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General | Quotes | Misc | Heroic Ordeal |
Lilina Firelight Leader | |
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Art by: azu-taro (azuタロウ) | |
Description | Young leader of the Lycian League whose talent for magic is a force to be reckoned with. Known as one of the heroes who defeated Bern. Appears in Fire Emblem: The Binding Blade. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Fire |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | Julie Kliewer |
Voice Actor JP | 小澤亜李(Ari Ozawa) |
Release Date | |
Entry | The Binding Blade |
Version | 5.0 |
Internal ID | PID_伝承リリーナ (605)
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Origin | 50000200100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 9/10/11 | 3/4/5 | 0/1/2 | 4/5/6 | 35 |
2 | 14/15/16 | 10/11/12 | 3/4/5 | 0/1/2 | 5/6/7 | 37 |
3 | 15/16/17 | 10/11/12 | 4/5/6 | 1/2/3 | 5/6/7 | 40 |
4 | 15/16/17 | 11/12/13 | 4/5/6 | 1/2/3 | 6/7/8 | 42 |
5 | 16/17/18 | 11/12/13 | 5/6/7 | 2/3/4 | 6/7/8 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 30/33/35 | 12/15/18 | 8/10/13 | 27/29/32 | 117~119 |
2 | 29/32/35 | 33/36/38 | 13/16/19 | 8/11/14 | 30/32/35 | 126~128 |
3 | 32/35/38 | 35/38/41 | 15/18/21 | 10/13/16 | 32/35/38 | 139 |
4 | 33/36/39 | 37/40/44 | 16/19/22 | 11/14/17 | 34/38/41 | 146~148 |
5 | 35/39/42 | 39/42/46 | 18/21/24 | 12/16/19 | 36/40/43 | 157~159 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 35% | 30% | 75% | 260% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire | 4 | 2 | — | 50 | 1 | 1 |
Elfire | 6 | 2 | — | 100 | 2 | 2 |
Bolganone | 9 | 2 | — | 200 | 4 | 3 |
Studied Forblaze | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. | 400 | 5 | 5 |
Studied Forblaze can be upgraded in the Weapon Refinery.
When upgraded, the description of Studied Forblaze becomes "Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority.".
Studied Forblaze can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Gifted Magic | 2 | Before combat this unit initiates, foes in an area near target take damage equal to 0.8 × (unit's Atk minus foe's Def or Res). | 500 | — | 5 |
Gifted Magic II | 2 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. | 60 | 2 | |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | 240 | 4 | ||
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 | 5 | ||
B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 1 | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 2 | ||
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 4 | ||
Sabotage A/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | 5 | ||
C | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 3 | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 4 | ||
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 5 |