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Lilith: Astral Daughter
General Quotes Misc Heroic Ordeal
Lilith
Silent Broodling
Portrait
Attack
Special
Damage

Art by: Kousei Horiguchi (恒星ホリグチ)
Description Daughter of Anankos. Wholly dedicated to serving her father and removing any obstacles from his path. Appears in Fire Emblem Fates.
Rarities ★ SR
Weapon Type  Red Breath
Move Type  Flying
Voice Actor EN Danielle Judovitz
Voice Actor JP Kazusa Murai (村井かずさ)
Release Date
Addition Date
Entry  Fates
Version 6.5
Internal ID PID_闇リリス (800)
Origin 110000100700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/164/5/65/6/72/3/44/5/634
★14/15/165/6/76/7/82/3/44/5/636
★15/16/175/6/76/7/83/4/55/6/739
★15/16/176/7/87/8/93/4/55/6/741
★16/17/186/7/87/8/94/5/66/7/844

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3427/29/3229/32/3518/21/2322/24/27136~138
★29/32/3530/32/3532/35/3819/22/2523/26/29147~148
★32/35/3832/35/3835/38/4122/25/2826/29/32162
★33/36/3934/38/4138/41/4423/26/2927/30/33170~171
★35/39/4236/40/4340/43/4626/29/3230/33/36183~184

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%80%55%60%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Water Breath101
If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
200★★
Silent Power161
Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants【Null Follow-Up】to unit and that ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BDive-Bomb 1
At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
60★
Dive-Bomb 2
At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
120★
Dive-Bomb 3
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
240★
CSpd Smoke 1
Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.
60★
Spd Smoke 2
Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.
120★
Spd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.
240★
Spd Smoke 4
After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300★