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A Legendary Hero is here from the Fire Emblem: Mystery of the Emblem game! Now's your chance to summon Tiki: Legendary Dragon during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were released previously.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
For new summoning events, the first time you summon, you won't have to use an Orb!
Tap More for additional information about this event.
• The next time these Legendary Heroes will be available is as follows:
Ike: Vanguard Legend - late January
Tiki: Legendary Dragon - late January
Hector: Marquess of Ostia - late December
Robin: Fell Vessel - late October
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 7:00 a.m. every week.
Time | Season |
---|---|
The current season is displayed on the upper-left corner of the screen.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Earth
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Divine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
With Everyone!
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit and adjacent allies for
1 turn.
This skill can only be equipped by its original unit.
for Macedon. She takes her duty to participate
in the Spring Festival seriously. Appears in Fire
Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Huginn's Egg
Mt: 14 Range: 2
Grants Res+3. At start of turn, if unit's
HP ≥ 50%, inflicts Atk/Def-5 on foe
on the enemy team with the lowest Res
through its next action.
This skill can only be equipped by its original unit.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Chill Res 3
At start of turn, inflicts Res-7 on foe
on the enemy team with the highest
Res through its next action.
Drive Spd 2
Grants Spd+3 to allies within 2 spaces during
combat.
and mysterious powers. As close with Sothe as
a sister, though they're not related by blood.
Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Thani
Mt: 14 Range: 2
Effective against armored and cavalry foes.
Grants Res+3. If armored or cavalry foe
uses bow, dagger, magic, or staff, reduces
damage from foe's first attack by 30%.
This skill can only be equipped by its original unit.
Sacrifice
Range: 1
Converts penalties on target into bonuses.
Restores HP to target = unit's current HP-1.
Reduces unit's HP by amount restored.
This skill can only be equipped by its original unit.
Distant Def 3
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+6 during combat.
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Drive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.
Legendary Effect: Fire
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Thunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use:
Ostia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.
She cajoled her brother into participating
in the Spring Festival with her.
Skills learnable at 5★:
Muninn's Egg
Mt: 14 Range: 2
Grants Res+3. At start of turn, if unit's
HP ≥ 50%, inflicts Atk/Res-5 on foe
on the enemy team with the lowest Spd
through its next action.
This skill can only be equipped by its original unit.
Rally Atk/Spd
Range: 1
Grants Atk/Spd+3 to target ally for 1 turn.
Cannot use:
Swift Stance 2
If foe initiates combat, grants Spd/Res+4 during
combat.
Cannot use:
Live for Bounty
If unit survives, get 1.5x shards/crystals from a
Training Tower map. (Only highest value applied.
Does not stack.)
Res Tactic 3
At start of turn, grants Res+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
taken command of his father's mercenary band.
Wields the axe of his father, Greil. Appears in
Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Urvan
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces
damage from foe's second attack onward by 80%.
This skill can only be equipped by its original unit.
Aether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use:
Steady Breath
If foe initiates combat, grants Def+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Beorc's Blessing
Neutralizes cavalry and flying foes’ bonuses (from
skills like Fortify, Rally, etc.) during combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Threaten Def 3
At start of turn, inflicts Def-5 on foes within
2 spaces through their next actions.
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
well-to-do houses. A Shepherd and Lissa's
best friend. Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Trilemma+
Mt: 12 Range: 2
After combat, if unit attacked, inflicts the following
status on target and foes within 2 spaces of target
through their next actions: "If unit has weapon-
triangle advantage, boosts Atk by 20%. If unit has
weapon-triangle disadvantage, reduces Atk
by 20%."
Martyr+
Range: 1
Restores HP = damage dealt to unit +50%
of Atk. (Minimum of 7 HP.) Restores HP to
unit = half damage dealt to unit.
This skill can only be equipped by staff users.
Miracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.
Dazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.
Staff Valor 3
While unit lives, all staff allies on team get
2x SP after combat or after using healing
Assist skills. (Only highest value applied.
Does not stack.)
This skill can only be equipped by staff users.
assassins. Known as the Angel of Death.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Deathly Dagger
Mt: 11 Range: 2
After combat, if unit attacked, inflicts Def/Res-7 on
foe through its next action. If unit initiates combat,
deals 7 damage to foe after combat.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
Cannot use:
Threaten Spd 3
At start of turn, inflicts Spd-5 on foes within
2 spaces through their next actions.
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.
Legendary Effect: Earth
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Radiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.
Warding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use:
Def Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
possessive streak. Determined to get her hands
on the festival's prize, a bouquet. Appears in
Fire Emblem Awakening.
Skills learnable at 5★:
Múspell Fireposy
Mt: 14 Range: 2
Grants Spd+3. During combat, boosts
unit's Atk/Spd by number of allies within
2 spaces × 2. (Maximum bonus of +6
to each stat.)
This skill can only be equipped by its original unit.
Rally Atk/Spd
Range: 1
Grants Atk/Spd+3 to target ally for 1 turn.
Cannot use:
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Spd Feint 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Spd-7 on foes in cardinal directions
of unit through their next actions.
Cannot use:
her brother. Her impressive skills and
good looks have enlivened many arenas.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Vassal's Blade
Mt: 16 Range: 1
Accelerates Special trigger (cooldown
count-1). If unit's Spd > foe's Spd, boosts
damage dealt by 70% of difference between
stats. (Maximum bonus of +7 damage.
Combos with Phantom Spd.)
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use:
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1. Deals +10 damage when Special
triggers.
Cannot use:
Even Spd Wave 3
At start of even-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Tiki's skills are so cute—and so is she!"
Posted: