General | Quotes | Misc | Heroic Ordeal |
Leila Rose amid Fangs | |
---|---|
Art by: PenekoR (п猫R) | |
Description | A member of the Black Fang group of assassins whose true loyalties lie with Ostia, which she serves as a spy and skilled infiltrator. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 4 SR |
Weapon Type | Colorless Dagger |
Move Type | Infantry |
Voice Actor EN | Rebeka Thomas |
Voice Actor JP | 日笠陽子(Yoko Hikasa) |
Release Date | |
Entry | The Blazing Blade |
Version | 4.2 |
Internal ID | PID_レイラ (489)
|
Origin | 60000300210 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 8/9/10 | 1/2/3 | 4/5/6 | 38 |
2 | 15/16/17 | 6/7/8 | 9/10/11 | 1/2/3 | 4/5/6 | 40 |
3 | 16/17/18 | 6/7/8 | 9/10/11 | 2/3/4 | 5/6/7 | 43 |
4 | 16/17/18 | 7/8/9 | 10/11/12 | 2/3/4 | 5/6/7 | 45 |
5 | 17/18/19 | 7/8/9 | 10/11/12 | 3/4/5 | 6/7/8 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/27/30 | 29/32/34 | 14/16/19 | 17/19/22 | 125~127 |
2 | 30/33/36 | 27/30/33 | 32/35/37 | 15/17/20 | 18/20/23 | 134~136 |
3 | 33/36/39 | 29/32/35 | 34/37/40 | 17/20/23 | 20/23/26 | 148 |
4 | 34/37/40 | 31/34/37 | 36/39/43 | 18/21/24 | 21/24/27 | 155~156 |
5 | 36/40/43 | 33/36/39 | 38/41/45 | 20/23/27 | 23/26/30 | 165~167 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 45% | 45% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Constant Dagger | 14 | 2 | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Constant Dagger can be upgraded in the Weapon Refinery.
When upgraded, the description of Constant Dagger becomes "Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd or unit is within 2 spaces of unit's support partner (if any), foe cannot counterattack. If unit initiates combat and unit is within 2 spaces of support partner, unit and support partner swap spaces after combat (if unit is within 2 spaces of more than one support partner, swap does not occur).
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Constant Dagger can be upgraded with the additional effect "At start of turn, inflicts Spd/Def-6 and【Discord】on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit initiated combat and attacked, deals 7 damage to target and foes within 2 spaces of target.
【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Atk/Spd | 1 | Grants Atk/Spd+3 to target ally for 1 turn. | 300 | — | 4 |
Rally Atk/Spd+ | 1 | Grants Atk/Spd+6 to target ally for 1 turn. | 400 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res-3. | 50 | 2 | |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res-4. | 100 | 3 | ||
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res-5. | 200 | 4 | ||
Life and Death 4 | Grants Atk/Spd+7. Inflicts Def/Res-5. | 300 | 5 | ||
B | Atk/Def Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 60 | 3 | |
Atk/Def Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 120 | 4 | ||
Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 240 | 5 | ||
C | Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 1 | |
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 2 | ||
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 |