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Legendary Hero Summoning Event - Camilla: Alluring Darkness (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:News Banner Focus Legendary Heroes - Camilla.jpg|640px|link=Camilla: Alluring Darkness (Focus)]]}} {{NewsHeadings|{{NewsHeadingsIcon|Fehpass.webp}}{{NewsHeadingsIcon|Icon Summoning Legendary Mythic Heroes.png}}{{NewsHeadingsDiv|Legendary Hero Summoning Event - Camilla: Alluring Darkness}}}} Active: {{HT|2023-12-25T07:00:00Z}} to {{HT|2024-01-08T06:59:59Z}}<br> <br> {{SummoningEventDescription|focus=Camilla: Alluring Darkness (Focus)|desc=From the [[Fire Emblem Fates]] games, the princess of Nohr who exudes acceptance appears as a Legendary Hero! Now's your chance to summon {{NewsAccent|[[Camilla: Alluring Darkness]]}} during the {{NewsAccent|Legendary Hero summoning event}}!}}<br> <br> In this Legendary Hero summoning event, you'll also find 5★ {{NewsAccent|[[Legendary Heroes]]}} and {{NewsAccent|[[Mythic Heroes]]}} who were previously released.<br> <br> And listen up: 5★ Focus Heroes will have an initial appearance rate of {{NewsAccent|8%}}! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)<br> <br> Plus, your first summon in this event won't cost any {{NewsAccent|[[Orb]]s}}!<br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1=<div style="text-align: center;">[[File:Video thumbnail Camilla Alluring Darkness.jpg|640px|class=banner2|link=https://www.youtube.com/watch?v=W9fzhdN2Nnk]]</div><br> <br> {{NewsTap|tap0|{{NewsTitle|Notes on This Summoning Event}} |{{NewsTitle|[[Legendary Heroes]] [[Veronica: Princess Rising]], [[Camilla: Alluring Darkness]], [[Elincia: Undaunted Queen]], [[Alear: Awoken Divinity]], and [[Deirdre: Fated Saint]], as well as [[Mythic Heroes]] [[Askr: God of Openness]], [[Medeus: Earth-Dragon King]], and [[Ratatoskr: Mending Hand]], will be available to obtain as allies only when summoning on the Summon menu through events such as Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.}}<br> <br> {{NewsTitle|The next time these Legendary and Mythic Heroes will be available is as follows:}}<br> <br> February<br> ・ Veronica: Princess Rising<br> <br> March<br> ・ Camilla: Alluring Darkness<br> ・ Elincia: Undaunted Queen<br> <br> May<br> ・ Alear: Awoken Divinity<br> ・ Askr: God of Openness<br> <br> June<br> ・ Medeus: Earth-Dragon King<br> <br> July<br> ・ Deirdre: Fated Saint<br> <br> August<br> ・ Ratatoskr: Mending Hand<br> <br> {{NewsTitle|Notes:}} <br> ・ [[Xander: Gallant King]] was listed as April, but has been changed to June.<br> ・ [[Arval: Cycle Keeper]] was listed as February, but has been changed to March.<br> <br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.}}<br> {{NewsTap|tap1|Notes on the Free 5★ Summon and Celestial Stones |・ If you have an active [[Feh Pass]] subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.<br> <br> {{NewsLink|About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times|https://fehpass.fire-emblem-heroes.com/en-US/system/#no1}}<br> ・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.<br> ・ The Free 5★ Summon is available once per New Heroes summoning event.<br> {{NewsTitle|・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.}}<br> ・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.<br> ・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.<br> ・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one {{NewsIcon|Celestial Stone.png}}[[Celestial Stone]] directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as [[Dragonflowers]] and more. The Celestial Stone Shop can be found in the shop menu.<br> }}<br> {{NewsTap|tap2|About Legendary Heroes and Blessings |3=Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's [[blessing]] conferred to them.<br> <br> When you summon a Legendary Hero, you will get a {{NewsAccent|Blessing}} item of the same element as the Legendary Hero.<br> <br> <div style="text-align: center;">[[File:Guide Blessings 2.png|640px|class=chara]]</div><br> Give this item to a Hero to receive the following benefits:<br> <br> ・ EXP and SP earned in battle will be doubled.<br> ・ In the corresponding {{NewsAccent|season}}, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.<br> <br> Example: During the Water season, a hero with a Water blessing deployed with [[Fjorm: Princess of Ice]] will get HP+3 and Spd+3.<br> <br> <div style="text-align: center;">[[File:Guide Blessings 3.png|640px|class=chara]]</div><br> Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of [[Aether Raids]] during a season that matches both of their blessing types.<br> <br> (Since Mythic Heroes cannot be deployed in [[Blessed Gardens]], they are unable to receive a Legendary Effect there.)<br> <br> {{NewsTitle|■ About Seasons}}<br> <br> Each season will feature two of the four elements: {{NewsAccent|Water, Wind, Earth, and Fire}}.<br> <br> <table style="border-collapse: collapse; border-spacing: 0;"> <tr> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Time</th> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Season</th> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2023-12-18T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Earth 2.png}}{{NewsIcon|Icon Season Water 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2023-12-25T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Fire 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-01T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Wind 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-08T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Earth 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-15T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Wind 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-22T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Fire 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-29T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Fire 2.png}}{{NewsIcon|Icon Season Earth 2.png}}</td> </tr> </table><br> The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.<br> <br> <div style="text-align: center;">[[File:Guide Blessings current season.jpg|122px]]</div><br> {{NewsTitle|Notes:}}<br> {{NewsTitle|・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)}}<br> {{NewsTitle|・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)}}<br> {{NewsTitle|・ Blessing items can also be obtained through certain in-game events and in other ways.}}<br> <br> <div style="text-align: center;">[[File:News Legendary Heroes Table Duma.png|640px|class=banner]]</div><div style="text-align: center;">[[File:News Legendary Heroes Table May 2023 1.jpg|640px|class=banner]]</div>}}<div style="text-align: center;">[[File:News Legendary Heroes Table Dec 2023.jpg|640px|class=banner]]</div><br> {{NewsTap|tap3|{{NewsTitle|About Mythic Heroes and Blessings:}} |3={{NewsTitle|■ About Mythic Heroes and Mythic Effects}}<br> <br> Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.