Active: to
From the Fire Emblem: Three Houses game, the Legendary Hero who mysteriously returned from a world of darkness has arrived! Now's your chance to summon Byleth: The Fódlan Star during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.
And listen up: 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Plus, your first summon in this event won't cost any Orbs!
Note: Tatiana: Devoted Saint will appear as a 3★ and 4★ Hero starting with this summoning event.
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
September
・ Byleth: The Fódlan Star
・ Leif: Unifier of Thracia
October
・ Hel: Death Sovereign
・ Alm: Saint-King
November
・ Dagr: Sun's Radiance
・ Plumeria: Lewd Dream
・ Nótt: Moon's Elegance
・ Bramimond: The Enigma
December
・ Líf: Lethal Swordsman
January
・ Julia: Crusader of Light
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
■ About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Former professor at Garreg Mach Monastery
who leads the charge in the campaign to end
war. Appears in Fire Emblem: Three Houses.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Professorial Text
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 during
combat, and also, if unit's Spd > foe's Spd
during combat, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks.
Allies within 2 spaces gain: "If unit's Spd > foe's
Spd during combat, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks."
This skill can only be equipped by its original unit.
Sublime Heaven
Cooldown: 2
Boosts damage by 25% of unit's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 50% instead of 25%.
Disables non-Special skills that "reduce
damage by X%."
This skill can only be equipped by its original unit.
Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Def+2 to unit
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Lull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"My name is Byleth. I fight to bring an end to the chaos that has enveloped Fódlan."
The younger of the princesses of Jötunheimr,
and Nótt's twin sister. Cheerful and bighearted,
but also ready for a scrap when the time comes.
Mythic Effect: Light
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Skinfaxi
Mt: 16 Range: 1
Grants Spd+3 and【Pathfinder】.
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 and bonus to
Atk/Spd/Def/Res during combat = current
penalty on each of those stats × 2. (Example:
if unit has -7 penalty to Atk, grants Atk+19,
for a net bonus of Atk+12.) Calculates each
stat bonus independently.
【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Sun-Twin Wing
At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Def-5 on foe and also neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks
during combat.
This skill can only be equipped by its original unit.
Even Tempest 3
At start of even-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use:
"Hey, I'm Dagr, second of the twin princesses of Jötunheimr. Hope you're ready for a good time! Thanks for the invite, by the way!"
Sovereign of Hel, the realm of the dead. Her
power increases as the ranks of the dead grow.
She aims for all the living to enter her realm.
Mythic Effect: Dark
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Hel's Reaper
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.
If foe does not use magic or staff, calculates
damage using foe's Res, and if unit’s HP > 1
and foe would reduce unit’s HP to 0, unit
survives with 1 HP. (Once per combat. Does not
stack.)
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Guard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use:
Inevitable Death
Inflicts Atk/Spd/Def/Res-4 on foes within
2 spaces during combat.
This skill can only be equipped by its original unit.
"I draw strength from death. Pain and despair sing to me. All the world will join the chorus of the dead..."
A jaded dökkálfr from Dökkálfheimr, the realm
of nightmares. She delivers salacious dreams
to mortals. Though she would wish to do away
with all cloying mortal desires, she cannot.
Mythic Effect: Astra
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Flower of Plenty
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Res+3 to allies
within 5 rows and 3 columns centered on unit
during combat.
This skill can only be equipped by its original unit.
Sweet Dreams
Range: 1
Grants another action to target ally and grants
Atk/Spd/Def/Res+3 to target ally for 1 turn.
Inflicts Atk/Spd/Def/Res-4 on nearest foes
within 4 spaces of target ally through foes'
next actions. (Cannot target an ally with Sing
or Dance. This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
Sabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.
Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"A dream of love overflowing, a love never ending..."
General of the realm of the dead. At his queen's
command, this dark swordsman fights in hopes
that all the living will join the ranks of the dead.
Mythic Effect: Anima
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Sökkvabekkr
Mt: 16 Range: 1
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and
unit makes a guaranteed follow-up attack, but
after combat, if unit attacked, deals 20 damage
to nearest ally.
This skill can only be equipped by its original unit.
Open the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Deadly Balance
At start of combat, if unit's HP ≥ 50% or
if【Penalty】is active on unit, inflicts
Atk/Def-5 on foe and grants Special cooldown
charge +1 per foe's attack during combat.
(Only highest value applied. Does not stack.
Special cooldown charge granted even if foe's
attack deals 0 damage.)
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"This castle is the mirror of my own. These surroundings flood me with memories...many I'd rather forget."
