| Light of Dawn | |
|---|---|
| Weapon type | |
| Might | 14 |
| Range | 2 |
| Effectiveness | |
| Required | Rexcalibur |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_暁の光 |
| Description | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Res+3 | Unit | — |
| Combat effects | ||
| Armored & Cavalry effective damage | Unit | — |
| Atk/Spd/Def/Res+X X = Penalty on each of Target's stats | ||
| Refined weapon | ||
| Permanent effects | ||
| Res+3 | Unit | — |
| Combat effects | ||
| Armored & Cavalry effective damage | Unit | — |
| Atk/Spd/Def/Res+4 | Foe's HP ≥ 75% or a 【Penalty】 effect is active on Foe | |
| Atk/Spd/Def/Res+X X = Penalty on each of Target's stats | ||
| Skill refine effects | ||
| Combat effects | ||
| Atk/Res+6 | Unit | Player Phase or an Ally is within 2 spaces |
| Guaranteed follow-up | ||
Notes[]
- When battling an Armored unit, damage is boosted by 50%.
- Sources of Armored effectiveness neutralization:
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield and Fire Emblem will neutralize the damage boost against Cavalry units.
- The stat boost that can be applied during combat by Light of Dawn is considered a temporary buff.
- The stat increasing effect of Light of Dawn will activate if the foe receives Penalties.
- The stat increasing effect will not be negated nor reduced if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Light of Dawn will utilize the total Penalty within each stat during calculation.[1]
- The stat increasing effect will be negated if the foe has their Penalties removed by a source of Penalty effect neutralization.
Upgrades[]
Light of Dawn can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| — | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | 400 SP, 500, 200 | |
| +2 HP, +1 Mt | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +2 HP, +2 Spd | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +2 HP, +3 Def | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +2 HP, +3 Res | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 |
Notes[]
- The stat boost that can be applied during combat by Refined Light of Dawn is considered a temporary buff.
- The temporary buffs of Refined Light of Dawn will activate if the foe receives a 【Penalty】 effect.
- The temporary buffs will not be negated if the foe receives a 【Bonus】 effect.
- If the foe does not receive a 【Penalty】 effect, or has their 【Penalty】 effect removed by a source of Penalty effect neutralization, the temporary buffs will be negated.
- For more information, see Status effects.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Light of Dawn.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Wind 5 | Elwind 5 | Rexcalibur 5 | Light of Dawn 5 | |
Gallery[]
-
Sprite sheet for Light of Dawn's animation.
In other languages[]
| Language | Name |
|---|---|
| Japanese | 暁の光 |
| German | Dämmerungslicht |
| Spanish (Europe) | Albor radiante |
| Spanish (Latin America) | Albor radiante |
| French | Clarté de l'Aube |
| Italian | Luce dell'alba |
| Traditional Chinese (Taiwan) | 破曉之光 |
| Portuguese | Luz da aurora |

