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News Banner Focus Legendary Heroes - Camilla
FehpassIcon Summoning Legendary Mythic Heroes
Legendary Hero Summoning Event - Camilla: Alluring Darkness

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From the Fire Emblem Fates games, the princess of Nohr who exudes acceptance appears as a Legendary Hero! Now's your chance to summon Camilla: Alluring Darkness during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Camilla Alluring Darkness


Notes on This Summoning Event
Legendary Heroes Veronica: Princess Rising, Camilla: Alluring Darkness, Elincia: Undaunted Queen, Alear: Awoken Divinity, and Deirdre: Fated Saint, as well as Mythic Heroes Askr: God of Openness, Medeus: Earth-Dragon King, and Ratatoskr: Mending Hand, will be available to obtain as allies only when summoning on the Summon menu through events such as Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary and Mythic Heroes will be available is as follows:

February
・ Veronica: Princess Rising

March
・ Camilla: Alluring Darkness
・ Elincia: Undaunted Queen

May
・ Alear: Awoken Divinity
・ Askr: God of Openness

June
・ Medeus: Earth-Dragon King

July
・ Deirdre: Fated Saint

August
・ Ratatoskr: Mending Hand

Notes:
Xander: Gallant King was listed as April, but has been changed to June.
Arval: Cycle Keeper was listed as February, but has been changed to March.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Water 2Icon Season Fire 2
Starts Icon Season Water 2Icon Season Wind 2
Starts Icon Season Water 2Icon Season Earth 2
Starts Icon Season Water 2Icon Season Wind 2
Starts Icon Season Water 2Icon Season Fire 2
Starts Icon Season Fire 2Icon Season Earth 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Note: Starting with this summoning event, Inigo: Flower Picker will appear as a 4★ and 3★ Hero.

Hero banner Camilla Alluring Darkness
To see an illustrated page introducing this Hero, tap here.


Eldest princess of Nohr. Both elegant and
bewitching, she is often praised for being
ever more and more alluring. Appears in
Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

News icon new skillIcon Skill WeaponBewitching Tome
Mt: 14 Range: 2
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1).
If unit initiates combat or foe's Range = 2,
as combat begins, deals damage to foe = X%
of foe's Atk (if unit has weapon-triangle
advantage or unit's Spd > foe's Spd, X = 40;
otherwise, X = 20; effects that reduce damage
during combat do not apply; will not reduce
foe's HP below 1). If unit initiates combat or
foe's Range = 2, grants Atk/Spd/Def/Res+5 to
unit, grants bonus to unit's Atk/Spd = 20%
of unit's Spd at start of combat, and reduces
damage from foe's first attack by 30% during
combat, and restores 7 HP to unit after combat.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)

This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Remote SparrowRemote Sparrow
If unit initiates combat, grants Atk/Spd+7
during combat and reduces damage from
foe's first attack during combat by 30%.
Cannot use: Icon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

News icon new skillSpoil RottenSpoil Rotten
At start of turn, if unit's HP ≥ 25%, inflicts
Spd/Res-7 and【Sabotage】on closest foes and
any foe within 2 spaces of those foes through
their next actions and grants "reduces the
percentage of foe's non-Special 'reduce
damage by X%' skills by 50%" to unit and
allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Res-5 on foe, neutralizes effects that
prevent unit's follow-up attacks, and
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.

This skill can only be equipped by its original unit.

News icon new skillDeadly MiasmaDeadly Miasma
If unit initiates combat, inflicts
Atk/Spd/Def/Res-5 on foe and neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.) during combat, and after combat, deals
7 damage to target and foes within 2 spaces
of target and applies【Divine Vein (Haze)】on
target's space and on each space within
2 spaces of target's space for 1 turn.

【Divine Vein (Haze)】
Applies the following effects on space:
Inflicts Atk/Spd/Def/Res-5 on foe and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat. (Divine
Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein
effects applied simultaneously cancel
each other out.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"Leo, Elise, and I fully respect and support Xander. We need not follow in our parents' footsteps."

Hero banner Alear Awoken Divinity
To see an illustrated page introducing this Hero, tap here.