Leader of the Four Heavenly Knights of Silesse
and Erinys's elder sister. Conceals her longing
for Lewyn and fights to her last breath. Appears
in Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Unbound Blade+
Mt: 14 Range: 1
If unit is not adjacent to an ally, inflicts
Atk/Def-5 on foe during combat and
neutralizes foe's bonuses to Atk/Def (from
skills like Fortify, Rally, etc.) during combat.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Guard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use:
"I am Annand, a knight of Silesse. On the honor of the Four Heavenly Knights, I vow to defend you."
The crown princess of Jötunheimr and twin
sister of Dagr. Appreciates the finer things
in life, prizing beauty and elegance.
Mythic Effect: Dark
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)
Skills learnable at 5★:
Hrímfaxi
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 and
bonus to Atk/Spd/Def/Res during combat =
current bonus on each of unit's stats for 1 turn.
(Example: if unit has +7 bonus to Atk, grants
Atk+12, for a net bonus of Atk+19.) Calculates
each stat bonus independently.
Effect:【Pathfinder】
【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Moon-Twin Wing
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd-5 on foe during combat, and also,
if unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
This skill can only be equipped by its original unit.
Atk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.
"I am Nótt, Jötunheimr's next queen. I hope we can forge friendly relations between our two grand realms."
Princess of Grannvale. As the inheritor of the
Book of Naga, she must perform her duties in
spite of the obstacles before her. Appears in
Fire Emblem: Genealogy of the Holy War.
Legendary Effect: Earth
Ally Boost: HP+3
Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Virtuous Naga
Mt: 14 Range: 2
Effective against dragon foes. Grants Atk+3.
At start of combat, if unit’s Atk > foe’s Atk,
grants Atk/Res+6 during combat.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Mirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Light and Dark
Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.), and disables foe's skills that "calculate
damage using the lower of foe's Def or Res"
during combat.
This skill can only be equipped by its original unit.
Atk/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Res+5 to unit for 1 turn.
Cannot use:
"Forgive my saying so, but you seem exhausted... Please, get some rest. I am here for you."
One of the Four Heavenly Knights of Silesse and
Annand's younger sister. Has a serious outlook
that Prince Lewyn teases her about. Appears in
Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Silesse Frost
Mt: 16 Range: 1
Grants Atk+3. At start of combat, if foe's HP
≥ 50%, grants Atk/Spd+6 to unit during combat,
and also, if unit is within 2 spaces of support
partner and initiates combat, unit attacks twice.
This skill can only be equipped by its original unit.
Harsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use:
B Duel Flying 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use:
Chill Atk/Spd 2
At start of turn, inflicts Atk/Spd-5 on foe on
the enemy team with the highest Atk+Spd total
through its next action.
Atk/Def Rein 3
Inflicts Atk/Def-4 on foes within 2 spaces
during combat.
Cannot use:
"I am Erinys, a pegasus knight of Silesse. Like my sister, I am one of the Four Heavenly Knights. I ask that you not look down on me because of my inexperience."
Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Meisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.
Njörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.
This skill can only be equipped by its original unit.
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
S Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.
Def Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"Doing some horseback training, I have realized I would like to lead a troop of lance knights...like my father did."
The Rigelian prince who defeated Duma and
became the first king of the One Kingdom of
Valentia. Later generations remember him fondly
as a wise ruler. Appears in Fire Emblem Echoes:
Shadows of Valentia.
Legendary Effect: Earth
Ally Boost: HP+3
Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Luna Arc
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit initiates combat, deals damage = 25%
of foe's Def. (Ignores reductions to Def from
special skills like Lunar Flash.)
This skill can only be equipped by its original unit.
Lunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.
Darting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use:
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I have a lot of friends to support me. I hope that someday you'll think of me as such a friend, too."
One of the Eight Legends who wielded a sacred
weapon and fought against the dragons in the
Scouring. Bramimond's true nature is unknown.
Appears in Fire Emblem: The Blazing Blade.
Mythic Effect: Dark
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Void Tome
Mt: 14 Range: 2
Grants Atk+3. At start of combat, if foe's Atk ≥
50 or if【Penalty】is active on foe, grants
Atk/Def/Res+5 to unit during combat. At start
of combat, if foe's Spd ≥ 35 or if【Penalty】
is active on foe, unit makes a guaranteed
follow-up attack.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Def Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Def+7, but if unit attacked, deals 5 damage
to unit after combat.
Lull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Impenetrable Dark
During combat, disables skills of all foes
excluding foe in combat.
This skill can only be equipped by its original unit.
"There is no me, no self to call mine. I am only the chaotic web formed between all those I have met..."
Posted: