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Legendary Hero Remix Begins!
Legendary Heroes Marth: Hero-King and Tiki: Legendary Dragon appear, this time with new skills to change up their strategies!
5★ focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, in Legendary Hero Remix you will be able to choose one 5★ focus Hero to summon for free after summoning a total of 40 or more times in this event, and your first summon in this event won't cost any Orbs!
There are also some returning Legendary Hero Battles for three Heroes available in Special Maps.
Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone along with the Hero.
Tap More for additional information about this event.
The next time these Legendary Heroes will be available is as follows:
January
・ Robin: Fell Vessel
March
・ Gunnthrá: Voice of Dreams
May
・ Marth: Hero-King
July
・ Tiki: Legendary Dragon
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Tap the image above to visit this Hero's illustrated introduction page.
Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Fire
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Exalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Shining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Binding Shield II
If unit's Spd ≥ foe's Spd+5 or if unit is in
combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.
Infantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use:
"If we combine our strengths, we shall not fall to the enemy!"
A princess and daughter of the Divine Dragon.
Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Earth
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Divine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Slick Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
neutralizes penalties on unit during combat and
unit makes a guaranteed follow-up attack.
Cannot use:
With Everyone! II
At start of turn, if unit is within 2 spaces of an
ally, grants Def/Res+6 to unit and allies within
2 spaces for 1 turn. If a foe uses bow, dagger,
magic, or staff and initiates combat against an
ally within 2 spaces of unit, triggers【Savior】
on unit. If unit triggers Savior, grants
Atk/Spd/Def/Res+4 during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
This skill can only be equipped by its original unit.
"I still have awful nightmares sometimes. I wonder... Do they come from the past...or the future?"
Leader of the Greil Mercenaries. Overwhelmed
with negative energy, the power is enough for
him to lose control. Appears in Fire Emblem:
Radiant Dawn.
Skills learnable at 5★:
Chaos Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
Grants bonus to Atk/Spd/Def/Res during
combat = current penalty on each of unit's
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+14, for a net bonus of Atk+7.)
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Mayhem Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.
Darting Breath
If foe initiates combat, grants Spd+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Repel 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit initiates combat,
foe is moved 1 space away after combat.
Cannot use:
Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use:
"Battle... I must temper myself in the heat of battle... Bring me the strongest among you..."
King of the Holy Kingdom of Faerghus. Although
he lost himself for a time, he now walks the path
of a great ruler. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Moon Gradivus
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
Grants Special cooldown charge +1 per foe's
attack during combat. (Only highest value
applied. Does not stack. Special cooldown
charge granted even if foe's attack deals
0 damage.)
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Atk/Def Unity
If unit is within 2 spaces of an ally, grants
Atk/Def+5 and bonus to Atk/Def during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.
Blue Lion Rule
If unit's Def > foe's Def, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%), and also if foe initiates
combat, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.
Joint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.
"The sins I bear will follow me forever. All I can do to redeem myself is put all I have toward defending my allies."
After ascending as Adrestian Emperor, she
defeated the Church of Seiros, solidifying her
reign over all of Fódlan. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Flower Hauteclere
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, unit can
move 1 extra space (that turn only; does not
stack) and grants the following status to unit
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces." At the start of
combat, if unit's HP ≥ 25%, inflicts Atk/Def-6
on foe during combat.
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Distant Ward
If magic, staff, or dragonstone foe initiates
combat, grants Atk/Res+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Black Eagle Rule
If unit's HP ≥ 25%, unit makes a guaranteed
follow-up attack, and also if foe initiates
combat, damage received by foe's follow-up
attack is also reduced by 80%. (For standard
weapons, "follow-up attack" means the second
strike. For weapons that grant "unit attacks
twice," it means the third and fourth strikes.)
This skill can only be equipped by its original unit.
Joint Drive Res
Grants Res+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Res+4 to unit during combat.
"Whatever enemies we face... Survive. Prevail. Do that and we'll witness the birth of a new world together!"
The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.
Legendary Effect: Wind
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Blizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.
Chilling Seal II
At start of turn, inflicts Atk/Spd/Def/Res-7 on
foes on the enemy team with the lowest Def
through their next actions and inflicts Atk/Res-7
on foes within 2 spaces of foes on the enemy
team with the lowest Def through their
next actions.
This skill can only be equipped by its original unit.
Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
"Nifl, the Kingdom of Ice, is bitterly cold during the winter. As children, my sisters and I cuddled as we slept."
The Ylissean tactician Robin with body
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Dragonskin II
Neutralizes "effective against flying" bonuses.
If foe initiates combat or if foe's HP ≥ 75%
at start of combat, grants Atk/Spd/Def/Res+6
to unit during combat and neutralizes
foe's bonuses (from skills like Fortify,
Rally, etc.).
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"How about you stop pretending to be so selfless and tell me what you really wish for? Maybe I can grant it..."
Fought as the leader of the Leicester Alliance,
but is also a member of Almyra's royal family.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Wind Parthia
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit initiates
combat or if unit is within 2 spaces of an ally,
grants Atk/Spd/Def/Res+5 during combat, and
if unit also deals damage to foe using a Special,
restores 50% of unit's maximum HP. (Triggers
even if 0 damage is dealt.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use:
Chill Spd/Def 2
At start of turn, inflicts Spd/Def-5 on foe on
the enemy team with the highest Spd+Def total
through its next action.
Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:
"I hope someday to live in a world that cherishes differences in race and belief. Everyone's valuable."
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