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Legendary & Mythic Hero Remix 2 begins!
Legendary Hero Dimitri: Savior King appears, this time with new skills to change up his strategies!
5★ Focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
March
・ Thrasir: Omnicidal Witch
・ Leif: Unifier of Thracia
July
・ Freyja: Lady of Nightmare
August
・ Dimitri: Savior King
・ Marth: Hero-King
November
・ Eliwood: Blazing Knight
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
■ About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Tap the image above to visit this Hero's illustrated introduction page.
King of the Holy Kingdom of Faerghus.
Overthrew the empire and united all of Fódlan.
Appears in Fire Emblem: Three Houses.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Areadbhar
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 during combat, and also,
if unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
(If area-of-effect Special triggers outside
of combat, checks stats and conditions for
damage reduction at time of trigger and again
at start of combat.)
This skill can only be equipped by its original unit.
Blazing Wind
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use:
Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use:
Atrocity II
At start of combat, if foe's HP ≥ 40%, inflicts
Atk/Spd/Def-4 on foe, deals damage = 25% of
unit's Atk (excluding area-of-effect Specials),
and reduces damage from foe's first attack
by 40% during combat, and also, after combat,
inflicts Atk/Spd/Def/Res-6 and【Guard】
on target and foes within 3 spaces of target
through their next actions and inflicts Special
cooldown count+1 on those foes (no effect on
Special cooldown counts already at maximum).
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Odd Tempest 3
At start of odd-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use:
"If there are people in need, I will do my utmost to help as many as I can, be they my own citizenry or not."
Rearmed Hero
Eldest daughter of the Holy Kingdom of
Faerghus's House Galatea. Wields her spear
with chivalrous intent. Appears in Fire Emblem
Warriors: Three Hopes.
Skills learnable at 5★:
Arcane Lúin
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, deals damage = 20%
of unit's Spd (including when dealing damage
with a Special triggered before combat),
neutralizes foe's bonuses to Spd/Def during
combat, and also, if unit's Spd > foe's Spd,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Knightly Devotion
Enables【Canto (Rem. +1)】.
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+8 to unit
and neutralizes unit's penalties during combat,
and restores 7 HP to unit after combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
This skill can only be equipped by its original unit.
Guard Bearing 4
Inflicts Spd/Def-4 on foe during combat.
Reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials)
by X% (during unit's first combat initiated
by foe each turn, X = 60; otherwise, X = 30).
Cannot use:
Spd/Def Hold
Inflicts Spd/Def-4 on foes within 3 spaces
during combat.
Cannot use:
"Every time I wield this lance, I ask myself—for what purpose did I choose the path of knighthood?"
Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Fire
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Exalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Shining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Binding Shield II
If unit's Spd ≥ foe's Spd+5 or if unit is in
combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.
Infantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use:
"If we combine our strengths, we shall not fall to the enemy!"
Marquess of Pherae. After overcoming the death
of his father, Elbert, he foils Nergal's wicked
ambitions with his comrades. Appears in Fire
Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3
Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Ardent Durandal
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants
【Bonus Doubler】to ally with the highest Atk.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.
Rally Spd/Res+
Range: 1
Grants Spd/Res+6 to target ally for 1 turn.
Cannot use:
Death Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use:
Flow Refresh 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and restores
10 HP to unit after combat.
Cannot use:
Vision of Arcadia II
At start of turn, if a dragon or beast ally is
deployed, grants Atk/Spd/Def+6,【Null Panic】,
and【Canto (1)】to unit and ally with the
highest Atk (excluding unit) for 1 turn.
【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
This skill can only be equipped by its original unit.
"Seeing all the Heroes gathered here... I'm reminded that dragon and human are not so different."
The queen of Dökkálfheimr, the nightmare realm.
Her love for her brother Freyr drives her to wish
she could stay with him no matter the cost.
