Name | Cooldown | Description 【Switch】
|
SP | Required | |
---|---|---|---|---|---|
Light Is Time | 5 | Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants【Time's Gate】 to unit. | Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
500 | Reprisal |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Time's Gate | Unit | After combat in Player Phase if Special triggered & Another action effect not applied |
Gravity | Another action or their Cohort whose Range = 2 | Target ofAfter combat in Player Phase if Special triggered |
Map effects | ||
Another action | highest HP within 2 spaces who has acted | Ally with theAfter combat in Player Phase if Special triggered & only 1 Target Ally |
Combat effects | ||
X = 60% of Foe's Atk | Boosts damage by X%Unit | Special triggers |
cooldown charge -1" | Neutralizes "Special— |
Notes[]
- Light Is Time will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Light Is Time will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Light Is Time applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
- Light Is Time applies the Time's Gate status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Time's Gate is acquired during the enemy phase, it will disappear when the next player phase begins.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Time's Gate is acquired during the enemy phase, it will disappear when the next player phase begins.
List of owners[]
Unit | Skill chain | ||
---|---|---|---|
Retribution 5 | Reprisal 5 | Light Is Time 5 | |
Retribution 5 | Reprisal 5 | Light Is Time 5 |
Gallery[]
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Sprite sheet for Time Is Light and Light Is Time's animation.
In other languages[]
Language | Name |
---|---|
Japanese | 光は時 |
German | Licht ist Zeit |
Spanish (Europe) | La luz es tiempo |
Spanish (Latin America) | La luz es tiempo |
French | Lumière et temps |
Italian | La luce è tempo |
Traditional Chinese (Taiwan) | 光等同時間 |
Portuguese | A luz é tempo |