General | Quotes | Misc | Heroic Ordeal |
Laurent The Elucidator | |
---|---|
Art by: Suzume Muraichi (村壱 雀) | |
Description | Miriel's son and a serious student at the top of his class. He often finds himself being taken advantage of, but he can be frightening when angered. Appears in Fire Emblem Awakening. |
Rarities | 3 — 4 |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Chris Smith |
Voice Actor JP | 石井真(Makoto Ishii) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 8.0 |
Internal ID | PID_ロラン (1031)
|
Origin | 100006900700 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 4/5/6 | 5/6/7 | 4/5/6 | 10/11/12 | 42 |
2 | 14/15/16 | 4/5/6 | 6/7/8 | 4/5/6 | 11/12/13 | 44 |
3 | 15/16/17 | 5/6/7 | 6/7/8 | 5/6/7 | 11/12/13 | 47 |
4 | 15/16/17 | 5/6/7 | 7/8/9 | 5/6/7 | 12/13/14 | 49 |
5 | 16/17/18 | 6/7/8 | 7/8/9 | 6/7/8 | 12/13/14 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 32/35/37 | 19/22/25 | 15/18/20 | 31/34/36 | 139~140 |
2 | 29/32/35 | 34/37/40 | 21/24/27 | 16/19/21 | 34/37/39 | 148~149 |
3 | 32/35/38 | 38/41/44 | 23/26/29 | 18/21/24 | 36/39/42 | 162 |
4 | 33/36/39 | 40/43/46 | 25/28/31 | 19/22/25 | 38/41/45 | 170~171 |
5 | 35/39/42 | 43/46/50 | 26/30/33 | 21/24/27 | 40/43/47 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 50% | 40% | 70% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Hvítrdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | 4 | 3 |
Hvítrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | 5 | 5 |
Hvítrdeer+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 1 | |
Atk/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 2 | ||
Atk/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
C | Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. | 60 | 3 | |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 4 | ||
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. | 240 | 5 |