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Legendary Hero Summoning Event - Alm: Saint-King (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:Banner Focus Legendary Heroes - Alm.png|640px|link=Legendary Heroes - Alm]]}} {{NewsHeadings|1=Legendary Hero Summoning Event - Alm: Saint-King}} Active: {{HT|2019-04-27T07:00:00Z}} to {{HT|2019-05-07T06:59:59Z}}<br> <br> From the {{NewsWikilink|Fire Emblem Echoes: Shadows of Valentia}} game, a virtuous ruler who became the first king of the One Kingdom of Valentia has arrived! Now's your chance to summon [[Alm: Saint-King|{{NewsAccent|Alm: Saint-King}}]] during the [[Legendary Heroes - Alm|{{NewsAccent|Legendary Hero summoning event}}]]!<br> <br> In this Legendary Hero summoning event, you'll also find 5★ [[Special Heroes|{{NewsAccent|Special Heroes}}]] who were previously released. <br> <br> And listen up: 5★ Focus Heroes will have an initial appearance rate of {{NewsAccent|8%}}! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)<br> <br> Plus, for new summoning events, the first time you summon, {{NewsAccent|you won't have to use}} [[Orb|{{NewsAccent|Orbs}}]]! <br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1=<div style="text-align: center;">[[File:Video thumbnail Alm Saint-King.jpg|640px|class=banner2|link=https://www.youtube.com/watch?v=1Zg5OMoaf7M]]</div><br> {{NewsTap|1=tap0|2={{NewsTitle|Notes on This Summoning Event}} |3={{NewsTitle|*Alm: Saint-King is not the special version of Alm that resulted from his win in the}} [[Choose Your Legends: Round 3 (Event)|{{NewsTitle|Choose Your Legends: Round 3 event}}]]{{NewsTitle|. Please wait for further information regarding his Choose Your Legends: Round 3 version.}}<br> <br> {{NewsTitle|*}}[[Legendary Heroes|{{NewsTitle|Legendary Heroes}}]] [[Alm: Saint-King|{{NewsTitle|Alm: Saint-King}}]]{{NewsTitle|,}} [[Marth: Hero-King|{{NewsTitle|Marth: Hero-King}}]]{{NewsTitle|,}} [[Ike: Vanguard Legend|{{NewsTitle|Ike: Vanguard Legend}}]]{{NewsTitle|,}} [[Roy: Blazing Lion|{{NewsTitle|Roy: Blazing Lion}}]]{{NewsTitle|,}} [[Fjorm: Princess of Ice|{{NewsTitle|Fjorm: Princess of Ice}}]]{{NewsTitle|, and}} [[Hector: Marquess of Ostia|{{NewsTitle|Hector: Marquess of Ostia}}]] {{NewsTitle|will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.}}<br> <br> {{NewsTitle|The next time these Legendary Heroes will be available is as follows:}}<br> <br> ・Alm: Saint-King - late July<br> ・Marth: Hero-King - late July<br> ・Ike: Vanguard Legend - late July<br> ・Roy: Blazing Lion - late August<br> ・Fjorm: Princess of Ice - late July<br> ・Hector: Marquess of Ostia - late July<br> <br> {{NewsTitle|• As of now, this is a limited-time opportunity to summon these}} [[Special Heroes|{{NewsTitle|Special Heroes}}]]{{NewsTitle|. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> }}<br> {{NewsTap|1=tap1|2=About Legendary Heroes and Blessings |3=Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's {{NewsWikilink|blessing}} conferred to them.<br> <br> When you summon a Legendary Hero, you will get a {{NewsAccent|Blessing}} item of the same element as the Legendary Hero.<br> <br> <div style="text-align: center;">[[File:Guide Blessings 2.png|640px|class=chara]]</div><br> Give this item to a Hero to receive the following benefits:<br> <br> ・ EXP and SP earned in battle will be doubled.<br> ・ In the corresponding {{NewsAccent|season}}, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.<br> <br> Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.<br> <br> <div style="text-align: center;">[[File:Guide Blessings 3.png|640px|class=chara]]</div><br> {{NewsWikilink|Mythic Heroes}} will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of {{NewsWikilink|Aether Raids}} during a season that matches both of their blessing types.<br> <br> (Since Mythic Heroes cannot be deployed in {{NewsWikilink|Blessed Gardens}}, they are unable to receive a Legendary Effect there.)<br> <br> {{NewsTitle|About Seasons}}<br> <br> Each season will feature two of the four elements: {{NewsAccent|Water, Wind, Earth, and Fire}}. Element seasons will change at the same time as {{NewsWikilink|Arena}} seasons.