Name | Cooldown | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
Light's Restraint | 2 | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
500 | Miracle |
This skill can only be equipped by staff users. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Guard | Target & Foes within 2 spaces of Target | After combat if Special triggers |
Map effects | ||
Special cooldown count+1 | Target & Foes within 2 spaces of Target | After combat if Special triggers |
Combat effects | ||
No Special cooldown charge | Unit | Unit uses an Assist skill |
Boosts damage by X% X = 25% of Foe's Res | Special triggers |
Notes[ | ]
- The Special damage boosting effect of Light's Restraint can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The effect is triggered regardless of whether Light's Restraint's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Light's Restraint's effect will still trigger.
- Light's Restraint's user needs to survive the combat for the effect to trigger.
- Light's Restraint triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Light's Restraint (after combat) are not considered in Light's Restraint's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
- Light's Restraint applies the Guard status effect.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Miracle 5 | Light's Restraint 5 | |
Miracle 5 | Light's Restraint 5 |
In other languages[ | ]
Language | Name | Notes |
---|---|---|
Japanese | 抑制の聖光 | Holy Light of Suppression |
German | Hinderndes Licht | |
Spanish (Europe) | Control lumínico | |
Spanish (Latin America) | Control lumínico | |
French | Lumière modérée | |
Italian | Luce vincolante | |
Traditional Chinese (Taiwan) | 抑制的聖光 | |
Portuguese | Luz contida |