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Legendary & Mythic Hero Remix 2 begins!
Mythic Hero Mila: Goddess of Love appears, this time with new skills to change up her strategies!
5★ focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone along with the Hero.
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
July
・ Gunnthrá: Voice of Dreams
・ Mila: Goddess of Love
・ Yune: Chaos Goddess
September
・ Lucina: Glorious Archer
・ Ephraim: Legendary Lord
November
・ Marth: Hero-King
January
・ Ike: Vanguard Legend
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ You will receive one Ascendant Floret the first time you summon each Ascended Hero.
・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.
・ Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
■ About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Tap the image above to visit this Hero's illustrated introduction page.
Goddess of Love and sister of the god Duma.
She and Duma fought over the continent of
Valentia and split it in twain. Zofia, the south of
Valentia, is her domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.
Mythic Effect: Light
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Nurturing Breath
Mt: 16 Range: 1
Grants Def+3. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
Grants Atk/Spd/Def/Res+2 to allies within 7
rows and 7 columns centered on unit
during combat.
This skill can only be equipped by its original unit.
Rally Def/Res+
Range: 1
Grants Def/Res+6 to target ally for 1 turn.
Cannot use:
Bracing Stance 3
If foe initiates combat, grants Def/Res+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:
Mila's Turnwheel II
At the start of turn, grants "foe cannot make
a follow-up attack" to unit for 1 turn and
inflicts【Isolation】and【Guard】on foes
in cardinal directions with Def < unit's Def
through their next actions.
If deployed in Aether Raids offense during Light
season, grants Turn Limit+1. (If the Turn Limit
is 7, it will increase to 8, etc.)
【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
"Whenever you tire, you may turn to me. Exhaustion is a kind of pain all its own... Let me soothe yours."
Ascended Hero
Princess of Zofia and member of Lima IV's line.
She has grown stronger over the course of her
journeys with her friends. Appears in Fire
Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Mila's Testament
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of
an ally, grants Atk/Spd+6 to unit during combat,
neutralizes effects that inflict "Special cooldown
charge -X" on unit, deals damage = 10% of
foe's Atk, and also, if unit’s HP ≥ 25% and foe
would reduce unit’s HP to 0, unit survives with
1 HP. (Once per combat. Does not stack with
non-Special effects that allow unit to survive
with 1 HP if foe's attack would reduce HP to 0.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Soul of Zofia
Neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat. If unit's HP ≤ 75% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.
Inf. Null Follow 3
At start of turn, grants【Null Follow-Up】
to infantry allies within 2 spaces of unit.
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
Cannot use:
"The power of faith can change the future. I have learned this well on my ongoing journey to save Valentia."
Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Fire
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Exalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Shining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Binding Shield II
If unit's Spd ≥ foe's Spd+5 or if unit is in
combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.
Infantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use:
"If we combine our strengths, we shall not fall to the enemy!"
The leader of the Greil Mercenaries. He is blunt
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.
Legendary Effect: Earth
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Radiant Aether II
Cooldown: 4
At the start of turn 1, grants Special cooldown
count-2 to unit. Treats foe's Def/Res as if
reduced by 50% during combat. Restores HP
= 50% of damage dealt.
This skill can only be equipped by its original unit.
Warding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use:
Joint Drive Res
Grants Res+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Res+4 to unit during combat.
"Time and again, I've fought when the chances of winning were slim. These were not battles where I weighed whether or not I could win. They were battles I had to fight."
A princess and the daughter of Chrom who
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.
Legendary Effect: Wind
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Thögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, dragonstone, or beast damage, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Future Vision II
Range: 1
Unit and target ally swap spaces. Inflicts
Atk/Def-7 on nearest foes within 4 spaces
of both unit and target through their next
actions. Grants another action to unit.
(Additional action granted once per turn only.)
This skill can only be equipped by its original unit.
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
"It's hard to feel at ease when wielding a weapon I'm not used to. I suppose the only remedy is more training..."
Prince of Renais. Eirika's twin. It's
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.
Legendary Effect: Fire
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Flame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Sol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use:
Atk/Def Solo 4
If unit is not adjacent to an ally, grants
Atk/Def+7 during combat.
Solar Brace II
Enables【Canto (2)】.
Neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
Restores 10 HP to unit after combat.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Fortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.
"Legendary Hero? Am I really so praiseworthy? I have a feeling the stories that are told about me tend to omit my thirst for battle."
A being that is half of the goddess Ashunera.
The goddess of chaos, who is said to have
thrown the world into disorder long ago.
Appears in Fire Emblem: Radiant Dawn.
Mythic Effect: Dark
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Chaos Manifest
Mt: 14 Range: 2
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, grants Atk+6
during combat and unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Atk/Res Unity
If unit is within 2 spaces of an ally, grants
Atk/Res+5 and bonus to Atk/Res during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.
Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Res-7 on that foe through its next action.
Chaos Named+
At start of turn, if any foes have the highest
Atk, Spd, Def, or Res on the enemy team,
inflicts -7 on the corresponding stat of those
foes and foes within 2 spaces of those foes
through their next actions. At start of turn, if
any foes have the highest Atk, Spd, Def, or Res
on the enemy team, inflicts【Panic】on
those foes.
【Panic】
Converts bonuses on target into penalties
through its next action.
This skill can only be equipped by its original unit.
"Desire more. Demand more. It's fine to live your life with abandon."
The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.
Legendary Effect: Wind
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Blizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.
Chilling Seal II
At start of turn, inflicts Atk/Spd/Def/Res-7 on
foes on the enemy team with the lowest Def
through their next actions and inflicts Atk/Res-7
on foes within 2 spaces of foes on the enemy
team with the lowest Def through their
next actions.
This skill can only be equipped by its original unit.
Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
"Nifl, the Kingdom of Ice, is bitterly cold during the winter. As children, my sisters and I cuddled as we slept."
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