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Laegjarn: Sheathed Steel Laegjarn: New Experiences |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 15/16/17 | 3/4/5 | 6/7/8 | 2/3/4 | 3/4/5 | 34 |
2 | 15/16/17 | 4/5/6 | 7/8/9 | 2/3/4 | 3/4/5 | 36 |
3 | 16/17/18 | 4/5/6 | 7/8/9 | 3/4/5 | 4/5/6 | 39 |
4 | 16/17/18 | 5/6/7 | 8/9/10 | 3/4/5 | 4/5/6 | 41 |
5 | 17/18/19 | 5/6/7 | 8/9/10 | 4/5/6 | 5/6/7 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 28/30/33 | 22/25/28 | 25/28/31 | 11/14/17 | 12/15/18 | 112~113 |
2 | 29/31/34 | 25/28/31 | 28/31/34 | 12/15/18 | 13/16/19 | 121~122 |
3 | 31/34/37 | 27/30/33 | 30/33/36 | 14/17/20 | 15/18/21 | 132 |
4 | 32/35/38 | 29/32/35 | 32/35/38 | 15/18/21 | 16/19/22 | 139 |
5 | 34/37/41 | 31/34/37 | 34/37/40 | 17/20/23 | 18/21/24 | 149~150 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
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3 | 45% | 65% | 65% | 35% | 35% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Name | Might | Range | Description | SP | Default | Unlock |
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Light | 4 | 2 | — | 50 | 1 | 1 |
Ellight | 6 | 2 | — | 100 | 3 | 2 |
Shine | 9 | 2 | — | 200 | 4 | 3 |
Worldsea Wave | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | 5 | 5 |
Name | Range | Description | SP | Default | Unlock |
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Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
This unit owns no Special skills.
Type | | Name | Description | SP | Unlock |
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A |  | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 |
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 | Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 |
 | Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 |
 | Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | 5 |
B |  | Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 60 | 3 |
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 | Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 120 | 4 |
 | Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. | 240 | 5 |
C |  | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 1 |
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 | Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 2 |
 | Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | 4 |