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General | Quotes | Misc | Heroic Ordeal |
Leif Destined Scions | ||
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Art by: Hino Shinnosuke (日野慎之助) | ||
Description | The princes of Leonster and Grannvale have joined forces to bring hope to a new generation. They appear in Fire Emblem: Thracia 776 / Genealogy of the Holy War. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants the following effects to unit and allies from the same titles as unit for 1 turn: 【Resonance: Blades】,【Desperation】, and "if unit initiates combat, unit makes a guaranteed follow-up attack." (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants the following effects to unit and allies from the same titles as unit for 1 turn: 【Resonance: Blades】,【Desperation】, and "if unit initiates combat, unit makes a guaranteed follow-up attack." 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Thracia 776 / Genealogy of the Holy War Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Colorless bow | |
Move Type | Cavalry | |
Voice Actor EN | Nicolas Roye + Christian La Monte | |
Voice Actor JP | 鈴村健一(Kenichi Suzumura) with 内田雄馬(Yuma Uchida) | |
Release Date | ||
Addition Date | ||
Entries | Genealogy of the Holy War Thracia 776 | |
Version | 5.9 | |
Internal ID | PID_双界リーフ (701)
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Origin | 40000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 8/9/10 | 2/3/4 | 0/1/2 | 37 |
2 | 15/16/17 | 8/9/10 | 9/10/11 | 2/3/4 | 0/1/2 | 39 |
3 | 16/17/18 | 8/9/10 | 9/10/11 | 3/4/5 | 1/2/3 | 42 |
4 | 16/17/18 | 9/10/11 | 10/11/12 | 3/4/5 | 1/2/3 | 44 |
5 | 17/18/19 | 9/10/11 | 10/11/12 | 4/5/6 | 2/3/4 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 28/31/33 | 29/32/34 | 16/19/22 | 11/14/16 | 127~128 |
2 | 30/33/36 | 31/34/36 | 32/35/37 | 17/20/23 | 12/15/17 | 136~137 |
3 | 33/36/39 | 33/36/39 | 34/37/40 | 20/23/26 | 14/17/20 | 149 |
4 | 34/37/40 | 35/38/42 | 36/39/43 | 21/24/27 | 15/18/21 | 156~157 |
5 | 36/40/43 | 37/40/44 | 38/41/45 | 23/27/30 | 17/20/23 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 50% | 40% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Bow of Twelve | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat, or if unit's HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Njörun's Zeal | 3 | If unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | S Drink | At the start of turn 1, restores 99 HP and grants Special cooldown count-1. | 300 | 5 | |
C | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 1 | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 2 | ||
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 4 |