<br> <br> <table style="border-collapse: collapse; border-spacing: 0;"> <tr> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Time</th> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Season</th> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-23T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Earth 2.png}}{{NewsIcon|Icon Season Water 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-30T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Earth 2.png}}{{NewsIcon|Icon Season Fire 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-07T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Earth 2.png}}{{NewsIcon|Icon Season Wind 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-14T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Earth 2.png}}{{NewsIcon|Icon Season Water 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-21T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Fire 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-28T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Water 2.png}}{{NewsIcon|Icon Season Wind 2.png}}</td> </tr> </table><br> <br> The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.<br> <br> <div style="text-align: center;">[[File:Guide Blessings current season.jpg|122px]]</div><br> {{NewsTitle|Notes:}}<br> {{NewsTitle|・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)}}<br> {{NewsTitle|・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)}}<br> {{NewsTitle|・ Blessing items can also be obtained through certain in-game events and in other ways.}}<br> <br> <div style="text-align: center;">[[File:News Legendary Heroes Table Duma.png|640px|class=banner]]</div>}}<br> <div style="text-align: center;">[[File:News Legendary Heroes Table Alm.jpg|640px|class=banner]]</div><br> {{NewsTap|1=tap2|2=About Mythic Heroes and Blessings |3={{NewsTitle|■ About Mythic Heroes and Mythic Effects}}<br> <br> Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.<br> <br> When you summon a Mythic Hero, you will get a {{NewsAccent|Blessing}} item of the same element as the Mythic Hero.<br> <br> <div style="text-align: center;">[[File:News Mythic Blessing.jpg|640px|class=chara]]</div><br> Give this item to a Hero to receive the following benefits:<br> <br> ・ EXP and SP earned in battle will be doubled.<br> ・ In the corresponding {{NewsAccent|season}}, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses. <br> <br> Mythic Heroes are useful for boosting Lift gain in Aether Raids.<br> <br> 〇 {{NewsAccent|Light}} and {{NewsAccent|Astra}} seasons<br> <br> Effect during corresponding season:<br> 1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted. <br> <br> Boost amount:<br> Mythic Heroes Count × Blessed Hero Count × 10<br> <br> 2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted. <br> <br> Boost amount:<br> Mythic Hero Merge Count × 1<br> <br> 〇 {{NewsAccent|Dark}} and {{NewsAccent|Anima}} seasons<br> <br> Effect during corresponding season:<br> 3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced. <br> <br> Reduction amount:<br> Mythic Hero Count (Max of 2) × Blessed Hero Count × 5 <br> <br> 4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced. <br> <br> Reduction amount:<br> Mythic Hero Merge Count (Max of 20) × 1<br> <br> Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.<br> <br> {{NewsTitle|About Seasons}}<br> <br> Each season will feature two of the four elements: {{NewsAccent|Light and Dark}} or {{NewsAccent|Astra and Anima}}. Element seasons will change at the same time as Aether Raids seasons.<br> <br> <table style="border-collapse: collapse; border-spacing: 0;"> <tr> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Time</th> <th style="padding: 5px; background-color: #9c9c9c; border: 1px solid #b9b9b9;">Season</th> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-23T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-04-30T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-07T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-14T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-21T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Astra 2.png}}{{NewsIcon|Icon Season Anima 2.png}}</td> </tr> <tr> <td style="padding: 5px; border: 1px solid #b9b9b9;">Starts {{HT|2019-05-28T07:00:00Z}}</td> <td style="padding: 5px; border: 1px solid #b9b9b9;">{{NewsIcon|Icon Season Light 2.png}}{{NewsIcon|Icon Season Dark 2.png}}</td> </tr> </table><br> <br> The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.