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Name Cooldown Description
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SP Required
Life Unending II 5 At the start of turn 1, grants Special cooldown count-5 to unit.

When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).

After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering).
At the start of turn 1, grants Special cooldown count-5 to unit.

When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).

After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
500 Life Unending
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Map effects
Reduce Cooldown Special cooldown count-5Unit UnitAt start of turn 1
Heal Recover 99 HPAfter combat if
Special triggered
(2 turn cooldown)
Neutralizes the effects
of Status Effect Deep Wounds Deep Wounds
Combat effects
Miracle Survive with 1 HPUnit UnitSpecial triggers
& Unit Unit's HP > 1
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)
Damage Boost Boosts damage by X
X = total damage reduced
from Foe Foe's first attack
for Unit Unit's next attack
(including other sources)

Notes[ | ]

  • Life Unending II's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is removed by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Life Unending II (at start of turn) are not considered in Life Unending II's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • The healing effect is triggered regardless of whether Life Unending II's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Life Unending II's healing effect will still trigger.
  • Life Unending II's user needs to survive the combat for the healing effect to trigger.
  • Life Unending II's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Life Unending II's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
  • The 【Deep Wounds】 neutralization effect only applies to HP recovery after combat.

List of owners[ | ]

UnitSkill chain
Fae Childlike Dragon Face FC
Miracle
★
Life Unending
★
Life Unending II
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

References[ | ]

See also[ | ]

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