General | Quotes | Misc | Heroic Ordeal |
Leonardo Freedom's Arrow | |
---|---|
Art by: Shimomura Watari (霜村航) | |
Description | An aristocrat from the hinterlands of Daein, alone in the world as a result of war. A member of the Dawn Brigade. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 3 — 4 |
Weapon Type | Colorless bow |
Move Type | Infantry |
Voice Actor EN | Alex Bankier |
Voice Actor JP | 天﨑滉平(Kohei Amasaki) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 8.6 |
Internal ID | PID_レオナルド (1105)
|
Origin | 90000100220 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 11/12/13 | 6/7/8 | 1/2/3 | 5/6/7 | 43 |
2 | 15/16/17 | 12/13/14 | 7/8/9 | 1/2/3 | 5/6/7 | 45 |
3 | 16/17/18 | 12/13/14 | 7/8/9 | 2/3/4 | 6/7/8 | 48 |
4 | 16/17/18 | 13/14/15 | 8/9/10 | 2/3/4 | 6/7/8 | 50 |
5 | 17/18/19 | 13/14/15 | 8/9/10 | 3/4/5 | 7/8/9 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/37 | 29/31/34 | 15/18/21 | 24/27/30 | 142~144 |
2 | 30/33/36 | 35/38/40 | 32/34/37 | 16/19/22 | 26/29/32 | 152~154 |
3 | 33/36/39 | 37/40/43 | 34/37/40 | 19/22/25 | 29/32/35 | 167 |
4 | 34/37/40 | 39/42/46 | 36/40/43 | 20/23/26 | 30/33/36 | 174~176 |
5 | 36/40/43 | 41/44/48 | 38/42/45 | 22/26/29 | 33/36/39 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 75% | 50% | 65% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Doubler Bow | 8 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | 4 | 3 |
Doubler Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | 5 | 5 |
Doubler Bow+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 3 | |
Atk/Res Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 4 | ||
Atk/Res Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 5 | ||
B | Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 50 | 1 | |
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 100 | 2 | ||
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | 4 |