General | Quotes | Misc | Heroic Ordeal |
Lissa Sweet Celebrant | |
---|---|
Art by: Fuzichoco (藤ちょこ) | |
Description | A princess of Ylisse. Excited to show her appreciation to those closest to her as part of the Day of Devotion. Appears in Fire Emblem Awakening. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Staff |
Move Type | Armored |
Voice Actor EN | Kate Higgins |
Voice Actor JP | 阿澄佳奈(Kana Asumi) |
Release Date | |
Entry | Awakening |
Version | 6.2 |
Internal ID | PID_愛の祭リズ (770)
|
Origin | 100000100400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 5/6/7 | 6/7/8 | 7/8/9 | 44 |
2 | 15/16/17 | 7/8/9 | 5/6/7 | 6/7/8 | 8/9/10 | 46 |
3 | 16/17/18 | 7/8/9 | 6/7/8 | 7/8/9 | 8/9/10 | 49 |
4 | 16/17/18 | 8/9/10 | 6/7/8 | 7/8/9 | 9/10/11 | 51 |
5 | 17/18/19 | 8/9/10 | 7/8/9 | 8/9/10 | 9/10/11 | 54 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 24/26/29 | 16/19/21 | 25/28/31 | 28/31/33 | 137~139 |
2 | 32/35/38 | 26/29/32 | 17/20/22 | 27/30/33 | 31/34/36 | 147~148 |
3 | 35/38/41 | 28/31/34 | 19/22/25 | 30/33/36 | 33/36/39 | 160 |
4 | 36/39/42 | 30/33/36 | 20/23/26 | 31/34/37 | 35/38/42 | 167~168 |
5 | 39/42/45 | 32/35/38 | 22/25/28 | 34/37/40 | 37/40/44 | 179~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 60% | 40% | 65% | 70% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Staff of Tribute | 8 | 2 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 5 HP to unit and adjacent allies after combat. | 200 | 3 | 3 |
Staff of Tribute+ | 12 | 2 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. | 300 | 5 | 5 |
Staff of Tribute+ can be upgraded in the Weapon Refinery.
Staff of Tribute+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Staff of Tribute+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Def/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3 | |
Def/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4 | ||
Def/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5 | ||
C | Res Opening 1 | At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) | 60 | 1 | |
Res Opening 2 | At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.) | 120 | 2 | ||
Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | 240 | 4 |