General | Quotes | Misc | Heroic Ordeal |
Letizia Curse Director | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Royalty in the line of succession to the throne of the Emblian Empire. Growing up, she and Veronica were as close as sisters. |
Rarities | 5 |
Weapon Type | Green Tome |
Move Type | Cavalry |
Voice Actor EN | Kelly Baskin |
Voice Actor JP | M・A・O |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 6.6 |
Ally Internal ID | PID_レティシア味方 (810)
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Enemy Internal ID | EID_レティシア (82)
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Origin | 00000600500 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 7/8/9 | 0/1/2 | 6/7/8 | 5/6/7 | 36 |
2 | 13/14/15 | 8/9/10 | 0/1/2 | 7/8/9 | 5/6/7 | 38 |
3 | 14/15/16 | 8/9/10 | 1/2/3 | 7/8/9 | 6/7/8 | 41 |
4 | 14/15/16 | 9/10/11 | 1/2/3 | 8/9/10 | 6/7/8 | 43 |
5 | 15/16/17 | 9/10/11 | 2/3/4 | 8/9/10 | 7/8/9 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 28/31/33 | 8/10/13 | 24/26/29 | 23/25/28 | 121~123 |
2 | 28/31/34 | 31/34/36 | 8/11/14 | 26/29/32 | 24/27/30 | 131~132 |
3 | 31/34/37 | 33/36/39 | 10/13/16 | 28/31/34 | 27/30/33 | 144 |
4 | 32/35/38 | 35/38/42 | 11/14/17 | 30/33/36 | 28/31/34 | 151~152 |
5 | 34/38/41 | 37/40/44 | 12/16/19 | 32/35/38 | 31/34/37 | 162~164 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 60% | 60% | 270% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14 | 8 | 1 | 7 | 6 | 36 |
2 | 14 | 9 | 1 | 8 | 6 | 38 |
3 | 15 | 9 | 2 | 8 | 7 | 41 |
4 | 15 | 10 | 2 | 9 | 7 | 43 |
5 | 16 | 10 | 3 | 9 | 8 | 46 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30 | 31 | 10 | 26 | 25 | 122 |
2 | 31 | 34 | 11 | 29 | 27 | 132 |
3 | 34 | 36 | 13 | 31 | 30 | 144 |
4 | 35 | 38 | 14 | 33 | 31 | 151 |
5 | 38 | 40 | 16 | 35 | 34 | 163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 60% | 60% | 270% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Körmt | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply × 3 (max: 9): - An ally is within 3 spaces of unit. - Another foe is within 2 spaces of target. - A【Bonus】is active on unit. - A【Penalty】is active on foe. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Res Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Res Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | A/R Far Trace 1 | Enables【Canto (Rem.)】. Inflicts Atk/Res-1 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
A/R Far Trace 2 | Enables【Canto (Rem.)】. Inflicts Atk/Res-2 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
A/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. | 60 | 2 | |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. | 240 | 4 | ||
Rouse Atk/Res 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 300 | 5 |