<br> <br> When you summon a Mythic Hero, you will get a {{NewsAccent|Blessing}} item of the same element as the Mythic Hero.<br> <br> <div style="text-align: center;">[[File:News Mythic Blessing.jpg|640px|class=chara]]</div><br> Give this item to a Hero to receive the following benefits:<br> <br> ・ EXP and SP earned in battle will be doubled.<br> ・ In the corresponding {{NewsAccent|season}}, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses. <br> <br> Mythic Heroes are useful for boosting Lift gain in Aether Raids.<br> <br> 〇 {{NewsAccent|Light}} and {{NewsAccent|Astra}} seasons<br> <br> Effect during corresponding season:<br> 1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted. <br> <br> Boost amount:<br> Mythic Heroes Count × Blessed Hero Count × 10<br> <br> 2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted. <br> <br> Boost amount:<br> Mythic Hero Merge Count × 1<br> <br> 〇 {{NewsAccent|Dark}} and {{NewsAccent|Anima}} seasons<br> <br> Effect during corresponding season:<br> 3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced. <br> <br> Reduction amount:<br> Mythic Hero Count (Max of 2) × Blessed Hero Count × 5 <br> <br> 4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced. <br> <br> Reduction amount:<br> Mythic Hero Merge Count (Max of 20) × 1<br> <br> Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.<br> <br> {{NewsTitle|■ About Seasons}}<br> <br> Each season will feature two of the four elements: {{NewsAccent|Light and Dark}} or {{NewsAccent|Astra and Anima}}.<br> <br> <table style="border-collapse: collapse; border-spacing: 0;"> <tr> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Time</th> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Season</th> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2023-12-18T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2023-12-25T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-01T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-08T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-15T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-22T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2024-01-29T23:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> </table><br> The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.<br> <br> <div style="text-align: center;">[[File:Guide Blessings current season.jpg|122px]]</div><br> {{NewsTitle|Notes:}}<br> {{NewsTitle|・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)}}<br> {{NewsTitle|・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)}}<br> {{NewsTitle|・ Blessing items can also be obtained through certain in-game events and in other ways.}}<br> <br> <div style="text-align: center;">[[File:News Mythic Heroes Table Lilina.jpg|640px|class=banner]]</div><div style="text-align: center;">[[File:News Mythic Heroes Table Dec 2023.jpg|640px|class=banner]]</div>}}<br> {{NewsTitle|Note: Starting with this summoning event, Inigo: Flower Picker will appear as a 4★ and 3★ Hero.}}<br> <br> {{NewsTap|tap4|2=<div style="text-align: center;">[[File:Hero banner Camilla Alluring Darkness.jpg|640px|class=chara|link=Camilla: Alluring Darkness]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/11005005001040-2/}}.<br> <br> Eldest princess of Nohr. Both elegant and<br> bewitching, she is often praised for being<br> ever more and more alluring. Appears in<br> [[Fire Emblem Fates]].<br> <br> Legendary Effect: Water<br> Ally Boost: HP+3, Atk+2<br> <br> Grants allies this Legendary Effect during Water<br> season, if the Water blessing has been conferred<br> and if this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 200, treats unit's stats as 200 in<br> modes like [[Arena]]. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> Standard Effect 2: [[Pair Up]]<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Icon Skill Weapon.png}}[[Bewitching Tome]]<br> Mt: 14 Range: 2<br> Enables【Canto (1)】.<br> <br> Accelerates Special trigger (cooldown count-1).<br> If unit initiates combat or foe's Range = 2,<br> as combat begins, deals damage to foe = X% <br> of foe's Atk (if unit has weapon-triangle <br> advantage or unit's Spd > foe's Spd, X = 40; <br> otherwise, X = 20; effects that reduce damage<br> during combat do not apply; will not reduce<br> foe's HP below 1). If unit initiates combat or<br> foe's Range = 2, grants Atk/Spd/Def/Res+5 to<br> unit, grants bonus to unit's Atk/Spd = 20%<br> of unit's Spd at start of combat, and reduces<br> damage from foe's first attack by 30% during<br> combat, and restores 7 HP to unit after combat.<br> <br> 【Canto (1)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 1 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with [[Galeforce]]), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than 1 space(s).)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Draconic Aura]]<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Remote Sparrow.png}}[[Remote Sparrow]]<br> If unit initiates combat, grants Atk/Spd+7 <br> during combat and reduces damage from<br> foe's first attack during combat by 30%.<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Spoil Rotten.png}}[[Spoil Rotten]]<br> At start of turn, if unit's HP ≥ 25%, inflicts<br> Spd/Res-7 and【Sabotage】on closest foes and <br> any foe within 2 spaces of those foes through <br> their next actions and grants "reduces the <br> percentage of foe's non-Special 'reduce <br> damage by X%' skills by 50%" to unit and<br> allies within 2 spaces of unit for 1 turn.<br> At start of combat, if unit's HP ≥ 25%, inflicts<br> Spd/Res-5 on foe, neutralizes effects that <br> prevent unit's follow-up attacks, and <br> neutralizes effects that inflict "Special <br> cooldown charge -X" on unit during combat.<br> <br> 【Sabotage】<br> Inflicts penalty on unit's Atk/Spd/Def/Res <br> during combat = highest penalty on each <br> stat between unit and allies within 2 spaces <br> of unit through its next action. Calculates <br> each stat penalty independently.<br> <br> This skill can only be equipped by its original unit.<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Deadly Miasma.png}}[[Deadly Miasma]]<br> If unit initiates combat, inflicts <br> Atk/Spd/Def/Res-5 on foe and neutralizes <br> foe's bonuses (from skills like Fortify, Rally, <br> etc.) during combat, and after combat, deals<br> 7 damage to target and foes within 2 spaces<br> of target and applies【Divine Vein (Haze)】on<br> target's space and on each space within<br> 2 spaces of target's space for 1 turn.