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Leo
Dark Sprout
Portrait
Attack
Special
Damage

Art by: Tobi
Description Youngest prince of Nohr. Exceptionally talented, he is capable of just about anything, particularly magic. Appears in Fire Emblem Fates.
Rarities ★ Focus — Special
Weapon Type  Red Tome
Move Type  Cavalry
Voice Actor EN
Voice actor is uncredited in-game.
Voice Actor JP Atsumi Tanezaki (種﨑敦美)
Release Date
Addition Date
Entry  Fates
Version 9.4
Internal ID PID_幼少レオン (1227)
Origin 110000500800

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/92/3/40/1/210/11/1239
★15/16/178/9/102/3/40/1/211/12/1341
★16/17/188/9/103/4/51/2/311/12/1344
★16/17/189/10/113/4/51/2/312/13/1446
★17/18/199/10/114/5/62/3/412/13/1449

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3535/38/4016/19/228/10/1334/37/40135~137
★30/33/3638/41/4417/20/238/11/1437/40/43145
★33/36/3941/44/4720/23/2610/13/1640/43/46159
★34/37/4044/47/5021/24/2711/14/1743/46/49168
★36/40/4346/49/5323/27/3012/16/1945/48/51179~181

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%50%30%80%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Flux4250★★
Ruin62100★★
Fenrir92200★★
Tome of Dusk142
Enables【Canto (Rem.; Min 1)】.
Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).

After unit acts (if Canto triggers, after Canto), grants Special cooldown count-1 to unit, and also, if the number of times unit has acted on the current turn (not counting Canto) ≤ 2, for foes with Res < unit's Res+5, triggers the following effects based on the foe's position: if foe is within 3 rows or 3 columns centered on unit, inflicts Atk/Res-7 and【Sabotage】on foe; if foe is in cardinal directions of unit, also inflicts 【Gravity】on foe (all effects are inflicted through foes' next actions).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Res (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)).
(Once per turn. Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Gravity】
Restricts target's movement to 1 space through its next action.
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Reposition1
Target ally moves to opposite side of unit.
150★★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Rising Thunder4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Thunder4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[]

TypeNameDescriptionSPUnlock
AStill Water 1
Grants Atk/Res+3. Inflicts Def-3.
50★
Still Water 2
Grants Atk/Res+4. Inflicts Def-4.
100★
Still Water 3
Grants Atk/Res+5. Inflicts Def-5.
200★
Crystalline Water
Grants Atk/Res+8. Inflicts Def-8.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time.

【Panic】
Converts bonuses on target into penalties through its next action.
300★
BAtk/Res Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
60★
Atk/Res Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
120★
Atk/Res Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
240★
Atk/Res Detect
Inflicts Atk/Res-4 on foe during combat.

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions.

Inflicts Atk/Res-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Atk/Res for those foes during combat.

【Exposure】
Foe's attacks deal +10 damage.
300★
CFortify Res 1
At start of turn, grants Res+2 to adjacent allies for 1 turn.
50★
Fortify Res 2
At start of turn, grants Res+3 to adjacent allies for 1 turn.
100★
Fortify Res 3
At start of turn, grants Res+4 to adjacent allies for 1 turn.
200★
A/R Incite Hone
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and【Incited】to unit and allies within 2 spaces of unit for 1 turn.

Grants bonus to unit's Atk/Res during combat = number of allies on the map with the【Incited】 effect + 2 (excluding unit; max 5).

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300★

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