Fire Emblem Heroes Wiki
Name Cooldown Description SP Required
Life Unending 5 At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.) 500 Miracle
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.


  • Life Unending's cooldown count changing effect will not trigger if the unit is inflicted with  False Start.
  • Cooldown count changes from skills that activate at the same time as Life Unending (at start of turn) are not considered in Life Unending's conditions.[1] Skills such as Infantry Pulse 3.png Infantry Pulse 3, Icon Class Green Tome.png Tome of Reglay, and Odd Pulse Tie 3.png Odd Pulse Tie 3 will have their effects stack.
  • Life Unending is triggered by the foe's attack and reduces the damage taken from that attack.
    • A foe with a skill such as Icon Class Red Sword.png Lands Sword will prevent Life Unending from triggering.
  • The unit with Life Unending only survives a single attack, so a follow-up attack will still be lethal.
  • If unit is exactly at 1 HP and is hit with an attack that deals 1 or more damage, Life Unending will not trigger.
  • Life Unending's healing effect stacks with skills such as Fury 4.png Fury 4, that deal out of combat damage to their owner after combat.
  • Life Unending's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 3.png Fatal Smoke 3 or Skilliconweapon.png Flamelick Breath, or the user has been inflicted with  Deep Wounds.

List of owners[]

UnitSkill chain
Fae Childlike Dragon Face FC.webp
Life Unending

In other languages[]

Language Name
Japanese 永遠を生きるもの
German Endloses Leben
Spanish (Europe) Vida eterna
Spanish (Latin America) Vida eterna
French Vie éternelle
Italian Vita infinita
Traditional Chinese (Taiwan) 永生者
Portuguese Vida eterna


See also[]