General | Quotes | Misc | Heroic Ordeal |
Lissa Littlest Princess | |
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Art by: Narumi-Nanami (成海七海) | |
Description | Second princess of the Halidom of Ylisse and little sister to Emmeryn and Chrom. She is still young, but she is nevertheless kind to her core! Appears in Fire Emblem Awakening. |
Rarities | 4 — 5 Focus — Special |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Kate Higgins |
Voice Actor JP | 阿澄佳奈(Kana Asumi) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 8.4 |
Internal ID | PID_幼少リズ (1082)
|
Origin | 100000100400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 1/2/3 | 11/12/13 | 9/10/11 | 46 |
2 | 15/16/17 | 5/6/7 | 1/2/3 | 12/13/14 | 10/11/12 | 48 |
3 | 16/17/18 | 6/7/8 | 2/3/4 | 12/13/14 | 10/11/12 | 51 |
4 | 16/17/18 | 6/7/8 | 2/3/4 | 13/14/15 | 11/12/13 | 53 |
5 | 17/18/19 | 7/8/9 | 3/4/5 | 13/14/15 | 11/12/13 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 9/11/14 | 34/36/39 | 30/33/35 | 147~149 |
2 | 30/33/36 | 35/38/41 | 9/12/15 | 37/39/42 | 33/36/38 | 157~159 |
3 | 33/36/39 | 39/42/45 | 11/14/17 | 39/42/45 | 35/38/41 | 172 |
4 | 34/37/40 | 41/44/47 | 12/15/18 | 41/45/48 | 37/40/44 | 180~182 |
5 | 36/40/43 | 44/47/51 | 13/17/20 | 43/47/50 | 39/42/46 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 30% | 75% | 70% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
New War Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】on unit by 50%, and reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and also, if unit's HP ≥ 70%, deals damage = X% of unit's Def when unit's attack triggers unit's Special; otherwise, restores HP = X% of unit's Def to unit when unit's attack triggers unit's Special (X = unit's max Special cooldown count value × 10, + 10; excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Def/Res Finish 1 | If unit is within 3 spaces of an ally, grants Def/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 1 | |
Def/Res Finish 2 | If unit is within 3 spaces of an ally, grants Def/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 2 | ||
Def/Res Finish 3 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 3 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 4 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 5 |