<br> <br> 【Divine Vein (Haze)】<br> Applies the following effects on space:<br> Inflicts Atk/Spd/Def/Res-5 on foe and<br> neutralizes foe's bonuses (from skills like<br> Fortify, Rally, etc.) during combat. (Divine<br> Vein effects do not stack; replaces any<br> existing Divine Vein effect; Divine Vein<br> effects applied simultaneously cancel<br> each other out.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"Leo, Elise, and I fully respect and support Xander. We need not follow in our parents' footsteps."}}<br> }}<br> {{NewsTap|tap5|2=<div style="text-align: center;">[[File:Hero banner Alear Awoken Divinity.jpg|640px|class=chara|link=Alear: Awoken Divinity]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/14001002000991-2/}}.<br> <br> She who, dressed in white and wielding<br> a gleaming blade, once exterminated the<br> Fell Dragon to save the world. Appears in<br> Fire Emblem Engage.<br> <br> Legendary Effect: Fire<br> Ally Boost: HP+3, Def+4<br> <br> Grants allies this Legendary Effect during Fire<br> season, if the Fire blessing has been conferred<br> and if this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 200, treats unit's stats as 200 in<br> modes like Arena. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> Standard Effect 2: Pair Up<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Dragon's Fist]]<br> Mt: 11 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> Unit attacks twice (even if foe initiates combat,<br> unit attacks twice). At start of combat, if unit's<br> HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit<br> during combat, inflicts Atk/Spd/Def/Res-X on<br> foe during combat (X = number of distinct<br> game titles among allies within 3 spaces of<br> unit × 3, + 4; max 10), and reduces damage<br> from area-of-effect Specials (excluding Røkkr<br> area-of-effect Specials) and from foe's first<br> attack during combat by 40% ("first attack"<br> normally means only the first strike; for<br> effects that grant "unit attacks twice," it means<br> the first and second strikes). If foe's Range = 2,<br> calculates damage using the lower of foe's Def<br> or Res.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Dragon Blast]]<br> Cooldown: 3<br> Boosts Special damage by 50% of unit's Spd. <br> If unit is on a team with their support partner,<br> when unit's or unit's support partner's Special <br> triggers (excluding area-of-effect Specials),<br> neutralizes "reduces damage by X%" effects<br> from foe's non-Special skills. If unit is within <br> 3 spaces of their support partner and unit or <br> foe's Special is ready or triggered before or <br> during this combat, reduces damage from <br> foe's next attack by 40% (once per combat; <br> excluding area-of-effect Specials).<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Spd Finish 4.png}}[[Atk Spd Finish|Atk/Spd Finish 4]]<br> If unit is within 3 spaces of an ally, grants <br> Atk/Spd+7 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat (except when<br> dealing damage with area-of-effect Specials),<br> and when unit deals damage to foe during<br> combat, restores 7 HP to unit. (Triggers even<br> if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Null C-Disrupt 4.png}}[[Null C-Disrupt|Null C-Disrupt 4]]<br> Inflicts Atk/Spd-4 on foe, neutralizes effects <br> that prevent unit's counterattacks, and<br> reduces damage from foe's first attack<br> by 30% during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Atk Spd Pledge.png}}[[Atk Spd Pledge|Atk/Spd Pledge]]<br> At start of turn, if unit is within 2 spaces of <br> an ally, grants Atk/Spd+6 and "Special <br> cooldown charge +1 to unit per attack during <br> combat (only highest value applied; does not <br> stack)" to unit for 1 turn. If unit is within 2 <br> spaces of an ally, grants Atk/Spd+3 to unit <br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"Here to answer your call. I am Divine Dragon Alear, and I will not rest until peace reigns beneath this sky."}}<br> }}<br> {{NewsTap|tap6|2=<div style="text-align: center;">[[File:Hero banner Soren Radiant Confidant.jpg|640px|class=chara|link=Soren: Radiant Confidant]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/09001003000987-2/}}.<br> <br> A member of the Greil Mercenaries. Supports<br> Ike with his extraordinary talent as a tactician.<br> Appears in [[Fire Emblem: Radiant Dawn]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Arch-Sage Tome]]<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1). <br> At start of turn, grants Atk/Spd/Def/Res+6 and<br> 【Assign Decoy】to any support partner within 2<br> spaces of unit or, if unit is not on a team with<br> unit's support partner, to ally with the highest<br> Def within 2 spaces of unit for 1 turn. If unit is<br> within 3 spaces of an ally, grants bonus to unit's<br> Atk/Spd/Def/Res during combat = 5 + highest<br> bonus on each stat between allies within<br> 3 spaces of unit (calculates each stat bonus<br> independently), and if unit's Res > foe's Res,<br> reduces damage from attacks during combat<br> and from area-of-effect Specials (excluding<br> Røkkr area-of-effect Specials) by<br> percentage = difference between<br> stats × 4 (max 40%).<br> <br> 【Assign Decoy】<br> If foe's Range = unit's Range and foe initiates <br> combat against an ally within 2 spaces of unit,<br> triggers【Savior】on unit (that turn only;<br> triggers only if unit is not equipped with a<br> skill that can trigger the Savior effect).<br> <br> 【Savior】<br> Unit takes ally's space, enters combat in ally's<br> place, and receives all after-combat effects.<br> <br> Savior will not trigger if ally is on terrain that<br> unit cannot move to or if multiple units are able<br> to use Savior during the same combat. If Savior<br> triggers, after-combat movement effects do<br> not occur.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Flare]]<br> Cooldown: 3<br> If unit's HP ≥ 70% when Special triggers,<br> boosts damage by 60% of foe's Res. If unit's<br> HP < 70% when Special triggers, boosts<br> damage by 40% of foe's Res and restores<br> 30% of unit's maximum HP.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Rare Talent.png}}[[Rare Talent]]<br> At start of combat, if unit's HP ≥ 25%, grants <br> Atk/Spd/Def/Res+7 to unit and disables foe's <br> effects that "calculate damage using the lower <br> of foe's Def or Res" (excluding when dealing <br> damage with an area-of-effect Special) during <br> combat, and also, the following effects will <br> occur based on the value of unit's Res minus <br> foe's Res: if ≥ 1, neutralizes effects that inflict <br> "Special cooldown charge -X" on unit during <br> combat; if ≥ 10 and either foe's Range = 2 or<br> unit initiates combat, unit attacks twice <br> during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Mag. Null Follow.png}}[[Mag. Null Follow]]<br> Inflicts Spd/Res-4 on foe, neutralizes effects<br> that guarantee foe's follow-up attacks and<br> effects that prevent unit's follow-up attacks,<br> and reduces the percentage of foe's<br> non-Special "reduce damage by X%" skills<br> by 50% during combat (example: a foe with<br> a "reduce damage by 45%" skill would reduce<br> damage by 23% instead).