Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveHector Dressed-Up Duo Face FC
Hector: Dressed-Up Duo
Status Icon WeaponStatus Icon MoveLilina Delightful Noble Face FC
Lilina: Delightful Noble
Status Icon WeaponStatus Icon MoveLilina Blush of Youth Face FC
Lilina: Blush of Youth
Status Icon WeaponStatus Icon MoveLilina Beachside Bloom Face FC
Lilina: Beachside Bloom
Status Icon WeaponStatus Icon MoveLilina Firelight Leader Face FC
Lilina: Firelight Leader
Status Icon WeaponStatus Icon MoveLilina Beaming Bride Face FC
Lilina: Beaming Bride
General Quotes Misc Heroic Ordeal
Lilina
Brilliant Flame
Portrait
Lilina Brilliant Flame Face
Attack
Lilina Brilliant Flame BtlFace
Special
Lilina Brilliant Flame BtlFace C
Damage

Lilina Brilliant Flame BtlFace D

Art by: HACCAN
Description Princess of House Ostia, a leader of the Lycian League. She fought through an ocean of chaos while being swept up in the currents of destiny. Appears in Fire Emblem: The Binding Blade.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Julie Kliewer
Voice Actor JP Ari Ozawa (小澤亜李)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 8.10
Internal ID PID_魔器リリーナ (1166)
Origin 50000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/86/7/81/2/310/11/1243
★15/16/177/8/96/7/81/2/311/12/1345
★16/17/187/8/97/8/92/3/411/12/1348
★16/17/188/9/107/8/92/3/412/13/1450
★17/18/198/9/108/9/103/4/512/13/1453

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3534/37/3924/26/299/11/1434/37/40142~144
★30/33/3637/40/4325/28/319/12/1537/40/43153
★33/36/3940/43/4628/31/3411/14/1740/43/46167
★34/37/4043/46/4929/32/3512/15/1843/46/49176
★36/40/4345/48/5232/35/3813/17/2045/48/51187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%60%30%80%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Arcane Truthfire142
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

If unit initiates combat with HP ≥ 25% and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5, max 14), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat.
300★★

Arcane Truthfire can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Flame4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Flame4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★
Gift for Magic2
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Disables unit's and foe's skills that change attack priority.

If unit's Special is triggered before combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWarding Blow 1Warding Blow 1
If unit initiates combat, grants Res+2 during combat.
50★
Mirror Strike 1Mirror Strike 1
If unit initiates combat, grants Atk/Res+2 during combat.
120★
Mirror Strike 2Mirror Strike 2
If unit initiates combat, grants Atk/Res+4 during combat.
240★
Sly MirrorSly Mirror
If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BPoison Strike 1Poison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
60★
Poison Strike 2Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
120★
Poison Strike 3Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.
240★
Occultists StrikeOccultist's Strike
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials).
300★
CRes Ploy 1Res Ploy 1
At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.
60★
Res Ploy 2Res Ploy 2
At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.
120★
Res Ploy 3Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.
240★
Atk Res Ploy 3Atk/Res Ploy 3
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

Advertisement