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From the Fire Emblem Fates games, a sophisticated knight, Legendary Hero, and king of Nohr appears! Now's your chance to summon Xander: Gallant King during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.
And listen up: 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Plus, your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
September
・ Xander: Gallant King
・ Reginn: Bearing Hope
・ Nótt: Moon's Elegance
October
・ Eitri: Youthful Sage
・ Líf: Lethal Swordsman
December
・ Sigurd: Fated Holy Knight
January
・ Freyja: Lady of Nightmare
・ Leif: Unifier of Thracia
・ Ullr: The Bowmaster
Note: Caeda: Beloved Queen was listed as September, but has been changed to November.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
■ About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Note: Starting with this summoning event, Guy: Kutolah Blade will appear as a 4★ and 3★ Hero.
Newly crowned king of Nohr. Trains tirelessly in
order to stand firm on the side of righteousness.
Appears in Fire Emblem Fates.
Legendary Effect: Fire
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Ebon Bölverk
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of 2 or
more allies, grants【Null Follow-Up】and Special
cooldown charge +1 per attack during combat
to unit for 1 turn. (Only highest value applied.
Does not stack.) If unit initiates combat
or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit during combat
and restores 7 HP to unit after combat.
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Chivalry
Enables【Canto (Rem. +1)】.
At start of combat, if foe's HP ≥ 50%, inflicts
Atk/Spd/Def-5 on foe during combat. Reduces
damage from attacks during combat and from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by percentage = 50%
of foe's HP at start of combat. (Example: if
foe's HP = 75%, damage is reduced by 37%.)
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
This skill can only be equipped by its original unit.
C Feud 3
If in combat against a colorless foe, disables
skills of all foes, excluding foe in combat, and
inflicts Atk/Spd/Def/Res-4 on foe during
combat. During combat, disables skills of
all colorless foes, excluding foe in combat.
"Though I am now king, I will not let that fact change my heart. I will only grow stronger, more disciplined."
A scholar of Niðavellir. Despite her youthful
appearance, her exceptional intellect has
earned her the title of sage.
Legendary Effect: Fire
Ally Boost: HP+3
Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Grim Brokkr
Mt: 14 Range: 2
Grants Atk+3. Enables【Canto (2)】during turns
1 through 4. If unit initiates combat or is not
adjacent to an ally, inflicts Atk/Res-6 on foe
during combat and unit makes a guaranteed
follow-up attack.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.
Divine Recreation
At start of combat, if foe's HP ≥ 50%, inflicts
Atk/Spd/Def/Res-4 on foe during combat,
reduces damage from foe's first attack during
combat by 30%, and boosts unit's next attack
by total damage reduced (by any source,
including other skills). Resets at end of combat.
This skill can only be equipped by its original unit.
Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"What secrets does the summoning shrine hide within? I hope to unlock its secrets, but...no success thus far."
The queen of Dökkálfheimr, the nightmare realm.
Her love for her brother Freyr drives her to wish
she could stay with him no matter the cost.
Mythic Effect: Light
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Nightmare Horn
Mt: 14 Range: 1
Grants Spd+3. Unit can counterattack
regardless of foe's range. If unit's Spd > foe's
Spd, reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 4
(max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Binding Necklace
If unit is not adjacent to an ally, grants
Atk/Spd/Def/Res+2 to unit and inflicts
Atk/Spd/Def/Res-2 on foe during combat,
and also, if foe has bonuses, grants bonus
to unit's Atk/Spd/Def/Res and inflicts penalty
on foe's Atk/Spd/Def/Res during combat =
current bonus on each of foe's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Pulse Smoke 3
Inflicts Special cooldown count+1 on target
and foes within 2 spaces of target after
combat. (No effect on Special cooldown counts
already at maximum.)
Cannot use:
"You alone deserve my respect. Give me your orders—but I won't tolerate being spoken down to."
Legendary Hero whose life tragically ended
with a broken heart. But the threads of his fate
went on to weave new hope. Appears in Fire
Emblem: Genealogy of the Holy War.
Legendary Effect: Wind
Ally Boost: HP+3
Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Hallowed Tyrfing
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd/Def/Res+5 to unit during combat, unit
makes a guaranteed follow-up attack, and also,
if unit initiates combat or if foe's range = 2,
reduces damage from foe's first attack by 40%.
This skill can only be equipped by its original unit.
Holy-Knight Aura
Cooldown: 2
At start of turn, unit can move 1 extra space.
(That turn only. Does not stack.) Boosts Special
damage by 25% of unit's Atk. After combat, if
unit's Special triggered, grants Atk+6 to unit
and all allies for 1 turn, and unit and all allies
can move 1 extra space. (That turn only. Does
not stack. Bonus granted to allies even if unit's
HP reaches 0.)
This skill can only be equipped by its original unit.
Atk/Def Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Def+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Crusader's Ward
If unit receives consecutive attacks and foe's
Range = 2, reduces damage from foe's second
attack onward by 80%. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Fatal Smoke 3
Foe cannot recover HP during or after combat,
and after combat, inflicts【Deep Wounds】on target
and foes within 2 spaces of target.
【Deep Wounds】
Unit's HP cannot be healed through its
next action.
Cannot use:
"It is too late for anger. I must take one step at a time... I must keep moving forward."
Adoptive sister of Niðavellir's king, Fáfnir.
Chooses to work together with Askr to
stop her suddenly changing brother.