She who, dressed in white and wielding
a gleaming blade, once exterminated the
Fell Dragon to save the world. Appears in
Fire Emblem Engage.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponDragon's Fist
Mt: 11 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat,
unit attacks twice). At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit
during combat, inflicts Atk/Spd/Def/Res-X on
foe during combat (X = number of distinct
game titles among allies within 3 spaces of
unit × 3, + 4; max 10), and reduces damage
from area-of-effect Specials (excluding Røkkr
area-of-effect Specials) and from foe's first
attack during combat by 40% ("first attack"
normally means only the first strike; for
effects that grant "unit attacks twice," it means
the first and second strikes). If foe's Range = 2,
calculates damage using the lower of foe's Def
or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialDragon Blast
Cooldown: 3
Boosts Special damage by 50% of unit's Spd.
If unit is on a team with their support partner,
when unit's or unit's support partner's Special
triggers (excluding area-of-effect Specials),
neutralizes "reduces damage by X%" effects
from foe's non-Special skills. If unit is within
3 spaces of their support partner and unit or
foe's Special is ready or triggered before or
during this combat, reduces damage from
foe's next attack by 40% (once per combat;
excluding area-of-effect Specials).
This skill can only be equipped by its original unit.

Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Spd+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Null C-Disrupt 4Null C-Disrupt 4
Inflicts Atk/Spd-4 on foe, neutralizes effects
that prevent unit's counterattacks, and
reduces damage from foe's first attack
by 30% during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Atk Spd PledgeAtk/Spd Pledge
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 and "Special
cooldown charge +1 to unit per attack during
combat (only highest value applied; does not
stack)" to unit for 1 turn. If unit is within 2
spaces of an ally, grants Atk/Spd+3 to unit
during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"Here to answer your call. I am Divine Dragon Alear, and I will not rest until peace reigns beneath this sky."

Hero banner Soren Radiant Confidant
To see an illustrated page introducing this Hero, tap here.


A member of the Greil Mercenaries. Supports
Ike with his extraordinary talent as a tactician.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill WeaponArch-Sage Tome
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, grants Atk/Spd/Def/Res+6 and
【Assign Decoy】to any support partner within 2
spaces of unit or, if unit is not on a team with
unit's support partner, to ally with the highest
Def within 2 spaces of unit for 1 turn. If unit is
within 3 spaces of an ally, grants bonus to unit's
Atk/Spd/Def/Res during combat = 5 + highest
bonus on each stat between allies within
3 spaces of unit (calculates each stat bonus
independently), and if unit's Res > foe's Res,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by
percentage = difference between
stats × 4 (max 40%).

【Assign Decoy】
If foe's Range = unit's Range and foe initiates
combat against an ally within 2 spaces of unit,
triggers【Savior】on unit (that turn only;
triggers only if unit is not equipped with a
skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

This skill can only be equipped by its original unit.

Icon Skill SpecialFlare
Cooldown: 3
If unit's HP ≥ 70% when Special triggers,
boosts damage by 60% of foe's Res. If unit's
HP < 70% when Special triggers, boosts
damage by 40% of foe's Res and restores
30% of unit's maximum HP.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Rare TalentRare Talent
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+7 to unit and disables foe's
effects that "calculate damage using the lower
of foe's Def or Res" (excluding when dealing
damage with an area-of-effect Special) during
combat, and also, the following effects will
occur based on the value of unit's Res minus
foe's Res: if ≥ 1, neutralizes effects that inflict
"Special cooldown charge -X" on unit during
combat; if ≥ 10 and either foe's Range = 2 or
unit initiates combat, unit attacks twice
during combat.
This skill can only be equipped by its original unit.

Mag. Null FollowMag. Null Follow
Inflicts Spd/Res-4 on foe, neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks,
and reduces the percentage of foe's
non-Special "reduce damage by X%" skills
by 50% during combat (example: a foe with
a "reduce damage by 45%" skill would reduce
damage by 23% instead).
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless Beast

Times Pulse 4Time's Pulse 4
At start of turn, if Special cooldown count is
at its maximum value, grants Special cooldown
count-1. After combat, if Special cooldown
count is at its maximum value, grants Special
cooldown count-1.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"I calculate what is necessary to achieve victory—no more, no less."

