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Banner Focus Legendary Hero Remix Mar 2022
Icon Summoning Legendary Mythic Heroes
Legendary Hero Remix

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Legendary Hero Remix begins!

Legendary Hero Azura: Vallite Songstress appears, this time with new skills to change up her strategies!

5★ focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Your first summon in this event won't cost any Orbs!

There are also some returning Legendary Hero Battles for two Heroes available in Special Maps.

Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial StoneCelestial Stone along with the Hero.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
Legendary Heroes Azura: Vallite Songstress, Ike: Vanguard Legend, Alm: Saint-King, and Gunnthrá: Voice of Dreams will be available to obtain as allies only when summoning on the Summon menu through events like Legendary & Mythic Hero Remix summoning events. They will not be available for normal summoning events. Legendary & Mythic Hero Remix summoning events are scheduled to occur at regular intervals in the future as well.


The next time these Legendary Heroes will be available is as follows:

September
・ Gunnthrá: Voice of Dreams

November
・ Azura: Vallite Songstress
・ Ike: Vanguard Legend
・ Alm: Saint-King

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About the Free 5★ Summon and Celestial Stones
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Water 2Icon Season Fire 2
Starts Icon Season Water 2Icon Season Wind 2
Starts Icon Season Water 2Icon Season Earth 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Azura Vallite Songstress
Tap the image above to visit this Hero's illustrated introduction page.


Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponPrayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.

News icon new skillIcon Skill AssistGray Waves II
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, grants
【Null Panic】to target and target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)

This skill can only be equipped by its original unit.

Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Aerobatics 3Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

Atk Tactic 3Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."



Hero banner Eirika Pledged Restorer
Tap the image above to visit this Hero's illustrated introduction page.


Princess of Renais. She has taken up her
brother's lance so she can defend their
kingdom's future. Appears in Fire Emblem:
The Sacred Stones.

Skills learnable at 5★:

Icon Skill WeaponBinding Reginleif
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 during combat, reduces
damage from foe's first attack by 30%, and
also, if unit initiates combat, neutralizes effects
that prevent unit's follow-up attacks.
This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

Surge SparrowSurge Sparrow
If unit initiates combat, grants Atk/Spd+7
to unit during combat, and also, if unit deals
damage to foe using a Special, restores HP
= X% of unit's max HP (X = unit's max Special
cooldown count value × 20, + 10; max 100).
(Triggers even if 0 damage is dealt.)
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Moonlight BangleMoonlight Bangle
Enables【Canto (2)】.

Neutralizes unit's penalties that inflict "Special
cooldown charge -X" on unit during combat.
Deals damage = X% of foe's Def when Special
triggers (X = unit's max Special cooldown
count value × 10, + 20).

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Atk Spd MenaceAtk/Spd Menace
At start of turn, if unit is within 4 spaces of
a foe, inflicts Atk/Spd-6 on closest foes through
their next actions and grants Atk/Spd+6 to unit
for 1 turn.

"My brother entrusted me with Reginleif. In order to protect my people, I will do all I can to master it!"



Hero banner Ike Vanguard Legend
Tap the image above to visit this Hero's illustrated introduction page.


The leader of the Greil Mercenaries. He is blunt
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.

Legendary Effect: Earth
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponRagnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill SpecialRadiant Aether II
Cooldown: 4
At the start of turn 1, grants Special cooldown
count-2 to unit. Treats foe's Def/Res as if
reduced by 50% during combat. Restores HP
= 50% of damage dealt.
This skill can only be equipped by its original unit.

Warding BreathWarding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Seal Atk Def 2Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use: Icon Class Colorless Staff

Joint Drive ResJoint Drive Res
Grants Res+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Res+4 to unit during combat.

"Time and again, I've fought when the chances of winning were slim. These were not battles where I weighed whether or not I could win. They were battles I had to fight."



Hero banner Marth Prince of Light
Tap the image above to visit this Hero's illustrated introduction page.


Prince of Altea destined to be revered as the
Hero-King, having done countless deeds for the
good of those who came after him. Appears in
Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill WeaponGenesis Falchion
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 during combat, and also
grants effects based on the total value of
bonuses on the 3 allies with the highest
bonus totals:
If ≥ 10, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat. If ≥ 25,
grants an additional Atk+5 during combat, and
also, if unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.) If ≥ 60, if foe initiates combat,
unit can counterattack before foe's first attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialShining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Distant PressureDistant Pressure
Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants
Spd+5 during combat, but after combat, if unit
attacked, deals 5 damage to unit.
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Spurn 3Spurn 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 75% and
unit's attack triggers Special, deals +5 damage
when Special triggers.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Even Tempest 3Even Tempest 3
At start of even-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"No weapon, divine or not, offers more comfort than the presence of one's companions."