<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Times Pulse 4.png}}[[Time's Pulse|Time's Pulse 4]]<br> At start of turn, if Special cooldown count is<br> at its maximum value, grants Special cooldown<br> count-1. After combat, if Special cooldown<br> count is at its maximum value, grants Special<br> cooldown count-1.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"I calculate what is necessary to achieve victory—no more, no less."}}<br> }}<br> {{NewsTap|tap7|2=<div style="text-align: center;">[[File:Hero banner Veronica Princess Rising.jpg|640px|class=chara|link=Veronica: Princess Rising]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/00001005000881-2/}}.<br> <br> Imperial princess of the Emblian Empire. Has<br> come to consider the needs of the people of<br> both Embla and Askr.<br> <br> Legendary Effect: Wind<br> Ally Boost: HP+3, Spd+3<br> <br> Grants allies this Legendary Effect <br> during Wind season, if the Wind<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 190, treats unit's stats as 190 in<br> modes like Arena. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> <br> Standard Effect 2: Pair Up<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Enclosing Dark]]<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1).<br> If unit initiates combat or is not adjacent to an <br> ally, grants Atk/Spd+6 to unit during combat, <br> neutralizes effects that prevent unit's follow-up<br> attacks, and the following effects will occur <br> during combat based on the number of foes <br> within 2 spaces of target (excluding target): <br> if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts <br> Spd/Res-8 on foe and foe cannot<br> counterattack. If unit initiates combat, unit<br> can make a follow-up attack before foe<br> can counterattack.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Enclosure]]<br> Cooldown: 2<br> Boosts Special damage by 25% of unit's Atk.<br> If Special triggers, neutralizes "reduces damage<br> by X%" effects from non-Special skills.<br> Neutralizes effects that inflict "Special<br> cooldown charge -X" on unit during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Spd Catch 4.png}}[[Atk Spd Catch|Atk/Spd Catch 4]]<br> At start of combat, if foe's HP = 100% or<br> if【Penalty】is active on foe, grants Atk/Spd+7<br> to unit during combat. At start of combat, if<br> foe's HP = 100% and【Penalty】is active on<br> foe, grants an additional Atk/Spd+2 to unit<br> during combat.<br> <br> 【Penalty】<br> All effects that last "on foe through its next <br> action." Includes penalties inflicted by a skill <br> like Panic or Threaten and negative status <br> effects (preventing counterattacks, restricting <br> movement, or the effects of a skill like <br> Triangle Adept or Guard).<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}<br> <br> {{NewsIcon|S R Far Trace 3.png}}[[S R Far Trace|S/R Far Trace 3]]<br> Enables【Canto (Rem.)】.<br> <br> Inflicts Spd/Res-3 on foe during combat.<br> <br> 【Canto (Rem.)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move spaces = any<br> movement not already used that turn.<br> (If unit used a movement skill that warped<br> them, its remaining movement is 0.)<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with Galeforce), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than unit's remaining<br> movement.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Panic Smoke 4.png}}[[Panic Smoke|Panic Smoke 4]]<br> After combat, inflicts Atk/Spd/Def/Res-3<br> and【Panic】on target and foes within<br> 2 spaces of target through their next actions,<br> and grants【Foe Penalty Doubler】to unit and<br> allies in cardinal directions.<br> <br> 【Panic】<br> Converts bonuses on target into penalties<br> through its next action.<br> <br> 【Foe Penalty Doubler】<br> Inflicts penalty on foe's Atk/Spd/Def/Res <br> during combat = any current penalty on each <br> of those stats through their next action. <br> Calculates each stat penalty independently.<br> <br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsAccent|"I am Veronica. The power I wield is now at your command. Not for any reason but that I choose to."}}<br> }}<br> {{NewsTap|tap8|2=<div style="text-align: center;">[[File:Hero banner Elincia Undaunted Queen.jpg|640px|class=chara|link=Elincia: Undaunted Queen]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/09002001001003-2/}}.<br> <br> A queen who always stood by her people and <br> healed her country in the wake of war. Praised<br> as Crimea's heart, she has earned her subjects'<br> respect. Appears in Fire Emblem: Radiant Dawn.<br> <br> Legendary Effect: Wind <br> Ally Boost: HP+3, Res+4<br> <br> Grants allies this Legendary Effect <br> during Wind season, if the Wind<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 200, treats unit's stats as 200 in<br> modes like Arena. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> Standard Effect 2: Pair Up<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Absolute Amiti]]<br> Mt: 11 Range: 1<br> Enables【Canto (2)】.<br> <br> Accelerates Special trigger (cooldown count-1).<br> Unit attacks twice (even if foe initiates combat, <br> unit attacks twice). If unit is within 3 spaces <br> of an ally, grants Atk/Spd/Def/Res+5 to unit, <br> grants Atk/Spd+X to unit (X = 11 - foe's max<br> Special cooldown count value × 2; min 3; if foe<br> does not have a Special skill, X = 3), and<br> neutralizes effects that inflict "Special cooldown<br> charge -X" on unit during combat.<br> <br> 【Canto (2)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 2 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with Galeforce), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than 2 space(s).)