegis | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. | 200 | ||
Aether | Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt. | 500 | ||
Armored Beacon | Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | ||
Armored Blaze | Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | ||
Armored Floe | Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | ||
Astra | Boosts damage dealt by 150%. | 200 | ||
Blazing Flame | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | ||
Blazing Light | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | ||
Blazing Thunder | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | ||
Blazing Wind | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | ||
Blue Flame | Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. | 500 | ||
Bonfire | Boosts damage by 50% of unit's Def. | 200 | ||
Curved Shot | Boosts Special damage by 30% of the greater of foe's Spd or Def. If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | ||
Deadeye | Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." | 500 | ||
Deluge Balm | When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn. | 200 | ||
Deluge Balm+ | When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. | 300 | ||
Draconic Aura | Boosts damage by 30% of unit's Atk. | 200 | ||
Dragon Fang | Boosts damage by 50% of unit's Atk. | 200 | ||
Dragon's Roar | Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | ||
Earthfire Balm | When healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn. | 200 | ||
Earthfire Balm+ | When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. | 300 | ||
Earthwater Balm | When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn. | 200 | ||
Earthwater Balm+ | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. | 300 | ||
Earthwind Balm | When healing an ally with a staff, grants Spd/Def+4 to all allies for 1 turn. | 200 | ||
Earthwind Balm+ | When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn. | 300 | ||
Escutcheon | Reduces damage from an adjacent foe's attack by 30%. | 200 | ||
Fierce Beast | Boosts Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 500 | ||
Fireflood Balm | When healing an ally with a staff, grants Atk/Res+4 to all allies for 1 turn. | 200 | ||
Fireflood Balm+ | When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. | 300 | ||
Flare | If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. | 500 | ||
Galeforce | If unit initiates combat, grants unit another action after combat. (Once per turn.) | 500 |