<br> <br> <div style="text-align: center;">[[File:Guide Blessings current season.jpg|122px]]</div><br> {{NewsTitle|Notes:}}<br> {{NewsTitle|・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)}}<br> {{NewsTitle|・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)}}<br> {{NewsTitle|・ Blessing items can also be obtained through certain in-game events and in other ways.}}<br> }}<br> {{NewsTap|1=tap3|2=<div style="text-align: center;">[[File:Hero banner Alm Saint-King.jpg|640px|class=chara|link=Alm: Saint-King]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/02001001000371/}}.<br> <br> The Rigelian prince who defeated Duma and<br> became the first king of the One Kingdom of<br> Valentia. Later generations remember him fondly<br> as a wise ruler. Appears in Fire Emblem Echoes:<br> Shadows of Valentia.<br> <br> Legendary Effect: Earth<br> Ally Boost: HP+3<br> <br> Grants allies this Legendary Effect during Earth<br> season, if the Earth blessing has been conferred<br> and if this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 175, treats unit's stats as 175 in<br> modes like Arena. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> Standard Effect 2: Pair Up<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Luna Arc}}<br> Mt: 14 Range: 2<br> Effective against flying foes. Grants Spd+3.<br> If unit initiates combat, deals damage = 25%<br> of foe's Def. (Ignores reductions to Def from<br> special skills like Lunar Flash.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Lunar Flash}}<br> Cooldown: 2<br> Treats foe’s Def/Res as if reduced by 20%<br> during combat. Boosts damage by 20% of <br> unit's Spd.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Darting Blow 4.png}}{{NewsWikilink|Darting Blow|Darting Blow 4}}<br> If unit initiates combat, grants Spd+9 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Null Follow Up 3.png}}{{NewsWikilink|Null Follow-Up|Null Follow-Up 3}}<br> Disables foe's skills that guarantee foe's<br> follow-up attack and foe's skills that prevent<br> unit's follow-up attack.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Odd Atk Wave 3.png}}{{NewsWikilink|Odd Atk Wave|Odd Atk Wave 3}}<br> At start of odd-numbered turns, grants Atk+6<br> to unit and adjacent allies for 1 turn. (Bonus<br> granted to unit even if no allies are adjacent.)<br> <br> {{NewsAccent|"I have a lot of friends to support me. I hope that someday you'll think of me as such a friend, too."}}<br> }}<br> {{NewsTap|1=tap4|2=<div style="text-align: center;">[[File:Hero banner Leanne Forests Song.jpg|640px|class=chara|link=Leanne: Forest's Song]]</div> |3=Princess of Serenes. Reyson's younger sister.<br> She speaks the ancient tongue and has not yet<br> mastered the language of Tellius. Appears in Fire<br> Emblem: Radiant Dawn.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Heron Wing}}<br> Mt: 14 Range: 1<br> Grants Spd+3. At start of turn, restores 7 HP<br> to allies within 2 spaces of unit. At start of turn,<br> if unit is adjacent to only beast or dragon allies<br> or if unit is not adjacent to any ally, unit<br> transforms (otherwise, unit reverts). If unit<br> transforms, unit can move 1 extra space. (That<br> turn only. Does not stack.) If unit transforms,<br> grants Atk+2.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Assist.png}}{{NewsWikilink|Sing}}<br> Range: 1<br> Grants another action to target ally. (Cannot target<br> an ally with Sing or Dance.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Mirror Stance 2.png}}{{NewsWikilink|Mirror Stance|Mirror Stance 2}}<br> If foe initiates combat, grants Atk/Res+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Flier Formation 3.png}}{{NewsWikilink|Flier Formation|Flier Formation 3}}<br> Unit can move to a space adjacent to a flying ally<br> within 2 spaces.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsIcon|Hone Beasts.png}}{{NewsWikilink|Hone Beasts}}<br> At start of turn, grants Atk/Spd+6 to adjacent<br> beast allies for 1 turn.<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}<br> <br> {{NewsAccent|"My words...ancient language. Words of Serenes."}}<br> }}<br> {{NewsTap|1=tap5|2=<div style="text-align: center;">[[File:Hero banner Eirika Gentle as Snow.jpg|640px|class=chara|link=Eirika: Gentle as Snow]]</div> |3=Princess of Renais. Ephraim's twin. Her gentle<br> mien blankets the winter festival. Appears in<br> {{NewsWikilink|Fire Emblem: The Sacred Stones}}.