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Dragon Fang]]<br> Cooldown: 4<br> Boosts damage by 50% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Clash 4.png}}[[Atk Spd Clash|Atk/Spd Clash 4]]<br> If unit or foe initiates combat after moving to <br> a different space, grants bonus to unit's Atk/Spd <br> during combat = X + 6. (X = number of spaces <br> from start position to end position of whoever <br> initiated combat; max 4.) If X ≥ 2, neutralizes <br> unit's penalties to Atk/Spd during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Aerial Maneuvers.png}}[[Aerial Maneuvers]]<br> Unit can move to a space within 2 spaces of<br> any ally within 2 spaces. At start of combat,<br> if both unit's and foe's HP ≥ 50%, inflicts<br> Spd/Def-4 on foe during combat, and also,<br> if unit initiates combat, unit can make a<br> follow-up attack before foe can counterattack<br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}<br> <br> {{NewsIcon|Heart of Crimea.png}}[[Heart of Crimea]]<br> Allies within 2 spaces of unit can move <br> to any space within 2 spaces of unit. Inflicts <br> Atk/Spd/Def/Res-4 on foes within 4 spaces <br> of unit during combat. At start of turn, if <br> unit is within 2 spaces of an ally, grants<br> 【Null Follow-Up】to unit and allies within<br> 2 spaces of unit.<br> <br> 【Null Follow-Up】<br> If unit's Spd > foe's Spd during combat,<br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks for 1 turn.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"If you are ever in despair, it will be faith in yourself and your allies that rekindles the radiant flame of hope."}}<br> }}<br> {{NewsTap|tap9|2=<div style="text-align: center;">[[File:Hero banner Robin Exalts Deliverer.jpg|640px|class=chara|link=Robin: Exalt's Deliverer]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/10001002000986-2/}}.<br> <br> The exalt Chrom's most trusted tactician. <br> Possessed of a mysterious charisma that<br> draws people to him. Appears in Fire<br> Emblem Awakening.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Deliverer's Brand]]<br> Mt: 16 Range: 1<br> Grants Spd+3. At start of combat, if unit's<br> HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit,<br> reduces damage from foe's first attack by 40%,<br> and neutralizes effects that grant "Special<br> cooldown charge +X" to foe or inflict "Special<br> cooldown charge -X" on unit during combat,<br> and also, if unit's max Special cooldown count<br> value ≥ 3 and unit's attack can trigger unit's<br> Special, when unit's Special triggers (excluding<br> area-of-effect Specials), neutralizes "reduces<br> damage by X%" effects from non-Special skills.<br> At start of combat, if unit's HP ≥ 25% and unit<br> triggers the Glowing Ember, Bonfire, or Ignis<br> Special during combat, calculates that attack's<br> damage using the lower of foe's Def or Res.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Ignis]]<br> Cooldown: 4<br> Boosts damage by 80% of unit's Def.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Finish 4.png}}[[Atk Spd Finish|Atk/Spd Finish 4]]<br> If unit is within 3 spaces of an ally, grants <br> Atk/Spd+7 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat (except when<br> dealing damage with area-of-effect Specials),<br> and when unit deals damage to foe during<br> combat, restores 7 HP to unit. (Triggers even<br> if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Gambit 4.png}}[[Gambit|Gambit 4]]<br> Inflicts Spd/Def-4 on foe during combat, and <br> also, if unit's or foe's attack can trigger unit's <br> Special, deals damage during combat = unit's<br> max Special cooldown count value - 2, × 5<br> (min 0; max 15; excluding area-of-effect<br> Specials) and reduces damage from attacks<br> during combat and from area-of-effect<br> Specials (excluding Røkkr area-of-effect<br> Specials) by percentage = unit's max Special<br> cooldown count value × 10 (max 50%).<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Tip the Scales.png}}[[Tip the Scales!]]<br> At start of turn, if unit is within 2 spaces of an<br> ally, grants【Rally Spectrum】to unit and allies<br> within 2 spaces of unit. Unit can move to a<br> space adjacent to an ally with【Rally Spectrum】<br> that is within 5 spaces of unit. If unit is within<br> 2 spaces of an ally, grants Atk/Spd/Def/Res+3<br> to unit during combat.<br> <br> 【Rally Spectrum】<br> Grants Atk/Spd/Def/Res+5 to unit during<br> combat and if unit's attack can trigger unit's<br> Special, grants Special cooldown count-X to<br> unit before unit's first attack during combat<br> (X = 1 if unit can trigger the "unit attacks twice"<br> effect or if unit's maximum Special cooldown<br> count is reduced (Special trigger is accelerated);<br> otherwise, X = 2). (That turn only.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"Our bonds transcend hardship. Even if the future is full of despair, their strength will endure."}}<br> }}<br> {{NewsTap|tap10|2=<div style="text-align: center;">[[File:Hero banner Ratatoskr Mending Hand.jpg|640px|class=chara|link=Ratatoskr: Mending Hand]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/00008001001029-2/}}.<br> <br> A member of Yggdrasill's Healing Hands who<br> has a tendency to get overwhelmed when there<br> are things that need to be done. Has healed<br> illnesses across the nine realms.<br> <br> Mythic Effect: Astra<br> Boost: HP+5, Spd+4<br> <br> Grants allies this Mythic Effect during Astra<br> season, if the Astra blessing has been conferred<br> and if this unit enters battle in Aether Raids with<br> them: Astra-blessed allies boost the Aetheric <br> Lift acquired for successful attacks during Astra<br> season. (This boost is limited to the number of<br> Mythic Heroes × the number of Heroes with the<br> blessing conferred × 10.)<br> <br> During Astra season, this Mythic Hero will<br> boost Aetheric Lift acquisition for successful<br> attacks depending on number of merges. (This<br> boost is limited to the number of times the unit<br> has been merged × 1.)<br> <br> Mythic Effect 2: Astra<br> Boost: Raiding Party Bonus<br> (Details can be found in Edit Raiding Parties.)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[World-Tree Tail]]<br> Mt: 14 Range: 1<br> Enables【Canto (2)】.<br> <br> Accelerates Special trigger (cooldown count-1).<br> At start of combat, if unit's HP ≥ 25%, grants<br> Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X<br> to unit (X = 9, - 3 × number of allies with<br> HP ≤ 40%; min 0), grants Special cooldown<br> charge +1 to unit per attack (only highest<br> value applied; does not stack), and reduces<br> damage from foe's first attack by 40% during<br> combat ("first attack" normally means only the<br> first strike; for effects that grant "unit attacks<br> twice," it means the first and second strikes).<br> At start of turn, if unit is adjacent to only beast<br> or dragon allies or is not adjacent to any ally,<br> unit transforms (otherwise, unit reverts). If unit<br> transforms, grants Atk+2 to unit, inflicts<br> Atk/Def-Y on foe during combat (Y = number<br> of spaces from start position to end position<br> of whoever initiated combat, + 3; max 6),<br> and also, if Y ≥ 5, reduces damage from<br> foe's first attack by 30% during combat.