Mythic Effect: Astra
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Lyngheiðr
Mt: 16 Range: 1
Grants Spd+3. Enables【Canto (3)】during turns
1 through 4. If unit initiates combat, grants
Atk/Spd+6 during combat and reduces damage
from foe's first attack by 30%.
【Canto (3)】
After an attack, Assist skill, or structure
destruction, unit can move 3 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 3 space(s).)
This skill can only be equipped by its original unit.
Seiðr Shell
Cooldown: 3
At the start of turn 1, grants Special cooldown
count-3 to unit. Boosts damage by 15 and
calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Panic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
"I'm Reginn! I'm here to help, and that is exactly what I'll do. Pretty soon you and I will be full-on friends!"
General of the realm of the dead. At his queen's
command, this dark swordsman fights in hopes
that all the living will join the ranks of the dead.
Mythic Effect: Anima
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Sökkvabekkr
Mt: 16 Range: 1
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and
unit makes a guaranteed follow-up attack, but
after combat, if unit attacked, deals 20 damage
to nearest ally.
This skill can only be equipped by its original unit.
Open the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Deadly Balance
At start of combat, if unit's HP ≥ 50% or
if【Penalty】is active on unit, inflicts
Atk/Def-5 on foe and grants Special cooldown
charge +1 per foe's attack during combat.
(Only highest value applied. Does not stack.
Special cooldown charge granted even if foe's
attack deals 0 damage.)
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"This castle is the mirror of my own. These surroundings flood me with memories...many I'd rather forget."
One of the 12 crusaders who gathered at the
Tower of Dahna. With her holy bow Yewfelle,
she has felled many a foe. Appears in Fire
Emblem: Genealogy of the Holy War.
Mythic Effect: Light
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Holy Yewfelle
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit initiates
combat or if foe's HP ≥ 75% at start of combat,
grants Atk/Spd+6 to unit during combat and
neutralizes penalties to unit's Atk/Spd and
effects that inflict "Special cooldown charge -X"
on unit during combat.
This skill can only be equipped by its original unit.
Deadeye
Cooldown: 3
Doubles damage dealt. Disables non-Special
skills that "reduce damage by X%."
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Yngvi Ascendant
Neutralizes effects that prevent unit's follow-up
attacks during combat. If unit initiates combat,
unit can make a follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I am Ullr—once called crusader. Should you have the heart to face the myriad evils, my bow is yours."
The crown princess of Jötunheimr and twin
sister of Dagr. Appreciates the finer things
in life, prizing beauty and elegance.
Mythic Effect: Dark
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)
Skills learnable at 5★:
Hrímfaxi
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 and
bonus to Atk/Spd/Def/Res during combat =
current bonus on each of unit's stats for 1 turn.
(Example: if unit has +7 bonus to Atk, grants
Atk+12, for a net bonus of Atk+19.) Calculates
each stat bonus independently.
Effect:【Pathfinder】
【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Moon-Twin Wing
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd-5 on foe during combat, and also,
if unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
This skill can only be equipped by its original unit.
Atk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.
"I am Nótt, Jötunheimr's next queen. I hope we can forge friendly relations between our two grand realms."
Princess of Friege who turned her back on her
lover, Julius, and secreted captured children to
safety. Later took part in the holy war. Appears
in Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Thunder's Mjölnir
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat and neutralizes
effects that grant "Special cooldown charge +X"
to foe or inflict "Special cooldown charge -X" on
unit, and also, if unit initiates combat and unit's
Spd ≥ foe's Spd+10, unit attacks twice.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I am Ishtar, a mage of the proud house of Friege. Please, grant me an opportunity to fight."
Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Meisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.
Njörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.
This skill can only be equipped by its original unit.
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
S Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.
Def Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"Doing some horseback training, I have realized I would like to lead a troop of lance knights...like my father did."
Former priest of Bragi; a thorough realist.
Teaches young Leif just what a hero truly is.
Appears in Fire Emblem: Thracia 776.
Skills learnable at 5★:
Diplomacy Staff
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
At start of turn, grants Atk/Def/Res+6 and the
following status to unit's support partner
(if any): "If unit initiates combat, unit makes
a guaranteed follow-up attack." At start of turn,
if at least one ally has been defeated, grants
Special cooldown count-2 and the following
status to unit's support partner (if any): "Foe
cannot make a follow-up attack."
This skill can only be equipped by its original unit.
Nudge+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to
target ally and pushes target ally 1 space away.
If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.
Fireflood Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Def/Res Bond 4
If unit is adjacent to an ally, grants
Def/Res+7 to unit and neutralizes unit's
penalties to Def/Res during combat.
Even Recovery 3
At start of even-numbered turns, restores 20 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies (excluding
penalties inflicted at start of turn).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by staff users.
"The idealist may seek glory by death in battle, but a ruler must seek only life, so his people may prosper."
Scholar of dark magic and ancient dragons.
Everyone in Elibe who knows anything about
magic has learned her name as well. Appears
in Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Hvítrvulture+
Mt: 12 Range: 2
If unit is not adjacent to an ally, inflicts penalty
on foe's Atk/Res during combat = 5 + any
current penalty on each of those stats.
(Example: if foe has -7 penalty to Atk, inflicts
Atk-12, for a net penalty of Atk-19 during
combat.) Calculates each stat penalty
independently.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.
Atk/Res Menace
At start of turn, if unit is within 4 spaces of a
foe, inflicts Atk/Res-6 on nearest foes through
their next actions and grants Atk/Res+6 to unit
for 1 turn.
"I was once quite the beauty, you know. Strapping young men would spend fortunes just to win my heart... And then I'd dump them. Ha!"
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