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Light of Dawn
Wep mg236.webp
Weapon type Green Tome
Might 14
Range 2
Effectiveness Icon Move Armored.pngIcon Move Cavalry.png
Required Rexcalibur
SP 400
Exclusive? Yes
String ID SID_暁の光
Description Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

Notes[]

  • The stat increase that can be applied by Light of Dawn is considered a combat boost.
    • The stat increasing effect of Light of Dawn will activate if the foe receives  penalties.
      • The stat increasing effect will not be negated nor reduced if the foe receives  bonuses.
      • If the foe is inflicted with  Panic, Light of Dawn will utilize the total  penalty within each stat during calculation.[1]
      • If the foe is targeted by Icon Skill Assist.png Restore+ or the foe possesses a source of penalty neutralization, the stat increasing effect will be negated.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP, 500 , 200
+2 HP, +1 Mt
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, 500 , 200
+2 HP, +2 Spd
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, 500 , 200
+2 HP, +3 Def
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, 500 , 200
+2 HP, +3 Res
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, 500 , 200

Notes[]

  • A foe with skills such as Null Follow Up 3.png Null Follow-Up 3 or a status effect such as  Null Follow-Up will disable Light of Dawn's guaranteed follow-up attack effect.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.

List of owners[]

UnitSkill chain
Micaiah Queen of Dawn Face FC.webp
Wind
5★
Elwind
5★
Rexcalibur
5★
Light of Dawn
5★

Gallery[]

In other languages[]

Language Name
Japanese 暁の光
German Dämmerungslicht
Spanish (Europe) Albor radiante
Spanish (Latin America) Albor radiante
French Clarté de l'Aube
Italian Luce dell'alba
Traditional Chinese (Taiwan) 破曉之光
Portuguese Luz da aurora

References[]

See also[]

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