Mythic Effect: Light
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Nightmare Horn
Mt: 14 Range: 1
Grants Spd+3. Unit can counterattack
regardless of foe's range. If unit's Spd > foe's
Spd, reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 4
(max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Binding Necklace+
Removes the condition to transform. If a skill
compares unit's Spd to a foe's or ally's Spd,
treats unit's Spd as if granted +7. If foe
initiates combat or number of allies adjacent
to unit ≤ 1, grants Atk/Spd/Def/Res+3 to unit,
inflicts Atk/Spd/Def/Res-3 on foe, and
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat,
and also, if foe has bonuses, grants bonus
to unit's Atk/Spd/Def/Res and inflicts penalty
on foe's Atk/Spd/Def/Res during combat =
current bonus on each of foe's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Spd Smoke 4
After combat, inflicts Spd-7 on target and foes
within 2 spaces of target through their next
actions, and grants Spd+6 and【Dodge】
to unit for 1 turn.
【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:
"You alone deserve my respect. Give me your orders—but I won't tolerate being spoken down to."
General of the realm of the dead. At her queen's
command, this witch uses her powers to swell
the ranks of the dead.
Mythic Effect: Anima
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Ífingr
Mt: 14 Range: 2
Effective against dragon foes. If unit is within 3
spaces of an ally, grants Atk/Spd/Def/Res+4
and neutralizes effects that guarantee foe's
follow-up attacks during combat, but after
combat, if unit attacked, inflicts Atk/Spd/Def/
Res-4 on nearest ally through its next action.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Spd+2 to unit
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Killing Intent+
At start of turn, inflicts【Exposure】on nearest
foes within 5 spaces of unit and foes within
2 spaces of those foes through their next
actions. At start of combat, if foe's HP ≤ 99%
or if【Penalty】is active on foe, inflicts
Spd/Res-5 on foe during combat, and also, if
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
【Exposure】
Foe's attacks deal +10 damage.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Panic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
"My brother gave me this tome. The cover is worn, but I treasure it."
Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Meisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.
Njörun's Zeal II
Cooldown: 3
At the start of turn 1, grants Special cooldown
count-1. If unit initiates combat and Special is
triggered, grants unit another action after
combat. (Activates after combat where Special
is triggered. Once per turn.) When Special
triggers, inflicts "restricts movement to 1 space"
on unit and Pair Up cohort through their
next action.
This skill can only be equipped by its original unit.
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
S Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.
Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.
"Doing some horseback training, I have realized I would like to lead a troop of lance knights...like my father did."
Youngest princess of Macedon, kidnapped and
robbed of her consciousness by Gharnef for use
as a sacrifice to Medeus. Appears in Fire
Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Sacrifice Staff
Mt: 14 Range: 2
Foe cannot counterattack. Accelerates Special
trigger (cooldown count-1; max cooldown
count value cannot be reduced below 1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
and neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
Grants Atk/Spd/Def/Res+4 during combat and
"if unit's HP > 1 and foe would reduce unit's
HP to 0 during combat, unit survives with 1 HP
and after combat, restores 99 HP to unit" to
allies within 2 spaces of unit (effect only triggers
for player's team once per map and does not
stack with non-Special effects that allow unit
to survive with 1 HP if foe's attack would
reduce unit's HP to 0; when any other such
effect triggers on an ally granted this effect,
this effect will trigger too).
This skill can only be equipped by its original unit.
Nudge+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to
target ally and pushes target ally 1 space away.
If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.
Holy Panic
Cooldown: 2
If an Assist skill is used, unit's Special cooldown
count does not go down. When Special triggers,
boosts damage by 25% of foe's Res. (Calculates
damage from staff after combat damage is
added.) If Special is triggered during combat,
inflicts Atk/Spd-6 and【Panic】on target
and foes within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
This skill can only be equipped by staff users.
Atk/Spd Unity
If unit is within 2 spaces of an ally, grants
Atk/Spd+5 to unit during combat, and also,
if unit is inflicted with any Atk/Spd penalty,
grants bonus to unit's Atk/Spd during combat
= current penalty on each of those stats × 2.
(Example: if unit has -7 penalty to Atk, grants
Atk+14, for a net bonus of Atk+12.) Calculates
each stat bonus independently.
Poetic Justice
Calculates damage from staff like other weapons.
Inflicts Spd-4 on foe during combat and unit
deals damage = 15% of foe's attack. (If the
"calculates damage from staff like other weapons"
effect is neutralized, damage from staff is
calculated after combat damage is added.)
This skill can only be equipped by staff users.
Even Recovery 3
At start of even-numbered turns, restores 20 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies (excluding
penalties inflicted at start of turn).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by staff users.
Posted: