General | Quotes | Misc | Heroic Ordeal |
Lewyn Guiding Breeze | |
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Art by: Suda Ayaka (須田彩加) | |
Description | Prince of Silesse. A descendant of Ced, one of the 12 legendary crusaders, and inheritor of the wind tome Forseti. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 4 SR |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Steve Staley |
Voice Actor JP | 子安武人(Takehito Koyasu) |
Release Date | |
Addition Date | |
Entry | Genealogy of the Holy War |
Version | 2.9 |
Internal ID | PID_レヴィン (287)
|
Origin | 30001000100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 5/6/7 | 8/9/10 | 1/2/3 | 3/4/5 | 35 |
2 | 13/14/15 | 6/7/8 | 9/10/11 | 1/2/3 | 3/4/5 | 37 |
3 | 14/15/16 | 6/7/8 | 9/10/11 | 2/3/4 | 4/5/6 | 40 |
4 | 14/15/16 | 7/8/9 | 10/11/12 | 2/3/4 | 4/5/6 | 42 |
5 | 15/16/17 | 7/8/9 | 10/11/12 | 3/4/5 | 5/6/7 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 23/25/28 | 26/28/31 | 9/11/14 | 16/18/21 | 112~113 |
2 | 28/31/34 | 25/28/31 | 28/31/34 | 9/12/15 | 17/19/22 | 121~122 |
3 | 31/34/37 | 27/30/33 | 30/33/36 | 11/14/17 | 19/22/25 | 133 |
4 | 32/35/38 | 29/32/35 | 32/35/38 | 12/15/18 | 20/23/26 | 140 |
5 | 34/38/41 | 31/34/37 | 34/37/40 | 13/17/20 | 22/25/29 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 60% | 30% | 45% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 3 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Forseti | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | 5 | 5 |
Forseti can be upgraded in the Weapon Refinery.
When upgraded, the description of Forseti becomes "Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.".
Forseti can be upgraded with the additional effect "At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 3 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 4 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 5 | ||
B | Special Spiral 1 | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | 60 | 3 | |
Special Spiral 2 | If Special triggers before or during combat, grants Special cooldown count-1 after combat. | 120 | 4 | ||
Special Spiral 3 | If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 240 | 5 | ||
C | Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |