The following weapons can be evolved using the Weapon Refinery.
Type | Weapon names | Might | Range | Original effect | Evolved effect | Cost |
---|---|---|---|---|---|---|
Axe | Armads ↓ Berserk Armads | 16 → 16 | 1 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 400 SP 375 150 |
Sword | Armorslayer+ ↓ Armorsmasher+ | 12 → 14 | 1 | Effective against armored foes. | Effective against armored foes. | 300 SP 200 20 |
Bow | Assassin's Bow+ ↓ Guard Bow+ | 11 → 12 | 2 | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. | 300 SP 200 20 |
Blue Tome | Aura ↓ Dark Aura | 14 → 14 | 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | 400 SP 375 150 |
Blue Tome | Blárwolf+ ↓ Keen Blárwolf+ | 10 → 12 | 2 | Effective against cavalry foes. | Effective against cavalry foes. | 300 SP 200 20 |
Staff | Candlelight ↓ Candlelight+ | 7 → 11 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 SP 100 10 |
Sword | Durandal ↓ Blazing Durandal | 16 → 16 | 1 | If unit initiates combat, grants Atk+4 during combat. | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 375 150 |
Green Tome | Excalibur ↓ Dark Excalibur | 14 → 14 | 2 | Effective against flying foes. | Deals +10 damage when Special triggers. | 400 SP 375 150 |
Sword | Falchion ↓ Sealed Falchion | 16 → 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. | 400 SP 375 150 |
Green Tome | Gronnwolf+ ↓ Keen Gronnwolf+ | 10 → 12 | 2 | Effective against cavalry foes. | Effective against cavalry foes. | 300 SP 200 20 |
Axe | Hammer+ ↓ Slaying Hammer+ | 12 → 14 | 1 | Effective against armored foes. | Effective against armored foes. | 300 SP 200 20 |
Lance | Heavy Spear+ ↓ Slaying Spear+ | 12 → 14 | 1 | Effective against armored foes. | Effective against armored foes. | 300 SP 200 20 |
Axe | Killer Axe+ ↓ Slaying Axe+ | 11 → 14 | 1 | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | 300 SP 200 20 |
Bow | Killer Bow+ ↓ Slaying Bow+ | 9 → 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 300 SP 200 20 |
Lance | Killer Lance+ ↓ Slaying Lance+ | 11 → 14 | 1 | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | 300 SP 200 20 |
Sword | Killing Edge+ ↓ Slaying Edge+ | 11 → 14 | 1 | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | 300 SP 200 20 |
Sword | Mystletainn ↓ Dark Mystletainn | 16 → 16 | 1 | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 SP 375 150 |
Green Tome | Naga ↓ Divine Naga | 14 → 14 | 2 | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP 375 150 |
Red Tome | Rauðrwolf+ ↓ Keen Rauðrwolf+ | 10 → 12 | 2 | Effective against cavalry foes. | Effective against cavalry foes. | 300 SP 200 20 |
Lance | Siegmund ↓ Flame Siegmund | 16 → 16 | 1 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 SP 375 150 |
Sword | Tyrfing ↓ Divine Tyrfing | 16 → 16 | 1 | If unit's HP ≤ 50%, grants Def+4 during combat. | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | 400 SP 375 150 |