Fire Emblem Heroes Wiki
Light of Dawn
Wep mg236
Weapon type Green Tome
Might 14
Range 2
Effectiveness
Required Rexcalibur
SP 400
Exclusive? Yes
String IDSID_暁の光
DescriptionEffective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

Effects[]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Stat Boosts Res+3Unit Unit
Combat effects
Effectiveness  Armored &  Cavalry
effective damage
Unit Unit
Temporary Buffs Atk/Spd/Def/Res+X
X =  Penalty on each
of Foe Target's stats
Attack Plus W Refined weapon
Permanent effects
Stat Boosts Res+3Unit Unit
Combat effects
Effectiveness  Armored &  Cavalry
effective damage
Unit Unit
Temporary Buffs Atk/Spd/Def/Res+4Foe Foe's HP ≥ 75% or
a 【Penalty】 effect
is active on Foe Foe
Temporary Buffs Atk/Spd/Def/Res+X
X =  Penalty on each
of Foe Target's stats
Light of Dawn W Skill refine effects
Combat effects
Temporary Buffs Atk/Res+6Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Guaranteed Follow-Up Guaranteed follow-up

Notes[]

  • The stat boost that can be applied during combat by Light of Dawn is considered a temporary buff.
    • The stat increasing effect of Light of Dawn will activate if the foe receives  Penalties.
    • The stat increasing effect will not be negated nor reduced if the foe receives  Bonuses.
    • If the foe is affected by  Panic (and not affected by  Null Panic), Light of Dawn will utilize the total  Penalty within each stat during calculation.[1]
    • The stat increasing effect will be negated if the foe has their  Penalties removed by a source of Penalty effect neutralization.

Upgrades[]

Light of Dawn can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP,
 500,
 200
+2 HP,
+1 Mt
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+2 HP,
+2 Spd
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+2 HP,
+3 Def
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+2 HP,
+3 Res
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200

Notes[]

List of owners[]

UnitSkill chain
Micaiah Queen of Dawn Face FC
Wind
★
Elwind
★
Rexcalibur
★
Light of Dawn
★

Gallery[]

In other languages[]

Language Name
Japanese 暁の光
German Dämmerungslicht
Spanish (Europe) Albor radiante
Spanish (Latin America) Albor radiante
French Clarté de l'Aube
Italian Luce dell'alba
Traditional Chinese (Taiwan)破曉之光
PortugueseLuz da aurora

References[]

See also[]