<br> <br> 【Canto (2)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 2 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with Galeforce), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than 2 space(s).)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Luna]]<br> Cooldown: 3<br> Treats foe’s Def/Res as if reduced by 50% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Clash 4.png}}[[Atk Spd Clash|Atk/Spd Clash 4]]<br> If unit or foe initiates combat after moving to <br> a different space, grants bonus to unit's Atk/Spd <br> during combat = X + 6. (X = number of spaces <br> from start position to end position of whoever <br> initiated combat; max 4.) If X ≥ 2, neutralizes <br> unit's penalties to Atk/Spd during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Beast Agility 4.png}}[[Beast Agility|Beast Agility 4]]<br> Removes the condition to transform. Inflicts<br> Spd/Def-4 on foe during combat, and if unit's<br> Spd > foe's Spd, neutralizes effects that<br> guarantee foe's follow-up attacks and effects<br> that prevent unit's follow-up attacks during<br> combat, and unit deals damage = 10% of unit's<br> Spd (excluding when dealing damage with an<br> area-of-effect Special).<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}<br> <br> {{NewsIcon|Mending Heart.png}}[[Mending Heart]]<br> After unit acts (if Canto triggers, then after unit<br> acts and again after unit moves with Canto),<br> applies【Divine Vein (Green)】to unit's space and <br> spaces within 2 spaces of unit for 1 turn. <br> Restores 7 HP to allies within 2 spaces of unit <br> after combat. If unit initiates combat or is within<br> 2 spaces of an ally, grants Atk/Spd/Def/Res+4<br> to unit during combat, inflicts Special cooldown<br> charge -1 on foe per attack (only highest value<br> applied; does not stack), and restores 7 HP to<br> unit after combat.<br> <br> 【Divine Vein (Green)】<br> Applies the following effects on space for foes:<br> Foe cannot warp from this space or into this<br> space (does not affect units with Pass skills or<br> warp effects from structures like camps and<br> fortresses in [[Rival Domains]]). Inflicts Special<br> cooldown charge -1 on foe per attack (only<br> highest value applied; does not stack). (Divine<br> Vein effects do not stack; replaces any existing<br> Divine Vein effect; Divine Vein effects applied<br> simultaneously cancel each other out.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"I-I'm Ratatoskr, of the Healing Hands! Anyone sick? Or injured?"}}<br> }}<br> {{NewsTap|tap11|2=<div style="text-align: center;">[[File:Hero banner Deirdre Fated Saint.jpg|640px|class=chara|link=Deirdre: Fated Saint]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/03029001000844-2/}}.<br> <br> A central figure of the tragedy at Belhalla.<br> Brought three children into the world as<br> dictated by the whims of fate. Appears in<br> [[Fire Emblem: Genealogy of the Holy War]].<br> <br> Legendary Effect: Earth<br> Ally Boost: HP+3, Atk+2<br> <br> Grants allies this Legendary Effect <br> during Earth season, if the Earth<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 190, treats unit's stats as 190 in<br> modes like Arena. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> Standard Effect 2: Pair Up<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Spirit Forest Writ]]<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1).<br> Effective against dragon foes. If unit is within <br> 3 spaces of an ally, inflicts Atk/Res-6 on foe <br> during combat, unit makes a guaranteed<br> follow-up attack, disables foe's skills that<br> "calculate damage using the lower of foe's<br> Def or Res," and also, if unit's Res > foe's Res<br> at start of combat, inflicts penalty on foe's<br> Atk/Res during combat = 80% of difference<br> between Res stats at start of combat.<br> (Maximum penalty of -12.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Circlet of Balance]]<br> Cooldown: 2<br> Boosts Special damage by 40% of unit's Res.<br> If unit's HP > 1, foe would reduce unit's HP<br> to 0, and both following conditions apply, unit<br> survives with 1 HP:<br> - Unit's or foe's Special is ready, or unit's or <br> foe's Special triggered before or during this<br> combat.<br> - Unit initiates combat or foe's Range = 2.<br> (Once per map. Considered a non-Special <br> effect. Does not stack with non-Special <br> effects that allow unit to survive with 1 HP <br> if foe's attack would reduce HP to 0.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Still Water 4.png}}[[Still Water|Still Water 4]]<br> Grants Atk/Res+7.<br> Inflicts Def-5.<br> <br> {{NewsIcon|Atk Res Tempo 3.png}}[[Atk Res Tempo|Atk/Res Tempo 3]]<br> Inflicts Atk/Res-3 on foe and neutralizes effects <br> that grant "Special cooldown charge +X" to foe <br> or inflict "Special cooldown charge -X" on unit <br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Atk Res Menace.png}}[[Atk Res Menace|Atk/Res Menace]]<br> At start of turn, if unit is within 4 spaces of a<br> foe, inflicts Atk/Res-6 on nearest foes through<br> their next actions and grants Atk/Res+6 to unit<br> for 1 turn.<br> <br> {{NewsAccent|"I've lived two lives. Both were tragic. But each had irreplaceable blessings. Each made me happy."}}<br> <br> }}<br> {{NewsTap|tap12|2=<div style="text-align: center;">[[File:Hero banner Gullveig Seer Beyond Time.jpg|640px|class=chara|link=Gullveig: Seer Beyond Time]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/00007002000988-2/}}.<br> <br> Seiðr, goddess of Vanaheimr, the realm of light, <br> having become Gullveig, the Golden Seer.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[The Cycle's Turn]]<br> Mt: 14 Range: 2<br> Enables【Canto (1)】.<br> <br> Accelerates Special trigger (cooldown count-1). <br> If unit initiates combat or【Bonus】is <br> active on unit, grants Atk/Spd/Def/Res+5 to <br> unit, grants Atk/Spd+X to unit (X = number <br> of turns × 2; max 10), deals damage = 20% <br> of unit's Spd (including when dealing damage<br> with a Special triggered before combat), and <br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks during combat.<br> <br> 【Canto (1)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 1 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with Galeforce), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than 1 space(s).)<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Luna]]<br> Cooldown: 3<br> Treats foe’s Def/Res as if reduced by 50% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Flared Sparrow.png}}[[Flared Sparrow]]<br> If unit initiates combat, deals 7 damage to foe <br> as combat begins (effects that reduce damage<br> "during combat" do not apply; will not reduce <br> foe's HP below 1), grants Atk/Spd+7 to unit <br> during combat, and applies【Divine Vein (Flame)】<br> on 5 spaces in a line centered on foe's space<br> (oriented left to right based on the direction<br> unit is facing) for 1 turn after combat.