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Lena: Tender Angel
General Quotes Misc Heroic Ordeal
Lena
Bereft Angel
Portrait
Attack
Special
Damage

Art by: ひと和
Description A cleric from Macedon whose mind was stolen by Gharnef to be used as a sacrifice in the resurrection of Medeus. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★
Weapon Type  Staff
Move Type  Infantry
Voice Actor EN Brittany Cox
Voice Actor JP Haruka Tomatsu (戸松遥)
Release Date
Entry  Shadow Dragon / (New) Mystery
Version 9.5
Internal ID PID_闇レナ (1240)
Origin 10000400900

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/1810/11/122/3/43/4/57/8/943
★16/17/1811/12/132/3/43/4/58/9/1045
★17/18/1911/12/133/4/54/5/68/9/1048
★17/18/1912/13/143/4/54/5/69/10/1150
★18/19/2012/13/144/5/65/6/79/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3934/37/4016/19/2211/13/1635/38/40142~144
★35/38/4137/40/4317/20/2311/14/1738/41/44153
★38/41/4440/43/4620/23/2613/16/1941/44/47167
★39/42/4543/46/4921/24/2714/17/2044/47/50176
★42/45/4845/48/5123/27/3015/19/2246/49/53187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%80%50%30%90%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Martyr's Staff142
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).

At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Res+6,【Bonus Doubler】, and "neutralizes penalties on unit during combat" to unit and allies within 3 spaces of unit for 1 turn.

If unit initiates combat or is within 3 spaces of an ally, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, unit deals +X × 5 damage (X = the total of the number of Bonus effects active on unit and the number of Penalty effects active on foe, excluding stat bonuses and stat penalties; max 5; excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and unit makes a guaranteed follow-up attack during combat.

Grants Atk/Res+5 to allies within 3 spaces of unit during combat.

Grants "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 3 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Mend1
Restores 10 HP to target ally.
100★★
Magic Shield1
Restores 8 HP to target ally and grants the following effects to target ally for 1 turn: grants Atk/Res+4 and "neutralizes penalties on unit during combat." (Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
300★★
Magic Shield+1
Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
400★★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Holy Pressure3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat.

【Gravity】
Restricts target's movement to 1 space through its next action.
500★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Res Form 1
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk/Res Form 2
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk/Res Form 3
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
Atk/Res Tidings
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat.
300★
BResonance 1
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
60★
Resonance 2
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
120★
Resonance 3
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
240★
Resonance 4
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
300★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Pulse Up: Ploy
At start of turn, grants Special cooldown count-1.

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

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