Hero banner Gunnthrá Voice of Dreams
Tap the image above to visit this Hero's illustrated introduction page.


The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponBlizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Atk Res Solo 4Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.

Chilling Seal IIChilling Seal II
At start of turn, inflicts Atk/Spd/Def/Res-7 on
foes on the enemy team with the lowest Def
through their next actions and inflicts Atk/Res-7
on foes within 2 spaces of foes on the enemy
team with the lowest Def through their
next actions.
This skill can only be equipped by its original unit.

Res Ploy 3Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"Nifl, the Kingdom of Ice, is bitterly cold during the winter. As children, my sisters and I cuddled as we slept."



Hero banner Gatekeeper Nothing to Report
Tap the image above to visit this Hero's illustrated introduction page.


The guard who watches over the gates of
Garreg Mach Monastery. A kind man who cares
deeply for all Heroes who pass through his
gate. Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill WeaponCharging Horn
Mt: 14 Range: 2
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit
during combat. Grants effects to unit during
combat based on the number of allies within
3 rows or 3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during
combat (X = number of allies in the area × 2;
max -6). If ≥ 3 allies, foe cannot make a
follow-up attack. (If unit is within 2 spaces of a
structure that a foe can destroy, the number of
allies in the area is treated as 3.)
This skill can only be equipped by its original unit.

Icon Skill AssistHarsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use: Icon Class Colorless Staff

Close ReversalClose Reversal
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Def+5
to unit during combat.
Cannot use: Icon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Detailed ReportDetailed Report
Foes with Range = 1 cannot move through
spaces adjacent to unit. (Does not affect foes
with Pass skills.)

Foes with Range = 2 cannot move through
spaces within 2 spaces of unit. (Does not
affect foes with Pass skills.)

Foes cannot warp into spaces within 4 spaces
of unit. (Does not affect foes with Pass skills or
warp effects from structures, like camps and
fortresses in Rival Domains.)
This skill can only be equipped by its original unit.

Joint Drive DefJoint Drive Def
Grants Def+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Def+4 to unit during combat.

"Greetings! What a pleasu—wait, this isn't the monastery! ...Askr? Uh huh... Well, thanks for having me!"



Hero banner Alm Saint-King
Tap the image above to visit this Hero's illustrated introduction page.


The Rigelian prince who defeated Duma and
became the first king of the One Kingdom of
Valentia. Later generations remember him fondly
as a wise ruler. Appears in Fire Emblem Echoes:
Shadows of Valentia.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponLuna Arc
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit initiates combat, deals damage = 25%
of foe's Def. (Ignores reductions to Def from
special skills like Lunar Flash.)
This skill can only be equipped by its original unit.

Icon Skill SpecialLunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.

Darting Blow 4Darting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use: Icon Class Colorless Staff

Null Follow Up 3Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Odd Atk Wave 3Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I have a lot of friends to support me. I hope that someday you'll think of me as such a friend, too."



Hero banner Marianne Serene Adherent
Tap the image above to visit this Hero's illustrated introduction page.


Adopted daughter of Margrave Edmund. She
can often be found speaking with animals or
praying to the goddess. Appears in Fire
Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill WeaponPhantasm Tome
Mt: 14 Range: 2
Grants Spd+3. At start of combat, if foe's HP
≥ 50%, inflicts Spd/Res-6 and neutralizes
foe's bonuses to Spd/Res (from skills like
Fortify, Rally, etc.) during combat, and also,
if unit initiates combat, reduces damage from
foe's first attack by 70%.
This skill can only be equipped by its original unit.

Icon Skill SpecialRequiem Dance
Cooldown: 3
If unit initiates combat, after combat, grants
another action to ally with the highest HP
within 2 spaces (excluding unit) that has
already acted. (Once per turn.) (Allies with
Sing or Dance can be granted this effect as
well. If multiple units meet the conditions,
effect will not trigger.) If an ally is granted
an additional action this way, inflicts "restricts
movement to 1 space" on that ally (and their
Pair Up cohort).
This skill can only be equipped by its original unit.

Atk Spd UnityAtk/Spd Unity
If unit is within 2 spaces of an ally, grants
Atk/Spd+5 to unit during combat, and also,
if unit is inflicted with any Atk/Spd penalty,
grants bonus to unit's Atk/Spd during combat
= current penalty on each of those stats × 2.
(Example: if unit has -7 penalty to Atk, grants
Atk+14, for a net bonus of Atk+12.) Calculates
each stat bonus independently.

Null Follow Up 3Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"I want to express my gratitude, but... I-I'm sorry—I don't know what to say."


Posted:

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