Hero banner Veronica Princess Rising
To see an illustrated page introducing this Hero, tap here.


Imperial princess of the Emblian Empire. Has
come to consider the needs of the people of
both Embla and Askr.

Legendary Effect: Wind
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponEnclosing Dark
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is not adjacent to an
ally, grants Atk/Spd+6 to unit during combat,
neutralizes effects that prevent unit's follow-up
attacks, and the following effects will occur
during combat based on the number of foes
within 2 spaces of target (excluding target):
if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts
Spd/Res-8 on foe and foe cannot
counterattack. If unit initiates combat, unit
can make a follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.

Icon Skill SpecialEnclosure
Cooldown: 2
Boosts Special damage by 25% of unit's Atk.
If Special triggers, neutralizes "reduces damage
by X%" effects from non-Special skills.
Neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
This skill can only be equipped by its original unit.

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

S R Far Trace 3S/R Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Panic Smoke 4Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3
and【Panic】on target and foes within
2 spaces of target through their next actions,
and grants【Foe Penalty Doubler】to unit and
allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties
through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res
during combat = any current penalty on each
of those stats through their next action.
Calculates each stat penalty independently.

Cannot use: Icon Class Colorless Staff

"I am Veronica. The power I wield is now at your command. Not for any reason but that I choose to."

Hero banner Elincia Undaunted Queen
To see an illustrated page introducing this Hero, tap here.


A queen who always stood by her people and
healed her country in the wake of war. Praised
as Crimea's heart, she has earned her subjects'
respect. Appears in Fire Emblem: Radiant Dawn.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponAbsolute Amiti
Mt: 11 Range: 1
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat,
unit attacks twice). If unit is within 3 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit,
grants Atk/Spd+X to unit (X = 11 - foe's max
Special cooldown count value × 2; min 3; if foe
does not have a Special skill, X = 3), and
neutralizes effects that inflict "Special cooldown
charge -X" on unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Icon Skill SpecialDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Aerial ManeuversAerial Maneuvers
Unit can move to a space within 2 spaces of
any ally within 2 spaces. At start of combat,
if both unit's and foe's HP ≥ 50%, inflicts
Spd/Def-4 on foe during combat, and also,
if unit initiates combat, unit can make a
follow-up attack before foe can counterattack
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

Heart of CrimeaHeart of Crimea
Allies within 2 spaces of unit can move
to any space within 2 spaces of unit. Inflicts
Atk/Spd/Def/Res-4 on foes within 4 spaces
of unit during combat. At start of turn, if
unit is within 2 spaces of an ally, grants
【Null Follow-Up】to unit and allies within
2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

This skill can only be equipped by its original unit.

"If you are ever in despair, it will be faith in yourself and your allies that rekindles the radiant flame of hope."

Hero banner Robin Exalts Deliverer
To see an illustrated page introducing this Hero, tap here.


The exalt Chrom's most trusted tactician.
Possessed of a mysterious charisma that
draws people to him. Appears in Fire
Emblem Awakening.

Skills learnable at 5★:

Icon Skill WeaponDeliverer's Brand
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit,
reduces damage from foe's first attack by 40%,
and neutralizes effects that grant "Special
cooldown charge +X" to foe or inflict "Special
cooldown charge -X" on unit during combat,
and also, if unit's max Special cooldown count
value ≥ 3 and unit's attack can trigger unit's
Special, when unit's Special triggers (excluding
area-of-effect Specials), neutralizes "reduces
damage by X%" effects from non-Special skills.
At start of combat, if unit's HP ≥ 25% and unit
triggers the Glowing Ember, Bonfire, or Ignis
Special during combat, calculates that attack's
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialIgnis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use: Icon Class Colorless Staff

Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Spd+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Gambit 4Gambit 4
Inflicts Spd/Def-4 on foe during combat, and
also, if unit's or foe's attack can trigger unit's
Special, deals damage during combat = unit's
max Special cooldown count value - 2, × 5
(min 0; max 15; excluding area-of-effect
Specials) and reduces damage from attacks
during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = unit's max Special
cooldown count value × 10 (max 50%).
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Tip the ScalesTip the Scales!
At start of turn, if unit is within 2 spaces of an
ally, grants【Rally Spectrum】to unit and allies
within 2 spaces of unit. Unit can move to a
space adjacent to an ally with【Rally Spectrum】
that is within 5 spaces of unit. If unit is within
2 spaces of an ally, grants Atk/Spd/Def/Res+3
to unit during combat.