<br> <br> 【Divine Vein (Flame)】<br> Applies the following effects on space: Acts as<br> difficult terrain for foes with Range = 2 (moving<br> over this space costs +1 movement; does not<br> apply to "cannot be slowed by terrain" effects;<br> movement cost cannot exceed unit's allowed<br> movement). At start of enemy phase, deals<br> 7 damage to foe, and also, as combat begins,<br> deals an additional 7 damage to foe (effects<br> that reduce damage "during combat" do not<br> apply; will not reduce foe's HP below 1).<br> (Divine Vein effects do not stack; replaces any<br> existing Divine Vein effect; Divine Vein effects<br> applied simultaneously cancel each other out.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Gold Unwinding.png}}[[Gold Unwinding]]<br> Inflicts Spd/Res-5 on foe during combat.<br> At start of combat, if unit's HP ≥ 50% and<br> unit initiates combat, reduces damage from<br> foe's first attack by 60% during combat. If unit<br> initiates combat, grants another action to unit<br> after combat, and inflicts【Gravity】on<br> unit and Pair Up cohort through their next<br> action (will not trigger again for 2 turns<br> after triggering).<br> <br> 【Gravity】<br> Restricts target's movement to 1 space through<br> its next action.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Spd Oath 4.png}}[[Atk Spd Oath|Atk/Spd Oath 4]]<br> At start of turn, if unit is within 2 spaces of <br> an ally, grants Atk/Spd+6 and the following <br> status to unit for 1 turn: "Unit can move to <br> a space adjacent to any ally within 2 spaces." <br> If unit is within 2 spaces of an ally, grants <br> Atk/Spd+3 to unit during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"These clothes are from a past that was lost to me. They are all that remain of that hope I once had."}}<br> }}<br> {{NewsTap|tap13|2=<div style="text-align: center;">[[File:Hero banner Askr God of Openness.jpg|640px|class=chara|link=Askr: God of Openness]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/00006001000833-2/}}.<br> <br> God of the opened kingdom, which shares his<br> name. Cheerful and benevolent, he concerns<br> himself with the changes in Embla's heart.<br> <br> Mythic Effect: Light<br> Boost: HP+5, Def+5<br> <br> Grants allies this Mythic Effect during Light<br> season, if the Light blessing has been conferred<br> and if this unit enters battle in Aether Raids with<br> them: Light-blessed allies boost the Aetheric <br> Lift acquired for successful attacks during Light<br> season. (This boost is limited to the number of<br> Mythic Heroes × the number of Heroes with the<br> blessing conferred × 10.)<br> <br> During Light season, this Mythic Hero will<br> boost Aetheric Lift acquisition for successful<br> attacks depending on number of merges. (This<br> boost is limited to the number of times the unit<br> has been merged × 1.)<br> <br> Mythic Effect 2: Light<br> Boost: Raiding Party Bonus<br> (Details can be found in Edit Raiding Parties.)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Illuminating Horn]]<br> Mt: 14 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> If unit initiates combat or is within 2 spaces <br> of an ally, grants Atk/Spd/Def/Res+5 to unit <br> during combat, unit makes a guaranteed <br> follow-up attack, deals damage = 20% of <br> unit's Def, and reduces damage from foe's <br> attacks by 20% of unit's Def (excluding area-<br> of-effect Specials). At start of turn, if unit is <br> adjacent to only beast or dragon allies or if<br> unit is not adjacent to any ally, unit transforms<br> (otherwise, unit reverts). If unit transforms, <br> grants Atk+2, deals +7 damage when Special <br> triggers, and neutralizes effects that grant <br> "Special cooldown charge +X" to foe or inflict <br> "Special cooldown charge -X" on unit.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Bonfire]]<br> Cooldown: 3<br> Boosts damage by 50% of unit's Def.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Def Ideal 4.png}}[[Atk Def Ideal|Atk/Def Ideal 4]]<br> At start of combat, if unit's HP = 100% or<br> if【Bonus】is active on unit, grants Atk/Def+7<br> to unit during combat. At start of combat, if<br> unit's HP = 100% and【Bonus】is active<br> on unit, grants an additional Atk/Def+2 to unit<br> during combat.<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Atk Def Bulwark 3.png}}[[Atk Def Bulwark|Atk/Def Bulwark 3]]<br> Foes with Range = 1 cannot move through<br> spaces adjacent to unit, and foes with<br> Range = 2 cannot move through spaces<br> within 2 spaces of unit. (Does not affect<br> foes with Pass skills.) Inflicts Atk/Def-4 on<br> foe during combat. Restores 7 HP to unit<br> after combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Opened Domain.png}}[[Opened Domain]]<br> At start of turn, if unit is within 2 spaces of <br> any allies from a different title than unit, grants<br> 【Resonance: Blades】and【Resonance: Shields】to<br> unit and all allies within 2 spaces of unit, and<br> also, if unit or any of those allies has their<br> Special cooldown count at its maximum value,<br> grants Special cooldown count-1 to them.<br> <br> 【Resonance: Blades】<br> Grants Atk/Spd+4 during combat for 1 turn.<br> <br> 【Resonance: Shields】<br> Grants Def/Res+4 during combat and the <br> following effect for 1 turn: "During unit's first <br> combat in player phase or enemy phase, foe<br> cannot make a follow-up attack."<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"So, this land is still known as the Kingdom of Askr, is it? I take pride in that—but it can be confusing."}}<br> <br> }}<br> {{NewsTap|tap14|2=<div style="text-align: center;">[[File:Hero banner Medeus Earth-Dragon King.jpg|640px|class=chara|link=Medeus: Earth-Dragon King]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/01099001000798-2/}}.<br> <br> King of the Earth Dragons, previously defeated<br> by the hero Anri. Resurrected by Gharnef, he<br> seeks domination. Appears in Fire Emblem:<br> Mystery of the Emblem.<br> <br> Mythic Effect: Dark<br> Boost: HP+5, Atk+3<br> <br> Grants allies this Mythic Effect during Dark<br> season, if the Dark blessing has been conferred<br> and if this unit enters battle in Aether Raids with<br> them: Dark-blessed allies decrease the<br> Aetheric Lift lost for defense failures during<br> Dark season. (This decrease is limited to the<br> number of Mythic Heroes (Max: 2) × the number<br> of Heroes with the blessing conferred × 5.)<br> <br> During Dark season, this Mythic Hero will<br> decrease Aetheric Lift loss for defense<br> failures depending on number of merges. (This<br> decrease is limited to the number of times the<br> units have been merged × 1 (Max: 20).)<br> <br> Mythic Effect 2: Dark<br> Boost: Defensive Team Bonus<br> (Details can be found in Edit Defensive Team.)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Shadow Breath]]<br> Mt: 16 Range: 1<br> Grants Atk+3. At start of turn, grants Atk/Res+6 <br> and【En Garde】to unit and allies within 2<br> spaces of unit for 1 turn. If foe initiates combat<br> or if foe's HP ≥ 75% at start of combat, inflicts<br> Atk/Res-6 on foe during combat and foe<br> cannot make a follow-up attack. If foe's Range <br> = 2, calculates damage using the lower of foe's <br> Def or Res.<br> <br> 【En Garde】<br> Neutralizes damage outside of combat (from<br> skills like Poison Strike, structures like Bolt <br> Tower, etc.) except damage dealt by<br> area-of-effect Specials.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Glacies]]<br> Cooldown: 4<br> Boosts damage by 80% of unit's Res.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Def Res Ideal 4.png}}[[Def Res Ideal|Def/Res Ideal 4]]<br> At start of combat, if unit's HP = 100% or<br> if【Bonus】is active on unit, grants Def/Res+7<br> to unit during combat. At start of combat, if<br> unit's HP = 100%, and【Bonus】is active<br> on unit, grants an additional Def/Res+2 to unit<br> during combat.<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Assured Rebirth.png}}[[Assured Rebirth]]<br> If unit's Res > foe's Res, unit makes a<br> guaranteed follow-up attack. Reduces<br> damage from attacks during combat and<br> from area-of-effect Specials (excluding<br> Røkkr area-of-effect Specials) by<br> percentage = number of staff or dragon<br> allies within 3 spaces of unit × 20, and also,<br> if unit's Res > foe's Res, difference between<br> stats × 4 (max 40%; total max 60%).<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Canto Control 3.png}}[[Canto Control|Canto Control 3]]<br> If foe within 4 spaces of unit triggers Canto,<br> inflicts【Canto Control】on that foe.<br> <br> 【Canto Control】<br> Limits the number of spaces target can move<br> with Canto through their next action. If target's<br> Range = 1, target can move 1 space when<br> Canto triggers. If target's Range = 2, target's<br> action ends when Canto triggers.<br> <br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"Take this to heart... So long as there is light, the darkness shall never fade."}}<br> <br> }}<br> {{NewsTap|tap15|2=<div style="text-align: center;">[[File:Hero banner Corrin Silent Bloodline.jpg|640px|class=chara|link=Corrin: Silent Bloodline]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/11001002000989-2/}}.<br> <br> Born in Hoshido and raised as a princess<br> of Nohr, she has overcome many trials and<br> grown alongside her many companions.<br> Appears in Fire Emblem Fates.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Vallastone]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1). <br> After unit acts (if Canto triggers, after Canto), <br> applies【Divine Vein (Stone)】to unit's space and <br> spaces within 2 spaces of unit for 1 turn.<br> At start of combat, if unit's HP ≥ 25%, inflicts<br> Atk/Spd/Def/Res-5 on foe, neutralizes effects<br> that guarantee foe's follow-up attacks and<br> effects that prevent unit's follow-up attacks,<br> and reduces damage from attacks by 30%<br> during combat (excluding area-of-effect<br> Specials). If foe's Range = 2, calculates<br> damage using the lower of foe's Def or Res.<br> <br> 【Divine Vein (Stone)】<br> Applies the following effects on space for unit<br> and allies: Grants Def/Res+6 during combat,<br> reduces damage from foe's Specials by 10<br> during combat (excluding area-of-effect<br> Specials), and reduces damage from<br> area-of-effect Specials by 50% (excluding<br> Røkkr area-of-effect Specials). (Divine Vein<br> effects do not stack; replaces any existing<br> Divine Vein effect; Divine Vein effects applied<br> simultaneously cancel each other out. Does not<br> count as defensive terrain.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Armored Floe]]<br> Cooldown: 3<br> Boosts Special damage by 40% of unit's Res.<br> If foe's Range = 2 and unit or foe's Special<br> is ready or triggered before or during this<br> combat, reduces damage from foe's next<br> attack by 40% (once per combat; excluding<br> area-of-effect Specials).<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Realms United.png}}[[Realms United]]<br> Unit can counterattack regardless of foe's <br> range. If foe initiates combat or foe's HP ≥ 75% <br> at start of combat, inflicts Atk/Spd/Def/Res-7 <br> on foe and reduces damage from foe's first <br> attack by 7 during combat (for standard <br> attacks, "first attack" means only the first <br> strike; for effects that grant "unit attacks <br> twice," it means the first and second strikes).<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Counter Roar 4.png}}[[Counter Roar|Counter Roar 4]]<br> Inflicts Atk/Spd-4 on foe, reduces damage from <br> foe's first attack during combat by 30% (for<br> standard attacks, "first attack" means only the<br> first strike; for effects that grant "unit attacks<br> twice," it means the first and second strikes),<br> and unit's next attack deals damage = 30% of<br> foe's attack damage prior to reductions (resets<br> at end of combat; only highest value applied;<br> does not stack). Restores 7 HP to unit<br> after combat.<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|A S Far Save 3.png}}[[A S Far Save|A/S Far Save 3]]<br> If a foe uses bow, dagger, magic, or staff and<br> initiates combat against an ally within 2 spaces<br> of unit, triggers【Savior】on unit.<br> <br> If unit triggers Savior, grants Atk/Spd+4<br> during combat.<br> <br> 【Savior】<br> Unit takes ally's space, enters combat in ally's<br> place, and receives all after-combat effects.<br> <br> Savior will not trigger if ally is on terrain that<br> unit cannot move to or if multiple units are able<br> to use Savior during the same combat. If Savior<br> triggers, after-combat movement effects do<br> not occur.<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"Mutual caring and understanding is what brings people together. That's true no matter where you're from."}}<br> }}<br> <br> {{NewsBalloonRight|News emote Feh red.png|These Heroes have been through so much. Their presence is magnetic!}} }} }} {{News|date=2023-12-25T07:00:00Z}} [[Category:Legendary Heroes news]] [[Category:Fire Emblem Fates news]]
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