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Joyous Lantern+}}<br> Mt: 12 Range: 2<br> At start of turn, grants Def/Res+5 to ally with<br> the highest Atk for 1 turn. (Excludes unit.)<br> <br> {{NewsIcon|Icon Skill Assist.png}}{{NewsWikilink|Restore+}}<br> Range: 1<br> Restores HP = 50% of Atk. (Minimum of 8<br> HP.) Neutralizes ally's penalties (from skills<br> like Panic, Threaten, etc.) and negative <br> status effects (preventing counterattacks,<br> restricting movement, etc.) that last through<br> ally's next action.<br> This skill can only be equipped by staff users.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Heavenly Light}}<br> Cooldown: 2<br> When healing an ally with a staff, restores 10 HP<br> to all allies.<br> This skill can only be equipped by staff users.<br> <br> {{NewsIcon|Dazzling Staff 3.png}}{{NewsWikilink|Dazzling Staff|Dazzling Staff 3}}<br> Foe cannot counterattack.<br> This skill can only be equipped by staff users.<br> <br> {{NewsIcon|Atk Opening 3.png}}{{NewsWikilink|Atk Opening|Atk Opening 3}}<br> At start of turn, grants Atk+6 to ally with the<br> highest Atk for 1 turn. (Excludes unit.)<br> <br> {{NewsAccent|"You're curious about what kinds of presents I wished for as a child? That information...will remain secret."}}<br> }}<br> {{NewsTap|1=tap6|2=<div style="text-align: center;">[[File:Hero banner Marth Hero-King.png|640px|class=chara|link=Marth: Hero-King]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/marth_hero-king/}}.<br> <br> Prince of Altea. After the War of Shadows and<br> the War of Heroes, he becomes the first king<br> of the Archanean Alliance. Appears in Fire <br> Emblem: Mystery of the Emblem.<br> <br> Legendary Effect: Fire<br> Ally Boost: HP+3, Res+4<br> <br> Grants allies this Legendary Effect <br> during Fire season, if the Fire<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Exalted Falchion}}<br> Mt: 16 Range: 1<br> Effective against dragon foes. Grants Spd+3.<br> Grants bonus to Atk/Spd/Def/Res during<br> combat = current bonus on each of unit's stats.<br> Calculates each stat bonus independently.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Fire Emblem}}<br> Cooldown: 2<br> Boosts damage by 30% of unit's Spd.<br> Grants Atk/Spd/Def/Res+4 to unit and all allies<br> for 1 turn after combat. (Bonus granted to<br> allies even if unit's HP reaches 0.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Spd Bond 3.png}}{{NewsWikilink|Atk Spd Bond|Atk/Spd Bond 3}}<br> If unit is adjacent to an ally, grants<br> Atk/Spd+5 during combat.<br> <br> {{NewsIcon|Binding Shield.png}}{{NewsWikilink|Binding Shield}}<br> In combat against a dragon foe, unit makes a<br> guaranteed follow-up attack and foe cannot<br> counterattack or make a follow-up attack.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Infantry Flash 3.png}}{{NewsWikilink|Infantry Flash|Infantry Flash 3}}<br> Infantry allies within 2 spaces gain: "If unit's<br> Spd > foe's Spd, grants Special cooldown<br> charge +1 per unit's attack. (Only highest value<br> applied. Does not stack.)"<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"In pursuit of victory!"}}<br> }}<br> {{NewsTap|1=tap7|2=<div style="text-align: center;">[[File:Hero banner Ike Vanguard Legend.png|640px|class=chara|link=Ike: Vanguard Legend]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/ike_vanguard_legend/}}.<br> <br> The leader of the Greil Mercenaries. He is blunt<br> but genuine and loyal. He is also a general that<br> pulled people of different races and kingdoms<br> together. Appears in {{NewsWikilink|Fire Emblem: Radiant Dawn}}.<br> <br> Legendary Effect: Earth<br> Ally Boost: HP+3, Atk+2<br> <br> Grants allies this Legendary Effect <br> during Earth season, if the Earth<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Ragnell}}<br> Mt: 16 Range: 1<br> Unit can counterattack regardless of foe's range.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Radiant Aether}}<br> Cooldown: 4<br> During combat, treats foe's Def/Res as<br> if reduced by 50%. Restores HP = 50%<br> of damage dealt.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Warding Breath.png}}{{NewsWikilink|Warding Breath}}<br> If foe initiates combat, grants Res+4 during<br> combat and Special cooldown charge +1 per<br> attack. (Only highest value applied. Does not<br> stack.)