You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Leo Dark Sprout | |
---|---|
Art by: Tobi | |
Description | Youngest prince of Nohr. Exceptionally talented, he is capable of just about anything, particularly magic. Appears in Fire Emblem Fates. |
Rarities | 5 Special | Focus —
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | — Voice actor is uncredited in-game.
|
Voice Actor JP | Atsumi Tanezaki (種﨑敦美) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 9.4 |
Internal ID | PID_幼少レオン (1227)
|
Origin | 110000500800 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 2/3/4 | 0/1/2 | 10/11/12 | 39 |
2 | 15/16/17 | 8/9/10 | 2/3/4 | 0/1/2 | 11/12/13 | 41 |
3 | 16/17/18 | 8/9/10 | 3/4/5 | 1/2/3 | 11/12/13 | 44 |
4 | 16/17/18 | 9/10/11 | 3/4/5 | 1/2/3 | 12/13/14 | 46 |
5 | 17/18/19 | 9/10/11 | 4/5/6 | 2/3/4 | 12/13/14 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 35/38/40 | 16/19/22 | 8/10/13 | 34/37/40 | 135~137 |
2 | 30/33/36 | 38/41/44 | 17/20/23 | 8/11/14 | 37/40/43 | 145 |
3 | 33/36/39 | 41/44/47 | 20/23/26 | 10/13/16 | 40/43/46 | 159 |
4 | 34/37/40 | 44/47/50 | 21/24/27 | 11/14/17 | 43/46/49 | 168 |
5 | 36/40/43 | 46/49/53 | 23/27/30 | 12/16/19 | 45/48/51 | 179~181 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 50% | 30% | 80% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 3 |
Tome of Dusk | 14 | 2 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). After unit acts (if Canto triggers, after Canto), grants Special cooldown count-1 to unit, and also, if the number of times unit has acted on the current turn (not counting Canto) ≤ 2, for foes with Res < unit's Res+5, triggers the following effects based on the foe's position: if foe is within 3 rows or 3 columns centered on unit, inflicts Atk/Res-7 and【Sabotage】on foe; if foe is in cardinal directions of unit, also inflicts 【Gravity】on foe (all effects are inflicted through foes' next actions). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Res (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Gravity】 Restricts target's movement to 1 space through its next action. | 400 | 5 | 5 |
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Thunder | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Thunder | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Still Water 1 | Grants Atk/Res+3. Inflicts Def-3. | 50 | 2 |
![]() | Still Water 2 | Grants Atk/Res+4. Inflicts Def-4. | 100 | 3 | |
![]() | Still Water 3 | Grants Atk/Res+5. Inflicts Def-5. | 200 | 4 | |
![]() | Crystalline Water | Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time. 【Panic】 Converts bonuses on target into penalties through its next action. | 300 | 5 | |
B | ![]() | Atk/Res Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. | 60 | 2 |
![]() | Atk/Res Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 120 | 3 | |
![]() | Atk/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 | 4 | |
![]() | Atk/Res Detect | Inflicts Atk/Res-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Res-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Atk/Res for those foes during combat. 【Exposure】 Foe's attacks deal +10 damage. | 300 | 5 | |
C | ![]() | Fortify Res 1 | At start of turn, grants Res+2 to adjacent allies for 1 turn. | 50 | 2 |
![]() | Fortify Res 2 | At start of turn, grants Res+3 to adjacent allies for 1 turn. | 100 | 3 | |
![]() | Fortify Res 3 | At start of turn, grants Res+4 to adjacent allies for 1 turn. | 200 | 4 | |
![]() | A/R Incite Hone | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and【Incited】to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Res during combat = number of allies on the map with the【Incited】 effect + 2 (excluding unit; max 5). 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | 300 | 5 |