【Rally Spectrum】
Grants Atk/Spd/Def/Res+5 to unit during
combat and if unit's attack can trigger unit's
Special, grants Special cooldown count-X to
unit before unit's first attack during combat
(X = 1 if unit can trigger the "unit attacks twice"
effect or if unit's maximum Special cooldown
count is reduced (Special trigger is accelerated);
otherwise, X = 2). (That turn only.)

This skill can only be equipped by its original unit.

"Our bonds transcend hardship. Even if the future is full of despair, their strength will endure."

Hero banner Ratatoskr Mending Hand
To see an illustrated page introducing this Hero, tap here.


A member of Yggdrasill's Healing Hands who
has a tendency to get overwhelmed when there
are things that need to be done. Has healed
illnesses across the nine realms.

Mythic Effect: Astra
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponWorld-Tree Tail
Mt: 14 Range: 1
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X
to unit (X = 9, - 3 × number of allies with
HP ≤ 40%; min 0), grants Special cooldown
charge +1 to unit per attack (only highest
value applied; does not stack), and reduces
damage from foe's first attack by 40% during
combat ("first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes).
At start of turn, if unit is adjacent to only beast
or dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-Y on foe during combat (Y = number
of spaces from start position to end position
of whoever initiated combat, + 3; max 6),
and also, if Y ≥ 5, reduces damage from
foe's first attack by 30% during combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Beast Agility 4Beast Agility 4
Removes the condition to transform. Inflicts
Spd/Def-4 on foe during combat, and if unit's
Spd > foe's Spd, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks during
combat, and unit deals damage = 10% of unit's
Spd (excluding when dealing damage with an
area-of-effect Special).
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

Mending HeartMending Heart
After unit acts (if Canto triggers, then after unit
acts and again after unit moves with Canto),
applies【Divine Vein (Green)】to unit's space and
spaces within 2 spaces of unit for 1 turn.
Restores 7 HP to allies within 2 spaces of unit
after combat. If unit initiates combat or is within
2 spaces of an ally, grants Atk/Spd/Def/Res+4
to unit during combat, inflicts Special cooldown
charge -1 on foe per attack (only highest value
applied; does not stack), and restores 7 HP to
unit after combat.

【Divine Vein (Green)】
Applies the following effects on space for foes:
Foe cannot warp from this space or into this
space (does not affect units with Pass skills or
warp effects from structures like camps and
fortresses in Rival Domains). Inflicts Special
cooldown charge -1 on foe per attack (only
highest value applied; does not stack). (Divine
Vein effects do not stack; replaces any existing
Divine Vein effect; Divine Vein effects applied
simultaneously cancel each other out.)

This skill can only be equipped by its original unit.

"I-I'm Ratatoskr, of the Healing Hands! Anyone sick? Or injured?"

Hero banner Deirdre Fated Saint
To see an illustrated page introducing this Hero, tap here.


A central figure of the tragedy at Belhalla.
Brought three children into the world as
dictated by the whims of fate. Appears in
Fire Emblem: Genealogy of the Holy War.

Legendary Effect: Earth
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponSpirit Forest Writ
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit is within
3 spaces of an ally, inflicts Atk/Res-6 on foe
during combat, unit makes a guaranteed
follow-up attack, disables foe's skills that
"calculate damage using the lower of foe's
Def or Res," and also, if unit's Res > foe's Res
at start of combat, inflicts penalty on foe's
Atk/Res during combat = 80% of difference
between Res stats at start of combat.
(Maximum penalty of -12.)
This skill can only be equipped by its original unit.