<br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Seal Atk Def 2.png}}{{NewsWikilink|Seal Atk Def|Seal Atk/Def 2}}<br> Inflicts Atk/Def-5 on foe through its next action<br> after combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Def Tactic 3.png}}{{NewsWikilink|Def Tactic|Def Tactic 3}}<br> At start of turn, grants Def+6 to allies within 2<br> spaces for 1 turn. Granted only if number of<br> that ally's movement type on current team<br> ≤ 2.<br> <br> {{NewsAccent|"People aren't perfect. We all make mistakes. But we also love our families and our friends... We should never forget that we all have that same capacity for love."}}<br> }}<br> {{NewsTap|1=tap8|2=<div style="text-align: center;">[[File:Hero banner Roy Blazing Lion.jpg|640px|class=chara|link=Roy: Blazing Lion]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/roy_blazing_lion/}}.<br> <br> The son of the Marquess of Pherae. After<br> overcoming misfortunes, he quells the uprising<br> at Bern and ends the war between humans and<br> dragons. Appears in Fire Emblem: The Binding<br> Blade.<br> <br> Legendary Effect: Fire<br> Ally Boost: HP+3<br> <br> Grants allies this Legendary Effect during Fire<br> season, if the Fire blessing has been conferred<br> and if this unit enters battle with them.<br> <br> Standard Effect 1: Duel<br> If unit is 5★ and level 40 and unit's stats total<br> less than 175, treats unit's stats as 175 in<br> modes like Arena. (Higher-scoring opponents<br> will appear. Stat total calculation excludes any<br> values added by merges and skills.)<br> Standard Effect 2: Pair Up<br> An ability that can only be used under certain<br> circumstances. Pair Up can be accessed from<br> the Interact with Allies menu, and allows this<br> unit to join battle in a group with another ally.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Dragonbind}}<br> Mt: 16 Range: 1<br> Effective against dragon foes. Unit can<br> counterattack regardless of foe's range.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Dragon Fang}}<br> Cooldown: 4<br> Boosts damage by 50% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Bonus Doubler 3.png}}{{NewsWikilink|Bonus Doubler|Bonus Doubler 3}}<br> Grants bonus to Atk/Spd/Def/Res during<br> combat = current bonus on each of unit's stats.<br> Calculates each stat bonus independently.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Renewal 3.png}}{{NewsWikilink|Renewal|Renewal 3}}<br> At the start of every second<br> turn, restores 10 HP.<br> <br> {{NewsIcon|Human Virtue.png}}{{NewsWikilink|Human Virtue}}<br> At start of turn, if unit is adjacent to any allies<br> that are not beast or dragon allies, grants<br> Atk/Spd+6 to unit and those allies for 1 turn.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"Just a little sword practice. I have a lot to learn, so I feel a lot of pressure to keep at it."}}<br> }}<br> {{NewsTap|1=tap9|2=<div style="text-align: center;">[[File:Hero banner Fjorm Princess of Ice.png|640px|class=chara|link=Fjorm: Princess of Ice]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/fjorm_princess_of_ice/}}.<br> <br> The gentle second princess of Nifl, the <br> Kingdom of Ice. Seeks revenge against Surtr. <br> <br> Legendary Effect: Water<br> Ally Boost: HP+3, Spd+3<br> <br> Grants allies this Legendary Effect <br> during Water season, if the Water<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Leiptr}}<br> Mt: 16 Range: 1<br> Unit can counterattack regardless of foe's range.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Ice Mirror}}<br> Cooldown: 2<br> If foe's Range = 2, reduces damage from<br> foe's attacks by 30%. Boosts unit's next<br> attack by total damage reduced (by any<br> source, including other skills) when Special<br> triggers. Resets at end of combat. (Skill<br> cannot be inherited.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Atk Def Bond 3.png}}{{NewsWikilink|Atk Def Bond|Atk/Def Bond 3}}<br> If unit is adjacent to an ally, grants Atk/Def+5<br> during combat.<br> <br> {{NewsIcon|Shield Pulse 3.png}}{{NewsWikilink|Shield Pulse|Shield Pulse 3}}<br> At the start of turn 1, if foe's attack triggers<br> Special, grants Special cooldown count-2.