Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Life Unending | 5 | At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.) | 500 | Miracle |
This skill can only be equipped by its original unit. |
* Unused restrictions: No restrictions.
Notes[]
- Life Unending's cooldown count changing effect will not trigger if the unit is inflicted with
False Start.
- Cooldown count changes from skills that activate at the same time as Life Unending (at start of turn) are not considered in Life Unending's conditions.[1] Skills such as
Infantry Pulse 3,
Tome of Reglay, and
Odd Pulse Tie 3 will have their effects stack.
- Life Unending is triggered by the foe's attack and reduces the damage taken from that attack.
- A foe with a skill such as
Lands Sword will prevent Life Unending from triggering.
- A foe with a skill such as
- The unit with Life Unending only survives a single attack, so a follow-up attack will still be lethal.
- If unit is exactly at 1 HP and is hit with an attack that deals 1 or more damage, Life Unending will not trigger.
- Life Unending's healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
- Life Unending's after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 3 or
Flamelick Breath, or the user has been inflicted with
Deep Wounds.
List of owners[]
Unit | Skill chain | |
---|---|---|
Miracle 5 ![]() | Life Unending 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | 永遠を生きるもの |
German | Endloses Leben |
Spanish (Europe) | Vida eterna |
Spanish (Latin America) | Vida eterna |
French | Vie éternelle |
Italian | Vita infinita |
Traditional Chinese (Taiwan) | 永生者 |
Portuguese | Vida eterna |