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Light of Etruria
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Weapon Light of Etruria
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Weapon Light of Etruria V2
Weapon type Colorless Tome
Might 14
Range 2
Required Atlas
SP 400
Exclusive? Yes
String ID SID_エトルリアの光
Numeric ID 4425
Description
[ExpandCollapse]
Grants Res+3.

At start of player phase or enemy phase, grants Spd/Res+6 and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn, and also, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Guard】, and 【Exposure】on those foes through their next actions.

If foe initiates combat, inflicts penalty on foe's Atk/Spd during combat = 6 + 20% of unit's Res at start of combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
Grants Res+3.

At start of player phase or enemy phase, grants Spd/Res+6 and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn, and also, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Guard】, and 【Exposure】on those foes through their next actions.

If foe initiates combat, inflicts penalty on foe's Atk/Spd during combat = 6 + 20% of unit's Res at start of combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Exposure】
Foe's attacks deal +10 damage.

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Resistance Plus W Res+3Unit Unit
Status effects
Bonuses Spd/Res+6Unit Unit & Allies Allies
within 2 spaces
At start of both Phases
Status Effect Hexblade Hexblade
Penalties Atk/Spd-7Foes Foes within
3 rows or 3 columns
centered on Unit Unit
At start of both Phases
if Unit Unit's Res
> Foe Foe's Res+5
Status Effect Guard Guard
Status Effect Exposure Exposure
Combat effects
Temporary debuffs Atk/Spd-X
X = 6 + 20% of Unit Unit's Res
at start of combat
Foe FoeEnemy Phase
Miracle Survive with 1 HPUnit UnitEnemy Phase &
Unit Unit's HP > 1

Notes[ | ]

  • The stat decrease that can be applied by Light of Etruria is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Penalty Penalties for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.
  • Light of Etruria applies the Status Effect Guard Guard status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Guard Guard for their first action.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • Light of Etruria applies the Status Effect Exposure Exposure status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Exposure Exposure for their first action.
Example of Area of Effect
Narcian Wyvern General Face FC
Elffin Truth Beholden Face FC

List of owners[ | ]

UnitSkill chain
Elffin Truth Beholden Face FC
Light of Etruria
★

Gallery[ | ]

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See also[ | ]

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