<br> Reduces damage dealt to unit by 5 when Special<br> triggers.<br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Drive Atk 2.png}}{{NewsWikilink|Drive Atk|Drive Atk 2}}<br> Grants Atk+3 to allies within 2 spaces during<br> combat.<br> <br> {{NewsAccent|"My weapon is Leiptr, the Lance of Ice, a legendary weapon. It is said it was born of Nifl's highest peak."}}<br> }}<br> {{NewsTap|1=tap10|2=<div style="text-align: center;">[[File:Hero banner Nailah Unflinching Eye.jpg|640px|class=chara|link=Nailah: Unflinching Eye]]</div> |3=Queen of Hatari, a desert nation spoken of<br> mostly in legend. Her eye patch conceals an<br> evil eye. Appears in Fire Emblem: Radiant Dawn.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Wolf Queen Fang}}<br> Mt: 14 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> During combat, boosts unit's Atk/Spd by<br> number of allies within 2 spaces × 2. (Maximum<br> bonus of +6 to each stat.) At start of turn, if<br> unit is adjacent to only beast or dragon allies or<br> if unit is not adjacent to any ally, unit transforms<br> (otherwise, unit reverts). If unit transforms,<br> grants Atk+2 and deals +10 damage when<br> Special triggers.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Moonbow}}<br> Cooldown: 2<br> Treats foe’s Def/Res as if reduced by 30% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Distant Counter.png}}{{NewsWikilink|Distant Counter}}<br> Unit can counterattack regardless of foe's range.<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Null C Disrupt 3.png}}{{NewsWikilink|Null C-Disrupt|Null C-Disrupt 3}}<br> Neutralizes status effects and disables skills<br> that prevent counterattacks during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Glare.png}}{{NewsWikilink|Glare}}<br> After combat, if unit attacked, inflicts status<br> on target and foes within 1 space of target<br> restricting movement to 1 space through<br> their next actions.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"I am still learning to tell which fruits here are poisonous. Would you mind giving me some advice?"}}<br> }}<br> {{NewsTap|1=tap11|2=<div style="text-align: center;">[[File:Hero banner Ephraim Sparkling Gallantly.jpg|640px|class=chara|link=Ephraim: Sparkling Gallantly]]</div> |3=The gallant prince of Renais. His chivalrous<br> nature enlivens the winter festival. Appears in<br> Fire Emblem: The Sacred Stones.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Festive Siegmund}}<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> If unit is not adjacent to an ally, grants<br> Atk/Spd/Def/Res+4 during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Dragon Fang}}<br> Cooldown: 4<br> Boosts damage by 50% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Def Solo 3.png}}{{NewsWikilink|Atk Def Solo|Atk/Def Solo 3}}<br> If unit is not adjacent to an ally, grants<br> Atk/Def+6 during combat.<br> <br> {{NewsIcon|Bold Fighter 3.png}}{{NewsWikilink|Bold Fighter|Bold Fighter 3}}<br> If unit initiates combat, grants Special cooldown<br> charge +1 per unit's attack, and unit makes a<br> guaranteed follow-up attack. (Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Close Guard 3.png}}{{NewsWikilink|Close Guard|Close Guard 3}}<br> Allies within 2 spaces gain: "If foe uses sword,<br> lance, axe, dragonstone, or beast damage, <br> grants Def/Res+4 during combat."<br> <br> {{NewsAccent|"You're curious about what presents I wanted as a child? Hmm... Probably lances."}}<br> }}<br> {{NewsTap|1=tap12|2=<div style="text-align: center;">[[File:Hero banner Hector Marquess of Ostia.png|640px|class=chara|link=Hector: Marquess of Ostia]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/hector_marquess_of_ostia/}}.<br> <br> Hector has ascended as the Marquess of Ostia.<br> Will renewed, he swings Armads and leads the<br> people. Appears in Fire Emblem: The Blazing<br> Blade.<br> <br> Legendary Effect: Fire<br> Ally Boost: HP+3, Atk+2<br> <br> Grants allies this Legendary Effect <br> during Fire season, if the Fire<br> blessing has been conferred and if<br> this unit enters battle with them.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Thunder Armads}}<br> Mt: 16 Range: 1<br> Grants Def+3. If the number of allies<br> within 2 spaces (excluding unit) > the<br> number of foes within 2 spaces (excluding<br> target), foe cannot make a follow-up attack.