General | Quotes | Misc | Heroic Ordeal |
Lapis Forager of the Sea | |
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Art by: Idenshi Hina (遺伝子ひな) | |
Description | A warrior of Brodia and retainer to Alcryst, she hunts for food on the beach and in the ocean. Appears in Fire Emblem Engage. |
Rarities | 5 Special | Focus —
Weapon Type | Lance |
Move Type | Infantry |
Voice Actor EN | Takayanagi Tomoyo (高柳知葉) English voice lines will be implemented into the game at a later date.
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Voice Actor JP | Takayanagi Tomoyo (高柳知葉) |
Release Date | |
Entry | Engage |
Version | 9.5 |
Internal ID | PID_水着ラピス (1256)
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Origin | 140000300600 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 7/8/9 | 6/7/8 | 8/9/10 | 5/6/7 | 47 |
2 | 16/17/18 | 8/9/10 | 6/7/8 | 9/10/11 | 5/6/7 | 49 |
3 | 17/18/19 | 8/9/10 | 7/8/9 | 9/10/11 | 6/7/8 | 52 |
4 | 17/18/19 | 9/10/11 | 7/8/9 | 10/11/12 | 6/7/8 | 54 |
5 | 18/19/20 | 9/10/11 | 8/9/10 | 10/11/12 | 7/8/9 | 57 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 31/34/37 | 34/37/39 | 24/27/29 | 19/22/25 | 152~153 |
2 | 31/34/37 | 34/37/40 | 36/39/42 | 26/29/32 | 20/23/26 | 162 |
3 | 34/37/40 | 37/40/43 | 40/43/46 | 28/31/34 | 23/26/29 | 177 |
4 | 35/38/41 | 40/43/46 | 42/45/48 | 30/33/36 | 24/27/30 | 186 |
5 | 37/41/44 | 42/45/48 | 45/48/52 | 32/35/38 | 26/30/33 | 198~200 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 80% | 90% | 55% | 50% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Haulin' Harpoon | 16 | 1 | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown count-1 to unit before unit's first attack, unit deals +X × 8 damage (max 32; excluding area-of-effect Specials; X = number of foes within 3 spaces of target, including target), and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (excluding area-of-effect Specials). If unit initiates combat, after combat, deals 10 damage to foe and foes within 2 spaces of that foe, and inflicts【Share Spoils+】on those foes through their next actions. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Distant Swap】 Range = 2. Unit and target ally swap spaces. 【Share Spoils+】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). Once per turn for the entire map, if foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects aside from Share Spoils; if this status and Share Spoils are both active at the same time, they are both treated as having been triggered; other similar effects aside from Share Spoils are treated as not having triggered). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Haze Slice | 3 | Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 |
![]() | Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | |
![]() | Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | |
![]() | Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 | 5 | |
B | ![]() | Potent 1 | If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 50; otherwise, X = 10). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 60 | 2 |
![]() | Potent 2 | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 10%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 60; otherwise, X = 20). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 120 | 3 | |
![]() | Potent 3 | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 20%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 70; otherwise, X = 30). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 240 | 4 | |
![]() | Potent Finish | Inflicts Spd/Def-4 on foe and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or unit's Special triggered before or during this combat, unit deals +15 damage during combat (excluding area-of-effect Specials), and also, restores 7 HP to unit when unit deals damage to foe during combat. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 300 | 5 | |
C | ![]() | Even Tempest 1 | At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 60 | 2 |
![]() | Even Tempest 2 | At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 120 | 3 | |
![]() | Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 | |
![]() | Pulse Tempest F | At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before unit's first follow-up attack. | 300 | 5 |