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A Legendary Hero from the Fire Emblem: The Blazing Blade game has arrived!
Now's your chance to summon Hector: Marquess of Ostia during the Legendary Hero summoning event.
In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs.
A special map featuring Hector: Marquess of Ostia accompanies this event too. See how tough this Legendary Hero is!
Tap More for further info about this summoning focus.
• The next time these Legendary Heroes will be available is as follows:
Ike: Vanguard Legend - Late September
Ephraim: Legendary Lord - Late October
Hector: Marquess of Ostia - Late September
Robin: Fell Vessel - Late July
As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.Hector: Marquess of Ostia is not the special version of the character that won Choose Your Legends: Round 2 in January. We'll announce more details about the Special Heroes from Choose Your Legends: Round 2 in the future.
Learning Skills
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a Hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.
Date | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.
Legendary Effect: Fire
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Thunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per
attack. (Does not stack.)
Cannot use:
Ostia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.
appearance suggests. She's shy but oddly
attached to Ephraim. Appears in Fire Emblem:
The Sacred Stones.
Skills learnable at 5★:
Great Flame
Mt: 16 Range: 1
Grants Atk+3. If unit’s Def ≥ foe’s Def+5, foe
cannot make a follow-up attack. If foe's
Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Hone Dragons
At start of turn, grants Atk/Spd+6 to adjacent
dragon allies for 1 turn.
Cannot use:
taken command of his father's mercenary band.
Wields the axe of his father, Greil. Appears in
Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Urvan
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces
damage from foe's second attack onward by 80%.
This skill can only be equipped by its original unit.
Aether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use:
Steady Breath
If foe initiates combat, grants Def+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Beorc's Blessing
Neutralizes cavalry and flying foes’ bonuses (from
skills like Fortify, Rally, etc.) during combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Threaten Def 3
At start of turn, inflicts Def-5 on foes within
2 spaces through their next actions.
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
He decided to visit the festival after receiving
an invitation from Lilina. Appears in Fire
Emblem: The Binding Blade.
Skills learnable at 5★:
Gratia+
Mt: 12 Range: 2
Effective against flying foes. If foe uses
bow, dagger, magic, or staff, neutralizes
foe's bonuses (from skills like Fortify,
Rally, etc.) during combat.
Reciprocal Aid
Range: 1
Unit and target ally swap HP. (Neither can go
above their max HP.)
Cannot use:
Death Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use:
Bow Valor 3
While unit lives, all bow allies on team get
2x SP. (Only highest value applied. Does not
stack.)
Cannot use:
childish, but has a pure heart and keen eyes.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Gravity+
Mt: 10 Range: 2
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.
Recover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.
Kindled-Fire Balm
Cooldown: 1
When healing an ally with a staff, grants Atk+4 to
all allies for 1 turn.
This skill can only be equipped by staff users.
Live to Serve 3
When healing an ally with a staff, restores HP to
unit = HP restored to target.
This skill can only be equipped by staff users.
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.
Legendary Effect: Earth
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Radiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.
Warding Breath
If foe initiates combat, grants Res+4 during
combat. Grants Special cooldown charge +1
per attack. (Only highest value applied. Does
not stack.)
Cannot use:
Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use:
Def Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
is acting bright and cheerful...for some reason.
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Candelabra+
Mt: 12 Range: 2
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.
Iceberg
Cooldown: 3
Boosts damage dealt by 50% of unit's Res.
Cannot use:
Close Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per
attack. (Does not stack.)
Cannot use:
R Tome Valor 3
While unit lives, all red tome allies on team get
2x SP. (Only highest value applied. Does not
stack.)
Cannot use:
but rose up after an attack by imperial
forces. Appears in Fire Emblem:
Thracia 776.
Skills learnable at 5★:
Light Brand
Mt: 16 Range: 1
Grants Def+3. If foe's Def ≥ foe's Res+5,
deals +7 damage.
This skill can only be equipped by its original unit.
Blazing Light
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use:
Steady Blow 2
If unit initiates combat, grants Spd/Def+4 during
combat.
Cannot use:
S Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.
Drive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.
Legendary Effect: Fire
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Flame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Sol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use:
Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use:
Solar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.
Fortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.
no memory. Cheerful and loves to study.
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Blárserpent+
Mt: 12 Range: 2
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+6 during combat.
Iceberg
Cooldown: 3
Boosts damage dealt by 50% of unit's Res.
Cannot use:
Mirror Stance 2
If foe initiates combat, grants Atk/Res+4 during
combat.
Cannot use:
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Atk Ploy 3
At start of turn, inflicts Atk-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
She hopes that her gifts express all of the
feelings she normally doesn't put into words.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Blue Gift+
Mt: 12 Range: 2
If foe uses bow, dagger, magic, or staff,
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
Ardent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use:
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"The new Armads is so cool!"
Posted: