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Legendary Hero Remix begins!
Legendary Heroes Eirika: Graceful Resolve and Lucina: Glorious Archer appear, this time with new skills to change up their strategies!
5★ focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Your first summon in this event won't cost any Orbs!
There are also some returning Legendary Hero Battles for four Heroes available in Special Maps.
Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone along with the Hero.
Tap More for additional information about this event.
The next time these Legendary Heroes will be available is as follows:
July
・ Lucina: Glorious Archer
・ Lyn: Lady of the Wind
September
・ Robin: Fell Vessel
November
・ Eirika: Graceful Resolve
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Tap the image above to visit this Hero's illustrated introduction page.
Princess of Renais. Ephraim's twin. She and her
brother strive to rebuild their war-torn country.
Appears in Fire Emblem: The Sacred Stones.
Legendary Effect: Water
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Storm Sieglinde
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
grants Def/Res+3 and Special cooldown
charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Lunar Brace II
Enables【Canto (2)】.
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Deals damage = 15% of foe's Def.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Odd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Attitude helps, and form is crucial, but when push comes to shove, practical experience matters most. Do you think we might spar later? I could use some practice."
A princess and the daughter of Chrom who
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.
Legendary Effect: Wind
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Thögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, dragonstone, or beast damage, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Future Vision II
Range: 1
Unit and target ally swap spaces. Inflicts
Atk/Def-7 on nearest foes within 4 spaces
of both unit and target through their next
actions. Grants another action to unit.
(Additional action granted once per turn only.)
This skill can only be equipped by its original unit.
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
"It's hard to feel at ease when wielding a weapon I'm not used to. I suppose the only remedy is more training..."
A member of the Knights of Seiros and wielder
of the Hero's Relic Thunderbrand. She deeply
reveres Archbishop Rhea. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Thunderbrand
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if foe's
HP ≥ 50%, grants Atk/Spd+5 during combat,
neutralizes effects that prevent unit's follow-up
attacks during combat, and also, if unit initiates
combat, unit can make a follow-up attack
before foe can counterattack.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
"Weapon maintenance is important. Thunderbrand's blade never chips, but the hilt will be ruined if I ignore it."
The princes of Renais and Grado. As heirs to
allied kingdoms, they were raised with a strong
bond with one another. They appear in Fire
Emblem: The Sacred Stones.
Duo Skill:
Infantry and armored allies within 2 spaces of
unit (including unit) can move 1 extra space.
(That turn only. Does not stack.)
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Reginleif
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Atk+3. If unit’s Atk > foe’s Atk and/or
extra movement granted by another skill is
active on unit, unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Heavy Blade 4
If unit's Atk > foe's Atk, grants Special
cooldown charge +1 and deals +5 damage
to foe per unit's attack. (Only highest value
applied. Does not stack.)
Cannot use:
Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"So many Heroes around our age... They'll soon learn that Lyon and I are a force to be reckoned with!"
Noblewoman of Caelin whose true name is
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Swift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.
Rally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use:
Laws of Sacae II
If unit initiates combat or if unit is within
2 spaces of an ally, grants Atk/Spd/Def/Res+6
during combat, and also, if foe uses sword,
lance, axe, dragonstone, or beast damage
and unit's Spd ≥ foe's Spd+5, foe cannot
counterattack.
This skill can only be equipped by its original unit.
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Joint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.
"A spirit of protection resides within this bow. Reach out your hand... Do you feel the winds of the plains?"
A member of the Knights of Seiros and a sniper.
Unusual among her peers in that she does not
believe in the Church of Seiros's teachings.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Survivalist Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit is not
adjacent to an ally, grants Atk/Spd+6 during
combat, and also, if foe's HP ≥ 80% at start
of combat, foe cannot counterattack.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 to unit for 1 turn.
Cannot use:
"I've traveled across many lands in my time, but this one seems...peculiar."
The Ylissean tactician Robin with body
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Dragonskin II
Neutralizes "effective against flying" bonuses.
If foe initiates combat or if foe's HP ≥ 75%
at start of combat, grants Atk/Spd/Def/Res+6
to unit during combat and neutralizes
foe's bonuses (from skills like Fortify,
Rally, etc.).
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"How about you stop pretending to be so selfless and tell me what you really wish for? Maybe I can grant it..."
A member of the Black Fang group of assassins
whose true loyalties lie with Ostia, which she
serves as a spy and skilled infiltrator. Appears in
Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Constant Dagger
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat, grants
Atk/Spd+5 during combat. If unit initiates
combat and is within 2 spaces of support
partner, foe cannot counterattack and unit and
support partner swap spaces after combat.
(If unit is within 2 spaces of more than one
support partner, swap does not occur.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Atk/Def Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Def-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"I never give less than my all. That may sound extreme, but it pays off when it's a matter of life and death."
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