* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Laws of Sacae | ||
| Combat effects | ||
| Atk/Spd/Def/Res+4 | Unit | Enemy Phase & Allies within 2 spaces ≥ 2 |
| Laws of Sacae II | ||
| Combat effects | ||
| Atk/Spd/Def/Res+6 | Unit | Player Phase or an Ally is within 2 spaces |
| Cannot counter | Foe | Atk/Spd/Def/Res+6 conditions & Unit's Spd ≥ Foe's Spd+5 |
Notes[]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Laws of Sacae is considered a temporary buff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Laws of Sacae II can prevent the foe from counterattacking.
- A foe with effects such as Null C-Disrupt 4 or Fell Spirit will be able to counter.
- A foe with Mystic Boost 4 will only be able to counter against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counter against Range = 2 units.
List of owners[]
| Unit | Skill chain | |
|---|---|---|
| Laws of Sacae 5 | Laws of Sacae II 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | サカの掟 |
| German | Gesetz v. Sacae |
| Spanish (Europe) | Leyes de Sacae |
| Spanish (Latin America) | Leyes de Sacae |
| French | Lois de Sacae |
| Italian | Legge di Sacae |
| Traditional Chinese (Taiwan) | 塞迦的規矩 |
| Portuguese | Leis de Sacae |
