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Status Icon WeaponStatus Icon MoveHector Dressed-Up Duo Face FC
Hector: Dressed-Up Duo
Status Icon WeaponStatus Icon MoveLilina Delightful Noble Face FC
Lilina: Delightful Noble
Status Icon WeaponStatus Icon MoveLilina Blush of Youth Face FC
Lilina: Blush of Youth
Status Icon WeaponStatus Icon MoveLilina Beachside Bloom Face FC
Lilina: Beachside Bloom
Status Icon WeaponStatus Icon MoveLilina Beaming Bride Face FC
Lilina: Beaming Bride
General Quotes Misc Heroic Ordeal
Lilina
Firelight Leader
Portrait
Lilina Firelight Leader Face
Attack
Lilina Firelight Leader BtlFace
Special
Lilina Firelight Leader BtlFace C
Damage

Lilina Firelight Leader BtlFace D

Art by: azu-taro (azuタロウ)
Description Young leader of the Lycian League whose talent for magic is a force to be reckoned with. Known as one of the heroes who defeated Bern. Appears in Fire Emblem: The Binding Blade.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Julie Kliewer
Voice Actor JP 小澤亜李(Ari Ozawa)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 5.0
Internal ID PID_伝承リリーナ (605)
Origin 50000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/169/10/113/4/50/1/24/5/635
★14/15/1610/11/123/4/50/1/25/6/737
★15/16/1710/11/124/5/61/2/35/6/740
★15/16/1711/12/134/5/61/2/36/7/842
★16/17/1811/12/135/6/72/3/46/7/845

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3430/33/3512/15/188/10/1327/29/32117~119
★29/32/3533/36/3813/16/198/11/1430/32/35126~128
★32/35/3835/38/4115/18/2110/13/1632/35/38139
★33/36/3937/40/4416/19/2211/14/1734/38/41146~148
★35/39/4239/42/4618/21/2412/16/1936/40/43157~159

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%35%30%75%260%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire4250★★
Elfire62100★★
Bolganone92200★★
Studied Forblaze142
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority.
400★★

Studied Forblaze can be upgraded in the Weapon Refinery.
When upgraded, the description of Studied Forblaze becomes "Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority.".
Studied Forblaze can be upgraded with the additional effect Studied Forblaze W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Flame4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Flame4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★
Gifted Magic2
Before combat this unit initiates, foes in an area near target take damage equal to 0.8 × (unit's Atk minus foe's Def or Res).
500★
Gifted Magic II2
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Solo 1Atk/Res Solo 1
If unit is not adjacent to an ally, grants Atk/Res+2 during combat.
60★
Atk Res Solo 2Atk/Res Solo 2
If unit is not adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Solo 3Atk/Res Solo 3
If unit is not adjacent to an ally, grants Atk/Res+6 during combat.
240★
Atk Res Solo 4Atk/Res Solo 4
If unit is not adjacent to an ally, grants Atk/Res+7 during combat.
300★
BSabotage Res 1Sabotage Res 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
60★
Sabotage Res 2Sabotage Res 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
120★
Sabotage Res 3Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
240★
Sabotage A R 3Sabotage A/R 3
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
300★
CPulse Smoke 1Pulse Smoke 1
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
60★
Pulse Smoke 2Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
120★
Pulse Smoke 3Pulse Smoke 3
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
240★

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