This page is about the weapon Laevatein. For the character Laevatein, see Laevatein.
Laevatein | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_レーヴァテイン
|
Description | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Notes[ | ]
- The stat increase that can be applied by Laevatein is considered a temporary buff.
- Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as Dragon Fang.
- The Atk increase will not be negated nor reduced if the unit receives Penalties.
- The Atk increase of Laevatein will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The Atk increase will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of positive status effect neutralization.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. |
Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by Laevatein is considered a temporary buff.
- The combat boosting effect of Laevatein will activate if the user receives a 【Bonus】.
- The combat boosting effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the combat boosting effect will be negated.
- For more information, see Status effects.
- The stat increase that can be applied by Laevatein is considered a Bonus.
- The Bonuses granted to unit's support partner of Laevatein will only activate if the unit has their Ally Support partner deployed on the map.
- Skills such as Queensblade or Breezy Spear will prevent Ally Support effects from triggering during combat.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Laevatein 5 |
In other languages[ | ]
Language | Name |
---|---|
English (US) | Laevatein |
Japanese | レーヴァテイン |
German | Laevatein |
Spanish (Europe) | Laevatein |
Spanish (Latin America) | Laevatein |
French | Laevatein |
Italian | Laevatein |
Traditional Chinese (Taiwan) | 瑞瓦提恩 |
Portuguese | Laevatein |