General | Quotes | Misc | Heroic Ordeal |
Leif Unifier of Thracia | |
---|---|
Art by: Hino Shinnosuke (日野慎之助) | |
Description | Son of Quan and heir to Leonster. He defeated the Loptr Church and liberated his kingdom. Appears in Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Water |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Colorless bow |
Move Type | Cavalry |
Voice Actor EN | Nicolas Roye |
Voice Actor JP | 鈴村健一(Kenichi Suzumura) |
Release Date | |
Entries | Genealogy of the Holy War Thracia 776 |
Version | 3.10 |
Internal ID | PID_伝承リーフ (440)
|
Origin | 40000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 0/1/2 | 4/5/6 | 5/6/7 | 34 |
2 | 15/16/17 | 6/7/8 | 0/1/2 | 4/5/6 | 6/7/8 | 36 |
3 | 16/17/18 | 6/7/8 | 1/2/3 | 5/6/7 | 6/7/8 | 39 |
4 | 16/17/18 | 7/8/9 | 1/2/3 | 5/6/7 | 7/8/9 | 41 |
5 | 17/18/19 | 7/8/9 | 2/3/4 | 6/7/8 | 7/8/9 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 26/29/31 | 13/15/18 | 18/21/24 | 18/20/23 | 116~118 |
2 | 30/33/36 | 29/32/34 | 14/16/19 | 19/22/25 | 20/22/25 | 124~126 |
3 | 33/36/39 | 31/34/37 | 16/19/22 | 22/25/28 | 21/24/27 | 138 |
4 | 34/37/40 | 33/36/40 | 17/20/23 | 23/26/29 | 23/26/29 | 145~146 |
5 | 36/40/43 | 35/38/42 | 19/22/26 | 25/29/32 | 24/27/31 | 155~157 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 45% | 50% | 45% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Meisterbogen | 9 | 2 | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." | 400 | 5 | 5 |
Meisterbogen can be upgraded in the Weapon Refinery.
Meisterbogen can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of foe's Atk (including when dealing damage with a Special triggered before combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Njörun's Zeal | 3 | If unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. | 500 | — | 5 |
Njörun's Zeal II | 3 | At the start of turn 1, grants Special cooldown count-1. If unit initiates combat and Special is triggered, grants unit another action after combat. (Activates after combat where Special is triggered. Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Res Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Res Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | S Drink | At the start of turn 1, restores 99 HP and grants Special cooldown count-1. | 300 | 5 | |
C | Def Smoke 1 | Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 1 | |
Def Smoke 2 | Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 2 | ||
Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 | ||
Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 1 | ||
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 120 | 2 | ||
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | 4 | ||
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 300 | 5 |