Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Letizia: Curse Director
General Quotes Misc Heroic Ordeal
Letizia
Curse Director
Portrait
Letizia Curse Director Face.webp
Attack
Letizia Curse Director BtlFace.webp
Special
Letizia Curse Director BtlFace C.webp
Damage
Letizia Curse Director BtlFace D.webp
Art by: Kozaki Yusuke (コザキユースケ)
Description Royalty in the line of succession to the throne of the Emblian Empire. Growing up, she and Veronica were as close as sisters.
Rarities 5★
Weapon Type  Green Tome
Move Type  Cavalry
Voice Actor EN Kelly Baskin
Voice Actor JP M・A・O
Release Date
Addition Date
Entry Icon MiniUnit Head 0.png Heroes
Ally Internal ID PID_レティシア味方 (810)
Enemy Internal ID EID_レティシア (82)
Origin 00000600500

Ally stats[]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★13/14/157/8/90/1/26/7/85/6/736
2★13/14/158/9/100/1/27/8/95/6/738
3★14/15/168/9/101/2/37/8/96/7/841
4★14/15/169/10/111/2/38/9/106/7/843
5★15/16/179/10/112/3/48/9/107/8/946

Level 40 stats

RarityHPAtkSpdDefResTotal
1★27/30/3328/31/338/10/1324/26/2923/25/28121~123
2★28/31/3431/34/368/11/1426/29/3224/27/30131~132
3★31/34/3733/36/3910/13/1628/31/3427/30/33144
4★32/35/3835/38/4211/14/1730/33/3628/31/34151~152
5★34/38/4137/40/4412/16/1932/35/3831/34/37162~164

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%30%60%60%270%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).

Level 1 Stats

RarityHPAtkSpdDefResTotal
1★14817636
2★14918638
3★15928741
4★151029743
5★161039846

Level 40 Stats

RarityHPAtkSpdDefResTotal
1★3031102625122
2★3134112927132
3★3436133130144
4★3538143331151
5★3840163534163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%30%60%60%270%

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Wind42501★1★
Elwind621002★2★
Rexcalibur922004★3★
Körmt142
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply × 3 (max: 9):
- An ally is within 3 spaces of unit.
- Another foe is within 2 spaces of target.
- A【Bonus】is active on unit.
- A【Penalty】is active on foe.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
1004★3★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Res Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Atk/Res Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Atk/Res Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Atk/Res Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe\'s HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BA/R Far Trace 1
Enables【Canto (Rem.)】.

Inflicts Atk/Res-1 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
601★
A/R Far Trace 2
Enables【Canto (Rem.)】.

Inflicts Atk/Res-2 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
1202★
A/R Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
2404★
CRouse Atk/Res 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn.
602★
Rouse Atk/Res 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
1203★
Rouse Atk/Res 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn.
2404★
Rouse Atk/Res 4
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
3005★


Advertisement