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General | Quotes | Misc | Heroic Ordeal |
Lilina Beaming Bride | |
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Art by: kaya8 | |
Description | Only daughter of Hector, the marquess of Ostia. When she learned Roy would be playing the part of bridegroom in the festival, she had to join in. Appears in Fire Emblem: The Binding Blade. |
Rarities | 5 Focus — Special |
Weapon Type | Blue Tome |
Move Type | Cavalry |
Voice Actor EN | Julie Kliewer |
Voice Actor JP | 小澤亜李(Ari Ozawa) |
Release Date | |
Entry | The Binding Blade |
Version | 6.5 |
Internal ID | PID_花嫁リリーナ (805)
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Origin | 50000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 2/3/4 | 0/1/2 | 9/10/11 | 36 |
2 | 14/15/16 | 7/8/9 | 2/3/4 | 0/1/2 | 10/11/12 | 38 |
3 | 15/16/17 | 7/8/9 | 3/4/5 | 1/2/3 | 10/11/12 | 41 |
4 | 15/16/17 | 8/9/10 | 3/4/5 | 1/2/3 | 11/12/13 | 43 |
5 | 16/17/18 | 8/9/10 | 4/5/6 | 2/3/4 | 11/12/13 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 30/33/36 | 13/16/18 | 8/10/13 | 30/33/35 | 122~124 |
2 | 29/32/35 | 33/36/39 | 14/17/19 | 8/11/14 | 33/36/38 | 131~132 |
3 | 32/35/38 | 36/39/42 | 16/19/22 | 10/13/16 | 35/38/41 | 144 |
4 | 33/36/39 | 39/42/45 | 17/20/23 | 11/14/17 | 37/40/44 | 152~153 |
5 | 35/39/42 | 41/44/47 | 19/22/25 | 12/16/19 | 39/42/46 | 162~164 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 80% | 40% | 30% | 70% | 270% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Light | 4 | 2 | — | 50 | 1 | 1 |
Ellight | 6 | 2 | — | 100 | 2 | 2 |
Shine | 9 | 2 | — | 200 | 4 | 3 |
True-Love Roses | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn 1, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and deals damage = 10% of unit's Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Gifted Magic | 2 | Before combat this unit initiates, foes in an area near target take damage equal to 0.8 × (unit's Atk minus foe's Def or Res). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Still Water 1 | Grants Atk/Res+3. Inflicts Def-3. | 50 | 2 | |
Still Water 2 | Grants Atk/Res+4. Inflicts Def-4. | 100 | 3 | ||
Still Water 3 | Grants Atk/Res+5. Inflicts Def-5. | 200 | 4 | ||
Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 | 5 | ||
B | A/R Far Trace 1 | Enables【Canto (Rem.)】. Inflicts Atk/Res-1 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
A/R Far Trace 2 | Enables【Canto (Rem.)】. Inflicts Atk/Res-2 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
A/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 2 | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 3 | ||
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 | ||
Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. | 300 | 5 |