Icon Skill SpecialCirclet of Balance
Cooldown: 2
Boosts Special damage by 40% of unit's Res.
If unit's HP > 1, foe would reduce unit's HP
to 0, and both following conditions apply, unit
survives with 1 HP:
- Unit's or foe's Special is ready, or unit's or
foe's Special triggered before or during this
combat.
- Unit initiates combat or foe's Range = 2.
(Once per map. Considered a non-Special
effect. Does not stack with non-Special
effects that allow unit to survive with 1 HP
if foe's attack would reduce HP to 0.)
This skill can only be equipped by its original unit.

Still Water 4Still Water 4
Grants Atk/Res+7.
Inflicts Def-5.

Atk Res Tempo 3Atk/Res Tempo 3
Inflicts Atk/Res-3 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Atk Res MenaceAtk/Res Menace
At start of turn, if unit is within 4 spaces of a
foe, inflicts Atk/Res-6 on nearest foes through
their next actions and grants Atk/Res+6 to unit
for 1 turn.

"I've lived two lives. Both were tragic. But each had irreplaceable blessings. Each made me happy."



Hero banner Gullveig Seer Beyond Time
To see an illustrated page introducing this Hero, tap here.


Seiðr, goddess of Vanaheimr, the realm of light,
having become Gullveig, the Golden Seer.

Skills learnable at 5★:

Icon Skill WeaponThe Cycle's Turn
Mt: 14 Range: 2
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1).
If unit initiates combat or【Bonus】is
active on unit, grants Atk/Spd/Def/Res+5 to
unit, grants Atk/Spd+X to unit (X = number
of turns × 2; max 10), deals damage = 20%
of unit's Spd (including when dealing damage
with a Special triggered before combat), and
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

Flared SparrowFlared Sparrow
If unit initiates combat, deals 7 damage to foe
as combat begins (effects that reduce damage
"during combat" do not apply; will not reduce
foe's HP below 1), grants Atk/Spd+7 to unit
during combat, and applies【Divine Vein (Flame)】
on 5 spaces in a line centered on foe's space
(oriented left to right based on the direction
unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; does not
apply to "cannot be slowed by terrain" effects;
movement cost cannot exceed unit's allowed
movement). At start of enemy phase, deals
7 damage to foe, and also, as combat begins,
deals an additional 7 damage to foe (effects
that reduce damage "during combat" do not
apply; will not reduce foe's HP below 1).
(Divine Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein effects
applied simultaneously cancel each other out.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Colorless Staff

Gold UnwindingGold Unwinding
Inflicts Spd/Res-5 on foe during combat.
At start of combat, if unit's HP ≥ 50% and
unit initiates combat, reduces damage from
foe's first attack by 60% during combat. If unit
initiates combat, grants another action to unit
after combat, and inflicts【Gravity】on
unit and Pair Up cohort through their next
action (will not trigger again for 2 turns
after triggering).

【Gravity】
Restricts target's movement to 1 space through
its next action.

This skill can only be equipped by its original unit.

Atk Spd Oath 4Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Spd+3 to unit during combat.
Cannot use: Icon Move ArmoredIcon Move Cavalry

"These clothes are from a past that was lost to me. They are all that remain of that hope I once had."

Hero banner Askr God of Openness
To see an illustrated page introducing this Hero, tap here.


God of the opened kingdom, which shares his
name. Cheerful and benevolent, he concerns
himself with the changes in Embla's heart.

Mythic Effect: Light
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponIlluminating Horn
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
during combat, unit makes a guaranteed
follow-up attack, deals damage = 20% of
unit's Def, and reduces damage from foe's
attacks by 20% of unit's Def (excluding area-
of-effect Specials). At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, deals +7 damage when Special
triggers, and neutralizes effects that grant
"Special cooldown charge +X" to foe or inflict
"Special cooldown charge -X" on unit.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

Atk Def Ideal 4Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Def+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Atk Def Bulwark 3Atk/Def Bulwark 3
Foes with Range = 1 cannot move through
spaces adjacent to unit, and foes with
Range = 2 cannot move through spaces
within 2 spaces of unit. (Does not affect
foes with Pass skills.) Inflicts Atk/Def-4 on
foe during combat. Restores 7 HP to unit
after combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Opened DomainOpened Domain
At start of turn, if unit is within 2 spaces of
any allies from a different title than unit, grants
【Resonance: Blades】and【Resonance: Shields】to
unit and all allies within 2 spaces of unit, and
also, if unit or any of those allies has their
Special cooldown count at its maximum value,
grants Special cooldown count-1 to them.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the
following effect for 1 turn: "During unit's first
combat in player phase or enemy phase, foe
cannot make a follow-up attack."

This skill can only be equipped by its original unit.

"So, this land is still known as the Kingdom of Askr, is it? I take pride in that—but it can be confusing."



Hero banner Medeus Earth-Dragon King
To see an illustrated page introducing this Hero, tap here.


King of the Earth Dragons, previously defeated
by the hero Anri. Resurrected by Gharnef, he
seeks domination. Appears in Fire Emblem:
Mystery of the Emblem.

Mythic Effect: Dark
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponShadow Breath
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants Atk/Res+6
and【En Garde】to unit and allies within 2
spaces of unit for 1 turn. If foe initiates combat
or if foe's HP ≥ 75% at start of combat, inflicts
Atk/Res-6 on foe during combat and foe
cannot make a follow-up attack. If foe's Range
= 2, calculates damage using the lower of foe's
Def or Res.

【En Garde】
Neutralizes damage outside of combat (from
skills like Poison Strike, structures like Bolt
Tower, etc.) except damage dealt by
area-of-effect Specials.

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Def Res Ideal 4Def/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7
to unit during combat. At start of combat, if
unit's HP = 100%, and【Bonus】is active
on unit, grants an additional Def/Res+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Assured RebirthAssured Rebirth
If unit's Res > foe's Res, unit makes a
guaranteed follow-up attack. Reduces
damage from attacks during combat and
from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by
percentage = number of staff or dragon
allies within 3 spaces of unit × 20, and also,
if unit's Res > foe's Res, difference between
stats × 4 (max 40%; total max 60%).
This skill can only be equipped by its original unit.

Canto Control 3Canto Control 3
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"Take this to heart... So long as there is light, the darkness shall never fade."



Hero banner Corrin Silent Bloodline
To see an illustrated page introducing this Hero, tap here.


Born in Hoshido and raised as a princess
of Nohr, she has overcome many trials and
grown alongside her many companions.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill WeaponVallastone
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
After unit acts (if Canto triggers, after Canto),
applies【Divine Vein (Stone)】to unit's space and
spaces within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def/Res-5 on foe, neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks,
and reduces damage from attacks by 30%
during combat (excluding area-of-effect
Specials). If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.

【Divine Vein (Stone)】
Applies the following effects on space for unit
and allies: Grants Def/Res+6 during combat,
reduces damage from foe's Specials by 10
during combat (excluding area-of-effect
Specials), and reduces damage from
area-of-effect Specials by 50% (excluding
Røkkr area-of-effect Specials). (Divine Vein
effects do not stack; replaces any existing
Divine Vein effect; Divine Vein effects applied
simultaneously cancel each other out. Does not
count as defensive terrain.)

This skill can only be equipped by its original unit.

Icon Skill SpecialArmored Floe
Cooldown: 3
Boosts Special damage by 40% of unit's Res.
If foe's Range = 2 and unit or foe's Special
is ready or triggered before or during this
combat, reduces damage from foe's next
attack by 40% (once per combat; excluding
area-of-effect Specials).
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move FlyingIcon Class Colorless Staff

Realms UnitedRealms United
Unit can counterattack regardless of foe's
range. If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Spd/Def/Res-7
on foe and reduces damage from foe's first
attack by 7 during combat (for standard
attacks, "first attack" means only the first
strike; for effects that grant "unit attacks
twice," it means the first and second strikes).
This skill can only be equipped by its original unit.

Counter Roar 4Counter Roar 4
Inflicts Atk/Spd-4 on foe, reduces damage from
foe's first attack during combat by 30% (for
standard attacks, "first attack" means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
and unit's next attack deals damage = 30% of
foe's attack damage prior to reductions (resets
at end of combat; only highest value applied;
does not stack). Restores 7 HP to unit
after combat.
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

A S Far Save 3A/S Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+4
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

"Mutual caring and understanding is what brings people together. That's true no matter where you're from."


News emote Feh red
These Heroes have been through so much. Their presence is magnetic!

Posted:

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