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Draconic Aura}}<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Distant Counter.png}}{{NewsWikilink|Distant Counter}}<br> Unit can counterattack regardless of foe's range.<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Vengeful Fighter 3.png}}{{NewsWikilink|Vengeful Fighter|Vengeful Fighter 3}}<br> If unit's HP ≥ 50% and foe initiates combat,<br> grants Special cooldown charge +1 per unit's<br> attack, and unit makes a guaranteed follow-up<br> attack. (Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Ostia's Pulse.png}}{{NewsWikilink|Ostia's Pulse}}<br> At the start of turn 1, grants Special cooldown<br> count-1 to all allies. Granted only if number of<br> those allies' movement types on current team<br> ≤ 2.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsAccent|"I often wonder who would win in a spar... My kid, or Eliwood's. Those two don't spar like we used to!"}}<br> }}<br> {{NewsTap|1=tap13|2=<div style="text-align: center;">[[File:Hero banner Fae Holiday Dear.jpg|640px|class=chara|link=Fae: Holiday Dear]]</div> |3=A young dragon from Nabata village. Her<br> excitement for her first winter festival cannot<br> be contained. Appears in Fire Emblem: The<br> Binding Blade.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Glittering Breath+}}<br> Mt: 14 Range: 1<br> During combat, boosts unit's Def/Res by<br> number of allies within 2 spaces × 2. (Maximum<br> bonus of +6 to each stat.) If foe's Range = 2,<br> calculates damage using the lower of foe's Def<br> or Res.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Luna}}<br> Cooldown: 3<br> Treats foe’s Def/Res as if reduced by 50% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Def Res Bond 3.png}}{{NewsWikilink|Def Res Bond|Def/Res Bond 3}}<br> If unit is adjacent to an ally, grants Def/Res+5<br> during combat.<br> <br> {{NewsIcon|Vengeful Fighter 3.png}}{{NewsWikilink|Vengeful Fighter|Vengeful Fighter 3}}<br> If unit's HP ≥ 50% and foe initiates combat,<br> grants Special cooldown charge +1 per unit's<br> attack, and unit makes a guaranteed follow-up<br> attack. (Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Armor March 3.png}}{{NewsWikilink|Armor March|Armor March 3}}<br> At start of turn, if unit is adjacent to an armored<br> ally, unit and adjacent armored allies can move<br> 1 extra space. (That turn only. Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"I'm doing my very, very, very, VERY best for the winter festival!"}}<br> }}<br> {{NewsTap|1=tap14|2=<div style="text-align: center;">[[File:Hero banner Sue Doe of the Plains.jpg|640px|class=chara|link=Sue: Doe of the Plains]]</div> |3=To see an illustrated page introducing this Hero, tap {{NewsLink|here|https://guide.fire-emblem-heroes.com/en-US/sue_doe_of_the_plains/}}.<br> <br> Granddaughter of Dayan, the Silver Wolf, leader<br> of the Kutolah tribe. She hears the voices of the<br> sky and earth and lives in harmony with nature.<br> Appears in {{NewsWikilink|Fire Emblem: The Binding Blade}}.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}{{NewsWikilink|Short Bow+}}<br> Mt: 12 Range: 2<br> Effective against flying foes. Deals +10 damage<br> when Special triggers.<br> <br> {{NewsIcon|Icon Skill Special.png}}{{NewsWikilink|Moonbow}}<br> Cooldown: 2<br> Treats foe’s Def/Res as if reduced by 30% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Swift Sparrow 2.png}}{{NewsWikilink|Swift Sparrow|Swift Sparrow 2}}<br> If unit initiates combat, grants Atk/Spd+4 during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Chill Def 3.png}}{{NewsWikilink|Chill Def|Chill Def 3}}<br> At start of turn, inflicts Def-7 on foe<br> on the enemy team with the highest<br> Def through its next action.<br> <br> {{NewsIcon|Hone Spd 4.png}}{{NewsWikilink|Hone Spd|Hone Spd 4}}<br> At start of turn, grants Spd+7 to adjacent allies for<br> 1 turn.<br> <br> {{NewsAccent|"I was looking at the stars. The sky here is not that of Sacae, but still, it calms my heart."}}<br> }}<br> [[File:Feh BtlFace D.png|70px|link=Feh]]<br> "Certain Legendary Heroes can Pair Up and battle alongside other allies!" }} }} {{News|date=2019-04-27T07:00:00Z}} [[Category:Legendary Heroes news]]
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