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General | Quotes | Misc | Heroic Ordeal |
Laegjarn Flame and Frost | |
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Art by: cuboon | |
Description | Princess Laegjarn of Múspell and Princess Fjorm of Nifl, of the Kingdoms of Flame and Ice, unite to participate in the ninja festival. |
Rarities | 5 Focus — Special Duo |
Duo Skill | Grants unit another action. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Blue bow |
Move Type | Flying |
Voice Actor EN | Abby Trott + Heather Hogan |
Voice Actor JP | 田村ゆかり(Yukari Tamura) with 高橋李依(Rie Takahashi) |
Release Date | |
Entry | Heroes |
Version | 6.11 |
Internal ID | PID_比翼レーギャルン (869)
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Origin | 00000300200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 11/12/13 | 1/2/3 | 6/7/8 | 2/3/4 | 40 |
2 | 15/16/17 | 12/13/14 | 1/2/3 | 7/8/9 | 2/3/4 | 42 |
3 | 16/17/18 | 12/13/14 | 2/3/4 | 7/8/9 | 3/4/5 | 45 |
4 | 16/17/18 | 13/14/15 | 2/3/4 | 8/9/10 | 3/4/5 | 47 |
5 | 17/18/19 | 13/14/15 | 3/4/5 | 8/9/10 | 4/5/6 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/37 | 10/13/16 | 25/28/31 | 25/27/30 | 134~136 |
2 | 30/33/36 | 35/38/40 | 11/14/17 | 28/31/34 | 27/29/32 | 144~146 |
3 | 33/36/39 | 37/40/43 | 13/16/19 | 30/33/36 | 30/33/36 | 158 |
4 | 34/37/40 | 39/42/46 | 14/17/20 | 32/35/38 | 31/35/38 | 165~167 |
5 | 36/40/43 | 41/44/48 | 16/19/22 | 34/37/40 | 34/38/41 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 35% | 65% | 75% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Flamefrost Bow | 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value between the total bonuses of target and the total bonuses of an ally within 2 spaces of unit. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Res Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Res Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Seal Def 1 | Inflicts Def-3 on foe through its next action after combat. | 40 | 2 | |
Seal Def 2 | Inflicts Def-5 on foe through its next action after combat. | 80 | 3 | ||
Seal Def 3 | Inflicts Def-7 on foe through its next action after combat. | 160 | 4 | ||
Seal Def 4 | Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. | 300 | 5 | ||
C | Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 2 | |
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 3 | ||
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 | ||
Atk Smoke 4 | After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. | 300 | 5 |