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Legendary Hero Remix begins!
Legendary Hero Azura: Vallite Songstress appears, this time with new skills to change up her strategies!
5★ focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Your first summon in this event won't cost any Orbs!
There are also some returning Legendary Hero Battles for two Heroes available in Special Maps.
Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone along with the Hero.
Tap More for additional information about this event.
The next time these Legendary Heroes will be available is as follows:
September
・ Gunnthrá: Voice of Dreams
November
・ Azura: Vallite Songstress
・ Ike: Vanguard Legend
・ Alm: Saint-King
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Tap the image above to visit this Hero's illustrated introduction page.
Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Prayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.
Gray Waves II
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, grants
【Null Panic】to target and target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
This skill can only be equipped by its original unit.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."
Princess of Renais. She has taken up her
brother's lance so she can defend their
kingdom's future. Appears in Fire Emblem:
The Sacred Stones.
Skills learnable at 5★:
Binding Reginleif
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 during combat, reduces
damage from foe's first attack by 30%, and
also, if unit initiates combat, neutralizes effects
that prevent unit's follow-up attacks.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Surge Sparrow
If unit initiates combat, grants Atk/Spd+7
to unit during combat, and also, if unit deals
damage to foe using a Special, restores HP
= X% of unit's max HP (X = unit's max Special
cooldown count value × 20, + 10; max 100).
(Triggers even if 0 damage is dealt.)
Cannot use:
Moonlight Bangle
Enables【Canto (2)】.
Neutralizes unit's penalties that inflict "Special
cooldown charge -X" on unit during combat.
Deals damage = X% of foe's Def when Special
triggers (X = unit's max Special cooldown
count value × 10, + 20).
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Atk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.
"My brother entrusted me with Reginleif. In order to protect my people, I will do all I can to master it!"
The leader of the Greil Mercenaries. He is blunt
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.
Legendary Effect: Earth
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Radiant Aether II
Cooldown: 4
At the start of turn 1, grants Special cooldown
count-2 to unit. Treats foe's Def/Res as if
reduced by 50% during combat. Restores HP
= 50% of damage dealt.
This skill can only be equipped by its original unit.
Warding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use:
Joint Drive Res
Grants Res+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Res+4 to unit during combat.
"Time and again, I've fought when the chances of winning were slim. These were not battles where I weighed whether or not I could win. They were battles I had to fight."
Prince of Altea destined to be revered as the
Hero-King, having done countless deeds for the
good of those who came after him. Appears in
Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Genesis Falchion
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 during combat, and also
grants effects based on the total value of
bonuses on the 3 allies with the highest
bonus totals:
If ≥ 10, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat. If ≥ 25,
grants an additional Atk+5 during combat, and
also, if unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.) If ≥ 60, if foe initiates combat,
unit can counterattack before foe's first attack.
This skill can only be equipped by its original unit.
Shining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Distant Pressure
Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants
Spd+5 during combat, but after combat, if unit
attacked, deals 5 damage to unit.
Cannot use:
Spurn 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 75% and
unit's attack triggers Special, deals +5 damage
when Special triggers.
Cannot use:
Even Tempest 3
At start of even-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use:
"No weapon, divine or not, offers more comfort than the presence of one's companions."
The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.
Legendary Effect: Wind
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Blizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.
Chilling Seal II
At start of turn, inflicts Atk/Spd/Def/Res-7 on
foes on the enemy team with the lowest Def
through their next actions and inflicts Atk/Res-7
on foes within 2 spaces of foes on the enemy
team with the lowest Def through their
next actions.
This skill can only be equipped by its original unit.
Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
"Nifl, the Kingdom of Ice, is bitterly cold during the winter. As children, my sisters and I cuddled as we slept."
The guard who watches over the gates of
Garreg Mach Monastery. A kind man who cares
deeply for all Heroes who pass through his
gate. Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Charging Horn
Mt: 14 Range: 2
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit
during combat. Grants effects to unit during
combat based on the number of allies within
3 rows or 3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during
combat (X = number of allies in the area × 2;
max -6). If ≥ 3 allies, foe cannot make a
follow-up attack. (If unit is within 2 spaces of a
structure that a foe can destroy, the number of
allies in the area is treated as 3.)
This skill can only be equipped by its original unit.
Harsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use:
Close Reversal
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Def+5
to unit during combat.
Cannot use:
Detailed Report
Foes with Range = 1 cannot move through
spaces adjacent to unit. (Does not affect foes
with Pass skills.)
Foes with Range = 2 cannot move through
spaces within 2 spaces of unit. (Does not
affect foes with Pass skills.)
Foes cannot warp into spaces within 4 spaces
of unit. (Does not affect foes with Pass skills or
warp effects from structures, like camps and
fortresses in Rival Domains.)
This skill can only be equipped by its original unit.
Joint Drive Def
Grants Def+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Def+4 to unit during combat.
"Greetings! What a pleasu—wait, this isn't the monastery! ...Askr? Uh huh... Well, thanks for having me!"
The Rigelian prince who defeated Duma and
became the first king of the One Kingdom of
Valentia. Later generations remember him fondly
as a wise ruler. Appears in Fire Emblem Echoes:
Shadows of Valentia.
Legendary Effect: Earth
Ally Boost: HP+3
Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Luna Arc
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit initiates combat, deals damage = 25%
of foe's Def. (Ignores reductions to Def from
special skills like Lunar Flash.)
This skill can only be equipped by its original unit.
Lunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.
Darting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use:
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I have a lot of friends to support me. I hope that someday you'll think of me as such a friend, too."
Adopted daughter of Margrave Edmund. She
can often be found speaking with animals or
praying to the goddess. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Phantasm Tome
Mt: 14 Range: 2
Grants Spd+3. At start of combat, if foe's HP
≥ 50%, inflicts Spd/Res-6 and neutralizes
foe's bonuses to Spd/Res (from skills like
Fortify, Rally, etc.) during combat, and also,
if unit initiates combat, reduces damage from
foe's first attack by 70%.
This skill can only be equipped by its original unit.
Requiem Dance
Cooldown: 3
If unit initiates combat, after combat, grants
another action to ally with the highest HP
within 2 spaces (excluding unit) that has
already acted. (Once per turn.) (Allies with
Sing or Dance can be granted this effect as
well. If multiple units meet the conditions,
effect will not trigger.) If an ally is granted
an additional action this way, inflicts "restricts
movement to 1 space" on that ally (and their
Pair Up cohort).
This skill can only be equipped by its original unit.
Atk/Spd Unity
If unit is within 2 spaces of an ally, grants
Atk/Spd+5 to unit during combat, and also,
if unit is inflicted with any Atk/Spd penalty,
grants bonus to unit's Atk/Spd during combat
= current penalty on each of those stats × 2.
(Example: if unit has -7 penalty to Atk, grants
Atk+14, for a net bonus of Atk+12.) Calculates
each stat bonus independently.
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I want to express my gratitude, but... I-I'm sorry—I don't know what to say."
Posted: