Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Lilith: Astral Daughter
General Quotes Misc Heroic Ordeal
Lilith
Silent Broodling
Portrait
Lilith Silent Broodling Face.webp
Attack
Lilith Silent Broodling BtlFace.webp
Special
Lilith Silent Broodling BtlFace C.webp
Damage
Lilith Silent Broodling BtlFace D.webp
Art by: Kousei Horiguchi (恒星ホリグチ)
Description Daughter of Anankos. Wholly dedicated to serving her father and removing any obstacles from his path. Appears in Fire Emblem Fates.
Rarities 5★
Weapon Type  Red Breath
Move Type  Flying
Voice Actor EN Danielle Judovitz
Voice Actor JP Murai Kazusa (村井かずさ)
Release Date
Addition Date
Entry Icon MiniUnit Head 11.png Fates
Internal ID PID_闇リリス (800)
Origin 110000100700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★14/15/164/5/65/6/72/3/44/5/634
2★14/15/165/6/76/7/82/3/44/5/636
3★15/16/175/6/76/7/83/4/55/6/739
4★15/16/176/7/87/8/93/4/55/6/741
5★16/17/186/7/87/8/94/5/66/7/844

Level 40 stats

RarityHPAtkSpdDefResTotal
1★28/31/3427/29/3229/32/3518/21/2322/24/27136~138
2★29/32/3530/32/3532/35/3819/22/2523/26/29147~148
3★32/35/3832/35/3835/38/4122/25/2826/29/32162
4★33/36/3934/38/4138/41/4423/26/2927/30/33170~171
5★35/39/4236/40/4340/43/4626/29/3230/33/36183~184

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%75%80%55%60%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath61501★1★
Fire Breath+811002★2★
Water Breath101
If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
2004★3★
Silent Power161
Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants【Null Follow-Up】to unit and that ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
1004★3★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BDive-Bomb 1
At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
601★
Dive-Bomb 2
At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
1202★
Dive-Bomb 3
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
2404★
CSpd Smoke 1
Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.
602★
Spd Smoke 2
Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.
1203★
Spd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.
2404★
Spd Smoke 4
After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
3005★

Advertisement